Author: Phantom Hawk
Author Website:

Requirements: No addons required

Version: 0.67
Signed: Yes

Short description: The Starstreak is a British short range man-portable air-defense system (MANPADS) manufactured by Thales Air Defence, in Belfast.

Date: 2020-09-26 09:40

Comments: (1)


Starstreak High Velocity Missile

Phantom Hawk

The Starstreak is a British short range man-portable air-defense system (MANPADS) manufactured by Thales Air Defence (formerly Shorts Missile Systems), in Belfast. It is also known as Starstreak HVM (High Velocity Missile). After launch, the missile accelerates to more than Mach 4 making it the fastest short-range surface-to-air missile in the world It then launches three laser beam riding submunitions, increasing the likelihood of a successful hit on the target. Starstreak has been in service with the British Army since 1997.(info from wikipedia)

This is my first addon so please let me know if there are any bugs. I have tried to make this as close to the actual Starstreak HVM as possible.

Addon features:
- Starstreak High Velocity Missile.
- Starstreak High Velocity Missile launcher.
- Static Starstreak High Velocity Missile launcher (can be disassembled into a weapon bag and tripod bag)
- Ammo box with 20 missiles and 8 launchers (look in props section in the editor).

Missile and launcher features:
- The Missile is what is know as a laser beam riding missile using a laser to paint a target for the missile to get a lock on the target it must be within the aiming crosshairs to lock on to it once fired the missile will automatically fly to the to the target and destroy it.
- The Missile has a max range of 7km.
- The launcher can target both land and air targets like the real Starstreak. it is effective against jets gunships MRAPs and IFVs (though i would not use it against tanks).
- It Cannot be jammed by countermeasures (though it can still miss if the target moves around to much).
- Its high speed makes it more likely to be able to intercept a fast moving aircraft.

Future features:
- Custom static launcher model.

Known issues:
- None that i know of at the moment please report any bugs to me if you find any.

- The launcher is a heavy modified RBS-70 model from ARMA 2: Army of the czech republic DLC as it was the closest model i could find to the real thing.
- The Static launcher is a reskined Static Titan launcher for now.
- The missile model is a heavy modified stinger missile model from ARMA 2 again it was closest model i could find to the real thing.
- When firing the launcher its best to aim it up slightly or the missile will hit the ground and kill you.

To install Starstreak High Velocity Missile you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

The launcher is a reskined Titan MPRL as it was the closest model i could find to the real thing.
The missile model is the arma 2 stinger missile model again it was closest model i could find to the real thing.
When firing the launcher its best to aim it up slightly or the missile will hit the ground.

Missile max speed and thrust had the worng values.

Missile guidance system is now fully SACLOS (the missile flys to the wherever the crosshair is aimed).
Missile covers now pop off when fired.
Fixed delay bettwen missile shots not working.
Added fire control system and ballistics computer for better acurcy.
Added thermal imaging views to optics.
Ajusted missile speed to make it more controllable.
Ajusted Damage vaules to be more realistic.
Ajusted scope zoom levels.
Misc bug fixs.

Missile now has a slight chance of being effectd by countermeasures to simulate operator/missile error and for balance reasons.
Misc bug fixs.

Misc bug fixs.

Redone all Models.
Fixed some model parts that were to small.
Misc bug fixs.

Fixed error popup message "Cannot load material file starstreak\data\foam_co.rvmat".

Submunitions now have lockSeekRadius autoSeekTarget and lockType enabled and will now go after locked targets.
Ajusted triggerDistancefrom 28 to 35.

Fixed submunitions would not explode on impact with the target.

Fixed submunitions now airlock=1 enabled and can now hit aircraft.
Changed maneuverability form 22 to 15.

Fixed another random crash caused by the submunitions explosion effects.
Added armor piercing hit effects to the submunitions.

Fixed a random crash caused by the submunitions hiting the target to fast.

Fixed some errors on the missile model.

Changed missile geometry model.
Ajusted the LML geometry model.
Added AP warhead to the submunitions.
Fixed bugs on some models.
Misc bug fixs.

Added working submunitions to the missile.

Changed the firing sound to that of the Firefist ATGM.
Weapon name now shows up on MFDs.
MissileLockCone is now the same as the titan MPRL.
Reduced missile thrust.
Misc bug fixs.

Fixed rvmats using the wrong textures.

Misc bug fixes.

Fixed up animations.
Fixed some errors on all models.

Adjusted maneuvrability from 14 to 22.

Better visual improvements made to all models.
Misc bug fixes.

Improved parts of the missile code.
Changed missile fire effects.

Quick fix for missing UI icons.

Fixed the Missile using the wrong explosion Effects.
Adjusted aiRateOfFire from 5 to 6 for the shoulder fired launcher.

Fixed broken map icon for the LML.
Added Visual and Laser Sensors to the missile.
Added a better reload sound to the LML weapon.
Fixed animation errors.

Fixed LML not showing up in Zeus.

- Quick fix for missing parts on the LML and some texture fixs.

Added Starstreak Lightweight Multiple Launcher (Static Weapon)

Redone RVMATs.

Fixed animation errors.

Misc bug fixes.

Added soundfly to the missile.

Added Smoke effects to the missile and launcher.

Added Custom Weapon holding animation.

Redone some parts of the launcher.

aimTransitionSpeed tweaked to be a bit slower.

Binarized all models.

Removed static launcher for now.

Lots of bug fixes.

Fixed the missile tube using the wrong model.
Fixed some minor spelling errors.

Added namesound to all magazines types (I.E when you order a crewman in a vehicle to switch the weapon to the starstreak you will shout missiles)

Added New BIKEY to stop players using all my mods at once on servers that don't allow all of them.

Removed Submunitions (Darts) as for some reson they were causing the AI to not use the weapon.
Fixed some LOD errors on the empty launcher model.

Added working Submunitions (Darts) to make it more like the real starstreak.

Ajusted missile intime from 0.2 to 0.25.

Fixed some model errors.

Redone all RVMATs.
All textures now have rough metal effects.

Fixed missing texture file.
Tweaked missile damage from 425 to 590.

Redone all models and textures.
Misc bug fixes.

HotFix : Added Metal impact .RVMAT to the Fire Geometrys of all models.

The launcher models now have a hole in the center where the missile tube clips on.
The Missile now use the right blast and camshake effects.
The Missile speed was incressed from 680m to 1000m.
Fixed some LOD issues.

Fixed the missile flying to a target that is no longer in the crosshairs.
Changed missile locking time form 0 seconds to 0.1 second.

Cleaned up some of the code.
Changed addon name.

The missiles can now be guided by anything with a laser designator.
Tweaked some of the missile targeting code.

Added new weapon and magazine classes for my new starstreak based addons.
Misc bug fixes

Fixed some polygons missing form the missile model.

Tweaked all missiles to make them less overpowerd.
Missiles can now be placed in the editor.
Fixed the flame on the missile using the wrong RVMAT.

Overhualed the launcher model.
Added flame model to the missile.
zooming in now zooms in on the launcher optic.
Redone some of the RVMATs.
Tweaked some textures.

Fixed missing names.

Redone parts of the Launcher models.
Added Starstreak II HVM.
Starstreak Launcher can now be placed in the editor.

Added BIKEY for servers.

Added new Empty Starstreak launcher model.
Fixed some bugs on the loaded launcher model.

Fixed the aiming system missile locking is now instant.
Added new optics model.

Fixed an error on the launcher model.
Added launch Tube model.

Fixed some of errors on the launcher and missile models.
Improved the launcher and model.

Added new better looking launcher model.
Added new aiming and targeting systems.
Fixed enemy aircraft useing flares when being targeted by the starstreak.

Fixed the addon not showing up in the arsenal .

Added custom launcher model.
Added custom missile model model.
Added custom missile icon model.
Fixed the missile sometimes falling to the ground.

Fixed a bug that would make the missile fly sideways.

Added new high quality Texture to the Launcher and Tube.
Added Static Launcher.
Incressed some of the weapon stats(previously i had to lower some of them to stop the missile going out of control but i have fixed this so now its really fast and more realistic.)
Note some stats are in meters or meters per second.
Incressed missile starting speed to 600m.
Incressed max speed to 870m.
Incressed max control range to 6000m.
Incressed maneuvrability by 14.
Incressed thrust to 330m.
Launcher now uses it own description insted of the titans description.

Misc typo fix

Added blast marks to the launcher to make it look used and tweaked the CLU textures a bit.

Added Bisign Signature to the addon

fixed missing author name

Added mod icon for the addon menu.
Misc bug fixs.


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Tags: Air-Defense,   Launcher,   Manpads,   Modern,   Rocket,   Weapon