Author: X-Cam-Taunus team
Author Website:

Requirements: Community Upgrade Project - Terrains Complete

Version: 0.1
Signed: Yes, serverkey included

Short description: We are pleased to announce that we have completed the first version of the X-Cam-Taunus map.

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Date: 2016-12-27 12:02

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X-Cam-Taunus team

We are pleased to announce that we have completed the second version of the X-Cam-Taunus map. This version is around 96% completed and we want to release the final version later this year.

X-Cam-Taunus facts
Object count is 5.658.123
Map size is 20480x20480 m
Grid size is 4096 cells
Cell size is 5 m
Sat/Mask size is 10240 m
Citys and Villages 34
Airports 2

To install X-Cam-Taunus you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

Known issues:
- No dust on all surfaces
- Some flickering textures
- Some missplaced objects
- Some unfinished areas
- Some zones with wrong sat and mask settings

Steam Workshop:
- Subscribe

Credits & Thanks:
We would like to thank everyone who helped us with more or less work and knowledge and we hope that the Arma community will enjoy the beautiful places we’ve created.
We also want to thank Bohemia Interactive for providing such a great game with the possibilities to built a map like Taunus, even that we have placed 99,99% of all objects with X-Cam

X-Cam-Taunus team
Silola Object placement, TerrainBuilder
Hotzenplotz Object placement, Objects, Configs, Sounds
Poolpunk Object placement, Objects, Configs
Chaser Object placement
Deox Object placement, Objects, Configs
MemphisBelle Object placement, Configs
Heros Objects, Configs
MaXx Objects, Configs
MCPXXL Objects, Configs
Atsche Objects, Configs

t-800a, Sky, Schmidt, Hektor, Flattermann Object placement

Credits and special Thanks
Special thanks to Kju for “taunus_aiatp.pbo” and Mondkalb for all the MBG stuff :)

License / Disclaimer:
CC BY-NC-SA 4.0:

changed: xCam_Taunus bikey + xCam Prototype bikey instead of 10 different keys
fixed: Missing Landcontact issue Taunus Walls in RPT
fixed: strange convex geo/geo physx Deox Objects
fixed: unaccessible ladder points Deox Objects
fixed: Deox Objects missing config class
fixed: poolpunk RMA objects RPT Spam
fixed: Walls_01,03,04 RPT Spam
fixed: Indust Concrete RPT Spam
fixed: Indust Stairs RPT Spam
fixed: Indust Pipes RPT Spam
fixed: Plants RPT Spam
fixed: Glitch to hide under dirthump in Wehrheim
fixed: Drivability on Taunus Wall Objects
fixed: Localisation Lat/Long
fixed: Missing Roadway Saalburg
fixed: Glitch to hide under dirthump in Wehrheim
fixed: some misplaced objects
fixed: wrong config entries (soundHit)
fixed: Localisation Lat/Long
added: Missing Fence Königsstein
added: Apron Lighting RMA
added: About 50 deerstands around the map
added: Jail-Doors


Forum topic:
- BI forums

- Community Upgrade Project - Terrains Complete

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Tags: Desert,   Fictional,   Flatland,   Island,   Mountains,   Terrain,   Urban,   Woodland