Author: r0dx864
Author Website:

Requirements: No addons required

Version: 0.33
Signed: Yes, serverkey included

Short description: Adds a K-9 unit.

Date: 2021-01-16 12:12


Comments: (1)
Rating:



 







K-9 Hermes

by
r0dx864


Description:
Adds a K-9 unit.


Installation:
To install K-9 Hermes you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
k9.pbo


Changelog: (16-01-2021 - updated as it happens, displayed in news once every month)
0.33
0.32
fixed config to include objects within synced triggers' area

0.31
moved code for actions from client to server side as remote exec (may require adding k9_fnc_getem, k9_fnc_leash, k9_fnc_pet, k9_fnc_putawayball, k9_fnc_throw, and k9_fnc_fetch to CfgRemoteExec security)
added animation for throwing the ball
adjusted animation for petting the dog

0.30
fix for dedicated servers where client zero would not have access to their K-9

0.29
adjusted following distance of enemy units so runners/sprinters can still be attacked
added wolf easter egg under specific conditions

0.28
added support for ACE medical damage

0.27
fixed problem with dog not following in all situations

0.26
fixed problem with dog not following in all situations

0.25
made object variables global public

0.24
moved code for adding actions into area where it would seem that dedicated servers will run the code. please advise if leash/pet/heel/fetch actions are available to players

0.23
renamed action to be gender correct

0.22
fixed detection of mines (nearobjects no longer works)
(should) only sit when near mines (not sure why but she sits when idle too) and barks to warn you
added reset to pacifist mode if leash is on (if the pacifist option is true then you cannot order dog to get 'em)
added hustle animation (heat seeking hair missile)

0.21
hopefully fixed multiplayer addactions

0.20
fixed missing sounds
fixed issue with not attacking targets reliably
"heel/good boy" action now toggles pacifist mode
...to include calling off an attack in progress at any time

0.19
completely overhauled the animation system

0.18
fixed double adding actions after respawn and dog dies
replaced sounds made by bad guy when dog attacks enemies

0.17
tweaked: gave players in multiplayer access back to their own dog when respawned

0.16
added pacifist option (not attack enemies but instead be a pointer)
lead player (better follows around)
animation response time (reduced latency and improved some animation smoothness)

0.15
added fetch/throw ball actions (use good boy/heel command to get ball back once retrieved)

0.14
tweaked: JIP/isdedicated bug when adding actions in multiplayer (WIP)

0.13
fixed multiplayer addaction code

0.12
added leash action to add/remove/reattach leash at will
tweaked attack AI while on/off leash
added server command to send actions to multiplayer players

0.11
removed action to load/unload k-9
k-9 automatically boards vehicle of owner and disembarks when owner gets out
added parachute to k-9 when owner ejects in the air and k-9 is above 150 meters
tweaked: attack automatically stops after bad guy dies

0.10
hotfix for hideobject

0.9
Added leash (Thank you duda for the technique)
Tweaked movement when K-9 runs to end of leash
Tweaked command names

0.8
added respawn capability by setting time in seconds between death and respawn
fixed petting k-9 action, works with all dogs for all players (including other dogs placed without this module)

0.7
changed object type from agent to unit to support future multiplayer plans
adjusted movement speed thresholds

0.6
v0.5
added "Pet K-9" option for owners (WIP) // TODO: make it possible for any players to pet K9

0.4
added unsynced option so at lease one can have a dog without an owner

0.3
Forgot to update the actual pbo files

0.2
Modified variable usage to support multiple dogs and multiplayer support
Adjusted attack to an addaction option
Dog autoteleports to attached owner when outside of 200 meter radius
Added option for detection of units and mines (enabled by default)

v0.1


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Tags: Ambient,   Animal,   Character,   K-9,   Unit