Special Forces faction that adds the German Kommando Spezialkräfte Marine (KSF, the German Naval Special Forces) and Kommando Spezialkräfte (KSK, the Army Special Forces) - The bulk of the mod is focused on the KSM from a 2010-2015 timeline. The KSK are are equipped as a fictional 2035 faction.
The Kommando Spezialkräfte Marine were orginally formed under the name of Küstenjäger-Abteilung during early WW2, and as a naval special forces unit fought throughout the war. After the end of WW2 the unit, now refered to as 'Commando Frogmen' 'Kampfschwimmer' were formed in the fear of Soviet agression and the unit underwent several changes as it became increasing specialised alongside other Special Forces groups.
The KSM are accurate to a 2010-2015 timeline and have options for both Flectarn (Forest) camo and Tropentarn (Desert) camo units.
They are armed primarily with heavily customised G36 rifles, MP7A1 PDW's and Hk417's, with the MG3 for a support weapon and the USP-45 Tactical as a primary sidearm. Despite the recent adoption of the HK416 among German Special Forces units only the KSK have them as their primary weapon, with the G36 continuing to serve as the primary weapon for the faction. They wear Opscore helmets. Attachments are lightweight red dots, ANPEQ-15 lasers and Elcan Spectres.
The faction lacks AT assets but had CQC Breacher units armed with MP7's integrated into the squads to make them more effective at close ranges such are urban areas or offshore oil rigs.
As a Naval unit, the KSM have dedicated diver units, armed with supressed G36's and Mp7A1's for sea inflitrations, and also have a small, 2035 set KSK force.
The KSK 2035 forces are equipped in the fictional Multicam/Flectarn mix pattern, and armed with 6.5 Caseless G36's and HK121's. They wear a mix of Airframe and Opscore helmets. Attachments are Eotech XPS-3's, Silencers and D-BALL Lasers.
The German forces are supported by air and ground assets- the Fennek light recon vehicle and the Leopard 2 MBT provide them with substantial firepower if needed, and they also have helicopters available for transport- the German Navy Lynx and the NH-90 transport helicopter.
A small recon and scouting 2 man element mounted in an armed Fennek is also an option.
Faction has full Editor, Zeus and ALiVE support (faction name KSM ) Also supports ACE3 Medical system.
To install [SFF] German Special Forces you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
the KSK 'Special Forces' individual units are non-functional, I can't fix this, but all '2035' units are completely fine
-Added a large range of new units in Multicam as options
-Added new Fennek Variants
-Expansion of 2035 Era units from Fireteam sized to Squad
-Added about a dozen new squad/group types
-Reduced dependencies and mod filesize.
First (private) release
- Community Base addons A3
- NIArms All in One
- Fifty Shades of MP7
- Military Gear Pack
- BI forums