Road flare script featuring a chemlight tweak which can be enabled or disabled via a public variable.
Flares' lifetime, brightness and range are customizable via script parameters.
For more info watch the video tutorial.
Installation / Usage:
You can run the script from init.sqf.
If you want to have an object placed in editor work as road flare place this in its init field:
null=[[[this],"AL_roadflare\static_flare.sqf"],"BIS_fnc_execVM",true,true] spawn BIS_fnc_MP;
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Demo mission on ALTIS.
Tested on dedicated.
License / Disclaimer::
You can use, adapt and/or modify the script as you see fit.
DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!!
Small tweak to prevent issues when flares or chemlights are thrown on rocks, however if the rocks/boulders have bad geometry/collision most likely the thrown object is going to fell through.
I've tested on rocks on Atlis and works fine.
- added a small fail safe to prevent multiple execution in MP for the same object and the script is executed from its init field
- tweaked SFXs
* Sound fixes
* Now the throwable item working as road flare is customizable
* Few tweaks and optimization to make it more JIP friendly
Now you can use objects placed in editor as road flares.
- first release
- Armaholic forums