Author: jarrad96
Author Website:

Requirements: Community Base addons A3, NIArms Minimi LMGs, Specialist Military Arms (SMA), MRT Accessory Functions, TF47 Launchers, VSM - Accessory, VSM - Uniforms, VSM - Vests and Helmets, NIArms M60 GPMGs, NIArms Core

Version: 0.4
Signed: No

Short description: US Navy S.E.A.L faction mod contains a range of SEAL units, including supporting elements of the SEALs like UDT (Underwater Demolition Teams) and VBSS (Visit, Board, Search, Seizure) ship boarding teams.

Date: 2017-08-19 08:28

Comments: (1)


US Navy S.E.A.L.S and USAF Pararescue [SFF]


Special Forces Faction mod [SFF] that adds the US Navy S.E.A.L faction mod, which contains a range of SEAL units, including supporting elements of the SEALs like UDT (Underwater Demolition Teams) and VBSS (Visit, Board, Search, Seizure) ship boarding teams. Also includes an airbourne Medical unit, the Air Force 'PJ's' for MEDEVAC.


The U.S. Navy SEALs were established by President John F. Kennedy in 1962 as a small, elite maritime military force to conduct Unconventional Warfare. They carry out the types of clandestine, small-unit, high-impact missions that large forces with high-profile platforms (such as ships, tanks, jets and submarines) cannot. They form the US Navy's premier Special Operations Force (SOF) and are a component in NAVSPECWAR.
Motto- "The Only Easy Day Was Yesterday"


The SEALS in this mod are accurate to a mid 2009-June 26, 2012 (VBSS) to 2016-2017 (SEAL and SWCC) time period, based on photograhs, helmet camera footage or my unnamed consultant, with weapons and equipment based on the gear they used at that time.
The HK416 and HK416 CQB, supplimented by small numbers of M4A1's form the bulk of the infantry rifles, with the Mk48 providing the SEALS with substantial 7.62 firepower at the fireteam level, replacing the aging Mk43 (M60E4's) they used to use in that role. The standard marksman rifle is the FN SCAR-H rifle.

They wear AOR-1 Camo and LBV6094 vests, as similar as possible as I could get to real life. The M1911 and FNX-45 are their primary sidearms. The M136 AT4 is also used as their primary AT weapon.


The VBSS ship boarding teams are based on a 2009-2010 Persian Gulf deployment, and have the HK416 cut down as a CQC carbine and OD spray camoed, with a few Mk46 lightweight SAWS and MP5K-PDW's- they also wear flat OD gear and carry close range dot optics for on-ship fighting.

The SEALS operate alongside various units, so US Air Force Pararescue 'PJ's' are on standby for MEDEVAC if needed- they wear Multicam uniforms, carry Daniel Defence Mk18's and are all medic trained.

It wouldnt be SEALS without naval assets, so in addition to the VBSS there is also Frogmen Combat Divers, Underwater Demolition teams and Seal Delivery Vehicles, as well as a range of water-bourne assets crewed by SWCC's, Special Warfare Combatant-Craft Crewmen, aka 'Swicks', who man the weapon systems and drive the various boats in the faction, and wear M81 woodland camo, instead of the SEAL standard AOR-1.

USAF Pararescue units are also included as an airbourne medical team, having greater medical skill than the SEAL medical units, and having a different appearance, with light rigs and Multicam uniforms.


Because of the quick, rapid water or airbourne raids of the SEALs they lack in Anti-tank assets, only having AT4's at the Squad level- as a result they have a MX-9 UAV available that can provide recon and anti-tank fire support if needed on ground targets. They also have a rangle of air supports from the UH-60 SF (Ghosthawk) to the MH-6 and RAH-66 Commanche, all with custom pilots/ crew and real life names for all vehicles.

Faction has full Editor, Zeus and ALiVE support (faction name SL ) Also supports ACE3 Medical system.

To install US Navy S.E.A.L.S and USAF Pararescue [SFF] you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Credits & Thanks:
jarrad96 is (4SFG) jarrad96 on Steam

US Navy SEALS and USAF Pararescue Updated-
New Squads-
Air Force Pararescue Teams and SWCC Crewmen added
SEAL HQ Element added
SEAL Assault Team added
New Units-
More Air Force Pararescue Units added
Has been changed from the 2009-2010 transitional period of equipment to the much more modern 2016-2017 timeline.
This means that the HK416 has changed from a limited issue weapon to one of the more standard ones within the faction, and the M14 EBR's in the DMR role have been replaced by newer Mk17's.
The at-the-time aging Mk43 (M60E4) has been fully replaced by the Mk48 7.62 SAW, with some Mk46 SAW's used by VBSS teams as well. Gear changes such as the introduction of more Opscores instead of MICH's has also been done.

Added SFF logo to mod.
Added USAF Pararesue units.
Code clean-up, removed redundant files from download.
Name change from 'US Navy SEALS' to 'US Navy SEALS and USAF Pararescue'

Added PJ units.


- Community Base addons A3
- Specialist Military Arms (SMA)
- MRT Accessory Functions
- TF47 Launchers
- VSM - Accessory
- VSM - Uniforms
- VSM - Vests and Helmets
- NIArms M60 GPMGs
- NIArms Core
- NIArms Minimi LMGs

Forum topic:
- BI forums

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Tags: Blufor,   Character,   Faction,   Modern,   Navy,   Pararescue,   Retexture,   Seals,   Unit,   Usaf