Author: LordJarhead
Author Website:

Requirements: No addons required

Version: CE.20.0810
Signed: Yes, serverkey included

Short description: A soundmod for ArmA3 and ArmA3 Apex - The lastest delevopment in the direction of audiovisual dimension by JSRS-Studios. With more than a few thousand new sound effects JSRS SOUNDMOD provides a powerful and new sound experience, from all vanilla ArmA3 to

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Date: 2020-08-06 09:58

Comments: (19)


JSRS Soundmod


Try now the new reloading and bipod sounds for this mod: JSRS SOUNDMOD - Reloading Sounds

A soundmod for ArmA3 and ArmA3 Apex - The lastest delevopment in the direction of audiovisual dimension by JSRS-Studios. With more than a few thousand new sound effects JSRS SOUNDMOD provides a powerful and new sound experience, from all vanilla ArmA3 to the APEX DLC contents!

RHS, NIA Arsenal, and SMA Support!
Don't forget to check out the additional RHS Sound Supports for AFRF, USAF, GREF and SAF Content!

Or the new NIArms Arsenal Sound Support!
- NIArms Arsenal Support Sounds

And the latest support for the Specialist Military Arms Mod!
- SMA Support Sounds

For those having problems with mod dependency: Whenever you load a saved game or want to edit a mission that was saved with an older version of JSRS and you end up with messages like "Missing Addon JSRS_SOUNDMOD_GLOCK17" or similar, now you can use this: JSRS SOUNDMOD - Dependency Fixes

This is a CFG Bundle of JSRS Patches that were used in the past that are not available any longer. Download it, use it like a mod, load your mission/edited mission and save them again and the dependency is gone.

Here is a short Sound Example for JSRS Soundmod?

To install JSRS Soundmod you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

Making sounds in high quality that is requested these days, you have to invest money into libraries and equipment. This money is not given by companies or customers, it's a self-made investment. Any sort of support or donation is required to keep this product running with recent updates and further developments. So feel free to support this project on Patreon and be sure that your support is very welcome and appreciated!

Be supportive:
Patreon or PayPal

License / Disclaimer:
Copyright © 2018 by LordJarhead.
JSRS Soundmod and JSRS Soundmod Beta (this modification) by Dennis Kahl (LordJarhead) are licensed under ARMA PUBLIC LICENSE NO DERIVATIVES (APL-ND)
Read More under and beta

- Lowered Explosion Ricochet Sound appearence

- Tweaked TRG20 and MK20 firing sounds
- Tweaked All autocannon sounds

HotFix: Signature Key missing

- Fixed missing soundset classes "jsrs_tracked_rolling_ext_soundset","jsrs_tracked_offroad_rolling_ext_soundset"
- Fixed wrong inheritance for SMG1 Vermin
- Fixed removed CAS1 20mm gatling sound to use vanilla instead

- Tweaked reloading sound files (that are used by JSRS_Soundmod Reloadingsounds Mod)

- Tweaked firing sounds of some weapons
- Tweaked distances and volumes for distanced firefights
Added new firing sounds for AR15, AR15 .300, ACR, SCAR L and H, RPK, RPK74, MK48 for compat mods

- Tweaked firing sound for Zubr revolver, was way over the top
- Tweaked firing sound for M4 rifle family (CUP and RHS)
- Tweaked fring sounds for all vanilla weapons plus all CUP/RHS compat weapon sounds
- Tweaked many minor tweaks all across the soundscape
- Added new sounds/cfg for vehicles of Tank DLC

- Tweaked some volume values for M249, M240, AKM, AK74, SCAR and more weapons as they used a wrong layer.
- Tweaked new sounds for DSHK and M2 50cal

Hotfix! I actually forgot to sign the pbo's with the new key! *facepalm*

Again: New signature Key. JSRS_Soundmod_2020_V2. Admins be aware!
(Do to some issue with the signing tools, it had my keys deleted!)
- Tweaked small arms pistols volume and overall power
- Tweaked Mar10 to be more powerful (SD sounds still missing the cracks)
- Tweaked close explosion sounds have a bit more bass and sound clearer
- Tweaked vehicle engine sounds. Tested a new idea and it came out pretty good
- Exhanged/New engine sounds for Offroad, MWB, SUV, Van, Van_02
- Tweaked M249 and M240 sounds, tho I'm not quite happy with the results yet
- Made some adjustments to have a better immersion playing Old Man Scenario

- Deleted all reloading sounds out of RHS compat files as these cause RPT logs during multiplayer

Attention: NEW KEY!
JSRS Soundmod Update CE.20.0331:
NEW KEY signature. JSRS_Soundmod_2020
- Fixed some weapons where muted interior
- Tweaked some sounds and explosions

- Fixed silenced weapon firing muted after short ranges
- Disabled the JSRS CAS Cannon / Gau8 sound as lack of options to optimizeCE.19.1114

- Fixed Missing healing sounds for self healing first aid kits
- Fixed rocket and grenade explosion sounds. Rockets hitting vehicles are still to loud and will be played twice, ArmA related thing, not JSRS!
- Tweaked some distances, volumes and general maintenance
- Tweaked some new layers into the weapon sounds as part of "prove of concept work"

- Fixed the key... again! New Key, new signatures, hope this works this time *eyes rolling*
- Tweaked weapon sound volume, had to bring them down as the current state distorts the sounds a lot
- Tweaked multiple distances and volumes for various effects such as the movement, way to dominant
- Tweaked explosion sounds were just a distorted scream without bass, kinda tried to fix them back up
- Tweaked some of the weaopn sounds during my "its been months, let's hear how it sounds like" routine

Created new Key to signature the mod

- Fixed Signatures are not working correctly after latest ArmA3 Update

- Tweaked whole configuration structure
- Tweaked many soundsets and shaders to rather inherit controllers instead of creating new ones constantly
- Tweaked multiple volumes and distances
- Fixed some ram leaking problems
- Fixed some performance and fps drop offs
- Further improved WW2 weapon sounds for IFA3 and FOW and prepared for first release.

- Tweaked volume cutoffs
- Fixed weird attanuation and filter issue causing all sounds to come out way to dry and flat
- Preparation for WW2 weapons collection and GM support

Hotfix 2
Fixed various missing dependencies and issues for loading old missions and saved games.

Quickly fixed a Typo, thanks @Diveyez

Updated the modification to a complete file instead of its modularity. Hence the CE in the versioning for "Complete Edition".
- New explosion sounds and minor changes
- New Distance sounds and weapon effects got slightly tweaked
- New movement volumes and changes to the behavior
- Massive merging of several sound sets to reduce the stress during the game
- Multiple tweaks around the mods structure in order to work more fluid
- Added several new weapon sounds in order to support other mods (RHS, CUP)
- Due to time reasons I cutted SMA and NiArms out of my loop for now. They caused way too many issues and I couldn't find the time to fix it, so I delete them for now

- Fixed MX Weapon sounds changed by enoch/contact dlc
- Many new sound effects, many updated or changed completely since the last 6 months. Especially soniccracks, weapons and explosion sounds!

- Fixed Missing M197 Gatling sounds for RHS AH64 Apache
- Fixed Wind sounds were way too loud
- Fixed Wrong bikeys in some RHS Compat versions
- Added Ricochet Shell sounds for 20-40mm and Shell rounds

- Added Very close distance cracks (Loud, screamy)
- Tweaked Soniccracks got one more step (4 sets of cracks per ammo type)
- Tweaked Distance sounds got a bit more bass
- Tweaked Increased distance volume and distance values
- Tweaked Distance filter threshold

- Fixed Distance firefights around 300 meters were barely audible
- Fixed Soniccracks were too low
- Tweaked overall loudness of firefights

- Tweaked Explosion volume and distances
- Tweaked Weapon sounds are a little more poppy
- Tweaked Volumes for overall firefights
- Tweaked Soniccracks to have more variants
- Tweaked Weapon distance effects to have more variants
- Tweaked 3D Processors for explosions and weapons
- Added Wood creak sounds for moving inside wooden floor buildings
- Added Tiles sound effects for moving inside tile floor buildings
- Added RPK74 was not covered
- Added Launchers to the covered weapons
- Tweaked multiple vehicle sounds
- Added New vehicle effect

- Tweaked multiple vehicle driving sounds and volumes
- Tweaked Rocket and missile sound effects
- Tweaked Vehicle weapons interior firing sounds
Update JSRS Framework with hundrets of new sounds for upcoming compat mods like CUP and RHS vehicle sounds

Fixed ASR AI dependency issues
Added new Jet sounds for Wipeout, Buzzard and Neophron

- Fixed The CAS1 (gau8) 30mm Cannon sound on the Wipeout were out of sync (wrong sample used)

- Tweaked most land vehicle volumes for interior and exterior sounds
- Tweaked some of the helicopter volumes
- Tweaked all weapons firing sounds to sound more bassy, metallic, modern FPS shooter like
- Tweaked open field weapon firing reflections
- Tweaked all weapon firing volumes and distances
- Tweaked 3D processors for more environmental awereness
- Tweaked Vehicle weapon firing sounds for more interior feeling when the camera is inside the vehicle
- Tweaked Increased audible silenced weapon distance
- Tweaked Interior weapon firing silencer volume
- Tweaked Increased bullethit sounds volume and audible distance
- Added New environmental weapon firing reflections for urban and forest areas
- Added AD97 into vanilla content
- Added New interior vehicle firing sounds (Being in first person)

6.18.1030 Changes:
- Tweaked Volume of wind was too high
- Tweaked Sounds of M4 and M16 families
- Added New firing sounds for APC, Rook40, P07 and Glock pistols

6.18.1029 Changes:
- Tweaked Volume to close range firing
- Tweaked Interior firing sounds for 120mm cannon and howitzer weapons (Inside vehicle)
- Tweaked Added more distortion to first person weapon firing
- Tweaked Cutted old weapon shaking sounds that sound like wood
- Tweaked Distance values for close, mid and far range soniccracks
- Twekead Increased soniccrack distances and volumes
- Tweaked 3D Processor for soniccracks makes them more stereo surrounding in close range
- Tweaked Soniccracks frequencies lowered, a tiny bit more bassy
- Tweaked Explosion echo/stereo tails got lowered
- Tweaked Explosion bass got increased
. Tweaked Movement sounds radom volume settings got lowered
- Tweaked Weapon tails cutted and distances decreased
- Added New firing weapon shake sound effects, more metallic, more random
- Added New interior (building) firing sounds for all weapons
- Added New sounds for SCAR weapons (SMA)
- Added New Environmental sounds based on daytime (Morning, Day, Evening, Night)

JSRS Soundmod - 6.18.1029 Changes:
- Tweaked Volume to close range firing
- Tweaked Interior firing sounds for 120mm cannon and howitzer weapons (Inside vehicle)
- Tweaked Added more distortion to first person weapon firing
- Tweaked Cutted old weapon shaking sounds that sound like wood
- Tweaked Distance values for close, mid and far range soniccracks
- Twekead Increased soniccrack distances and volumes
- Tweaked 3D Processor for soniccracks makes them more stereo surrounding in close range
- Tweaked Soniccracks frequencies lowered, a tiny bit more bassy
- Tweaked Explosion echo/stereo tails got lowered
- Tweaked Explosion bass got increased
. Tweaked Movement sounds radom volume settings got lowered
- Tweaked Weapon tails cutted and distances decreased
- Added New firing weapon shake sound effects, more metallic, more random
- Added New interior (building) firing sounds for all weapons
- Added New sounds for SCAR weapons (SMA)
- Added New Environmental sounds based on daytime (Morning, Day, Evening, Night)

JSRS Soundmod - 6.18.0821 Changes:
- Tweaked Volume of soniccracks got lowered by around 10%
- Tweaked Weapon volume got increase by around 10%
- Tweaked Distance sounds for various 120mm and howitzer weapons
- Added New sounds for MRLS or HIMARS (RHS)

JSRS Soundmod - 6.18.0820 Changes:
- Tweaked All silenced weapon sounds got tweaked
- Tweaked Volume of direct reflection while on meadows got lowered
- Tweaked Almost all weapon reloading sounds got reworked
- Tweaked Movement on solid surfaces more audible
- Tweaked Reloading sounds are sounding more metallic
- Tweaked Separated RHS compat configs in all for variants (AFRF, USAF, GREF, SAF)
- Tweaked All RHS compat configs got overhauled
- Tweaked Massive Soniccracks overhaul (Finally new field recordings)
- Added Weapon shaking sound effects when firing
- Added All weapons got new silencer sounds, more different weapon types added
- Added New Soniccrack sounds based on field recordings
- Added New Reloading sounds for SMA weapons
- Added New sounds for warhead launchers
- Added New reflections for launchers
- Added New BiKeys for RHS compat (jsrs_soundmod_rhs_compat.bikey)
- Added New sounds for M590 (Shot, Reloading and Pump) (RHS)
- Added New proper sounds for the Type115 ARX .50
- Added New sounds for GMG20, GMG40 and MK19 (RHS)
- Added New DSHK sounds (RHS)
- Added B_12Gauge_Slug to compat
- Fixed Updating base classes for SMG01 and PDW2000
- Fixed Compat updating base classes for RHS weapons
- Fixed GMG20 and GMG40 were using the wrong sounds
- Fixed Some reloading sounds were not synced (incl. RHS)

6.18.0726 Changes:
- Tweaked Explosion sounds got a little sharper
- Tweaked Movement sounds volume got a tiny increase
- Tweaked Crawling sounds volume got increased
- Tweaked Tiny details on reloading sounds
- Fixed Pbo that contained config files contained both, .cpp and .bin
- Added New sounds for the weapon Phalanx AA
- Added New explosion sounds to UXO cluster ammo

JSRS Soundmod - 6.18.0722 Changes:
- Tweaked Lowered weapons volume on distances
- Tweaked Volume got increased for crawling in first person view
- Fixed Missing sounds for flares
- Fixed Missing rotor sound for all helicopters (Rotor bench)

JSRS Soundmod - 6.18.0719 Changes:
- Added New Smokeshell/grenade sound effects

JSRS Soundmod - 6.18.0718B Changes:
- Fixed Warning Message: No entry 'bin/config.bin/CfgSoundShaders.jsrs_close_step"run_soundshader'.
- Fixed Warning Message: No entry 'bin/config.bin/CfgSoundShaders.jsrs_close_step"walk_soundshader'.
- Fixed Warning Message: No entry 'bin/config.bin/CfgSoundShaders.jsrs_close_step"sprint_soundshader'.

6.18.0718 Changes:
- Tweaked Rain sounds got lowered a little
- Tweaked Weapon volume on distances
- Tweaked Environmentsounds lowered
- Tweaked Overall dynamics
- Tweaked Weapon volumes and explosion dynamics
- Tweaked Movement sounds lowered, dynamics, more details
- Fixed Error: File: jsrs_soundmod_snd_air_vehicles\sounds\mq12_falcon\int_main.wss not found !!!
- Fixed Error: File: jsrs_soundmod_snd_land_vehicles\sounds\engines\mbt_02\mbt_02_low_ext.ogg not found !!!
- Fixed Error: File: jsrs_soundmod_snd_weapons\sounds\shot\skyfire\close2_2.ogg not found !!!
- Fixed Error: File: jsrs_soundmod_snd_air_vehicles\sounds\shared\\gear_up_in.ogg not found !!!
- Fixed Error: File: jsrs_soundmod_snd_weapons\sounds\shot\closure\cannon_reload.ogg not found !!!
- Fixed Updating base class Rifle_Base_F->Rifle_Short_Base_F, by jsrs_soundmod_cfg_weapons/config.cpp/cfgweapons/pdw2000_base_F
- Fixed Updating base class Rifle_Base_F->Rifle_Short_Base_F, by jsrs_soundmod_cfg_weapons/config.cpp/cfgweapons/SMG_01_Base
- Fixed Missing Bipod sounds
- Added New movement sounds for wet surfaces during raining or humidity
- Added New sounds for random noises during movement (Slide, stone hit, branches crack)
- Added New explosion sounds for rockets
- Added New echo sounds for firing and explosions
- Added New sounds for Bipods

6.18.0629B Changes:
- Fixed Updating Base Classes for multiple weapons
- Fixed Updating Base Classes for RHS ASFR/USAF/GREF
- Fixed Inheritance problem for RHS made AI use pistols
- Fixed A dependency for ASR AI was inside on of the pbos

JSRS Soundmod - 6.18.0629 Changes:
- Tweaked Movement volume for footsteps
- Tweaked Weapon tails distance and volume
- Tweaked Helicopter exterior volume where too loud
- Tweaked Lowered general volume and texture for most ambient sounds
- Tweaked All weapons got reworked / exchanged
- Tweaked All vehicle noises got reworked
- Tweaked Combined all air vehicle sounds
- Tweaked Combined all land vehicle sounds
- Tweaked Overall volume and normalization
- Tweaked Combined all warfare sounds (Cracks, Snaps, Hits, explosions etc...)
- Tweaked Combined all cfg files into several big ones to prevent lagging
- Tweaked Added new layers to mechanical parts of weapons
- Tweaked Added new pop sounds for distance weapon sounds
- Tweaked Combined all weapon sounds into one big file
- Tweaked General revision and maintenance
- Tweaked Movement/Gear noises
- Tweaked overall soniccrack appearance and volume
- Tweaked Increased volume and distance for gear noises
- Tweaked overall texture of movement sounds and stance noises
- Tweaked Soniccracks got more punch and are louder/normalized
- Tweaked Distances for movement
- Tweaked Drastically reduced appearance and volume of reflections - there was way to much noise going on
- Tweaked Soniccracks in medium distances got improved
- Tweaked Overall movement volume and gear noises
- Tweaked Gear sounds while running was too loud
- Tweaked Framework got updated with new stereo panners
- Tweaked All explosions cause a shockwave sound when close and in direct sight (WIP)
- Tweaked Huge explosions cause a drastic echo reflection and a huge explosion tail for giant distances (WIP)
- Tweaked Increased Volume for all explosions
- Tweaked Reloading volumes
- Tweaked Explosion sounds on various distances, increased punch and volume
- Tweaked Added distortion to short explosions and made them way louder
- Tweaked Overall punchier reflections for explosions
- Tweaked Overall rain appearance, heavy rain is needs highest rain value
- Tweaked Soniccracks and bullet snaps got improved
- Tweaked Overall explosion volumes and distances
- Tweaked Explosion reflections for forests, houses and meadows
- Tweaked Overall movement sounds, volume and distances
- Tweaked Movement sounds for various surfaces got improved
- Tweaked Overall nature soundscape got tiny tweaks
- Tweaked Each surface has a different volume, forest or grass is way louder than solid road or even a carpet
- Tweaked Running through bushes cause louder sounds now
- Tweaked Vegetation noises are now way more random
- Tweaked Silenced weapon firing got improved
- Tweaked Handheld weapons cause louder and sharper reflections
- Tweaked Improved weapon tails when in the open
- Tweaked Explosion debris is more precise to where the explosion appears
- Tweaked Overall distance weapon sounds to better spot the location of the shooter
- Tweaked All weapon sounds have a sharp attack curve, more popping sounds
- Tweaked Click before the shot got improved and slightly displaced
- Tweaked Some reloading sounds where too loud
- Tweaked Interior firing reflection volume got increased
- Tweaked Urban wind noises triggered too early
- Tweaked Reduced distance gear noises
- Tweaked Reworked the CAS01 cannon sound
- Added A few hundred new distance warfare sounds
- Added Offroad vehicle sounds
- Added Truck_01, Truck_02 and Truck_03 vehicle sounds
- Added New reloading sounds for all weapons (JSRS_Soundmod - Realoadingsounds)
- Added New sounds for all vehicles
- Added New sounds for all weapons
- Added New sounds for amphibious vehicles in water
- Added New distance walking sounds
- Added New soniccrack sounds for various distances
- Added New debris sounds for 'houses' areas
- Added Revised vehicle debris sounds
- Added New thunder sounds
- Added New debris sounds for explosions
- Added Close explosion shockwave sounds
- Added New sounds for running through bushes, foliage
- Added New crawling sounds
- Added New wind sounds for low and high wind speeds
- Added New tiny details to silenced weapon firing (weapon shaking)
- Added New reflection sounds to handheld weapons
- Added New vehicle attenuation filters and 3d processors
- Added New shorter weapon closure sounds (tiny click before shot)
- Added New reloading sounds for RHS weapons (AKM, Ak74, AS VAL, SVD, M16, M4...)
- Added Support for CUP (JSRS_Soundmod CUP Weapons Support)
- Added New sounds for M134
- Fixed Missing bullethit/wizz sounds
- Fixed MBT3 Kuma sounds were odd (still is)
- Fixed Missing Minigun sounds for AH6 Pawnee
- Fixed Missing distance crawl sounds
- Fixed Close MK18 firing and distance firing were out of sync
- Fixed Varsuk MBT03 went silent after start up
- Fixed Some explosion volumes where over the top
- Fixed Mortar explosions were too loud
- Fixed Some explosions caused sound stuttering
- Fixed Birds react to weapon firing and warfare
- Fixed NormalEXT surface was using wrong surface movement sounds
- Fixed Some thunder noises where way too loud
- Fixed Minigun sounds on AH6 MELB in RHS was missing using JSRS

JSRS Soundmod - 6.18.0417 Changes:
- Fixed Missing LGB's in weapon selector for Jets
- Deleted all vehicle engine sounds due to sound framework changes after Bohemia update
- Tweaked Framework filters and parameters for upcoming new vehicle sounds based on a new framework
- Added New vehicle sounds for MRAP_01, Wheeled_APC_01 and MBT_01 for testing purposes

6.17.1222 Changes:
- Tweaked New MX Sounds for firing have changed - see Fixes
- Tweaked All weapon sounds got revised for correct stacking in the audio engine - No more independently working sounds in distances resulting in multiple pop of only one shot
- Fixed MX Weapon entries were mixed up
- Fixed Wrong inheritance for jet sounds
- Fixed SoundSet.frequencyRandomizer': Missing ';' at the end of line
- Fixed CAS1 Main Cannon sounds restored to (not correctly working) sounds
- Fixed AAF Buzzard were missing all engine sounds - still heavy WIP

JSRS Soundmod - 6.17.1218 Changes:
- Added New Jet sounds got added - WIP
- Tweaked Gau8 sounds got changed, not really working great because of missing SoundSet system
- Tweaked Cannon sounds for Blackfoot and Kajman
- Tweaked Interior vehicle weapon sounds were too loud
- Fixed RPT "Sound: Error: File: jsrs_soundmod_snd_helicopters\sounds\shared\\gear_up_in.ogg not found"
- Fixed Sevaral RPTs "Missing ';' at the end of line"
- Fixed Missing Cas01 cannon sounds
- Fixed CTD after Kajman firing main cannon

6.17.1211 Changes:
- Added Several new explosion tails and stereo effects
- Added New NIA AI AWM rifle sounds
- Tweaked 3D Processors for stereo explosion sounds
- Tweaked Heavy weapon 3D processors
- Tweaked Made simple 20mm explosion sounds for better performance when being fired in high ROF
- Tweaked Stero sound effect got increased by 75% for vehicle weaponry
- Tweaked Zubr sound effects exterior and interior
- Tweaked Close Soniccrack dynamic range for better positioning of the shooter
- Tweaked Reduced volume of distant soniccracks for better audible observation in the field
- Fixed Mod version mismatch
- SMA HK417 had no actual silenced firing sounds
- SPAR was using 7,62mm firing sounds when using a silencer
- NIA AI AWM Rifle missing interior sounds

6.17.1206 Changes:
- Added several new gun mechanic sounds for silenced firing
- Tweaked Volume and distances for close firing
- Tweaked SD weapon sound volume and gun mechanics
- Tweaked Weapon sounds for all AK family weapons (AKM, AK12, AK100+, AKS74U, AK74M...)
- Tweaked Weapon sounds for some of the M4/M16/HK/SPAR family weapons
- Tweaked 4Five Pistol weapon sounds now sound more like .45
- Fixed Updating base class for M_Mo_120mm_AT made guided missiles inaccurate (Cfg Soniccracks and explosions)
- Fixed SMA M4 weapons had no firing sounds for full auto
- Fixed SMA Tavor had no Silencer sounds
- Fixed Weapon MMG1 Navid used wrong weapon sounds


6.17.1129 Changes:
- Added Multiple sounds for reflections and tails to all weapons
- Tweaked Performance for general sound usage
- Tweaked Volume of SD weapons and close firing of non-SD weapons
- Tweaked Reduced explosion sound shader limit
- Tweaked Controllers for different environment types
- Tweaked Reduced occlusion and obstruction filter factor
- Tweaked Tail and Reflector usage
- Fixed Missing interior sounds for M9 Beretta and M1911A1 (RHS)
- Fixed Missing sounds for PCML

JSRS Soundmod - Hotfix 6.17.1110A Changes:
- Tweaked Tail controllers
- Tweaked Tails and reflections on further distances were too loud
- Tweaked RHS Caiman engine parameters
- Tweaked RHS Tigr engine parameters
- Tweaked 9mm tails and reflections were too loud compared with bigger calibres
- Fixed Missing Truck4 sound files
- Fixed RHS Mk11 missing Interior sounds

6.17.1110 Changes:
- Added SMA "Specialist Military Arms" Weapon sound support
- Added New soundset for AAC 5x56mm rifles
- Added New soundset for Scar 5x56mm/7x62mm rifles
- Added JSRS soundsets to RHS USF MP7A2
- Added JSRS soundsets to RHS USF M24 SWS
- Added JSRS soundsets to RHS USF M40A5
- Added JSRS soundsets to RHS GREF/SAF Sa vz.58
- Added JSRS soundsets to RHS GREF/SAF Sa vz.61
- Added JSRS soundsets to RHS AFRF Mosin SBR (suppressor)
- Added JSRS soundsets to RHS AFRF T-5000
- Added JSRS soundsets to RHS AFRF (suppressor)
- Added RHS Vehicle sounds support (WIP)
- Tweaked Reduced 3D procession for tails and reduced distances
- Tweaked Tail system got improved
- Tweaked Silenced weapon tails got improved
- Tweaked Minigun Sounds
- Tweaked Tail volume and distances got improved
- Tweaked Tails reflect environment more powerful
- Tweaked Weapons have less tail samples but a higher repeat rate, no stuttering anymore
- Tweaked All distance tails got improved or exchanged with new ones
- Tweaked AK100 series sounds got improved
- Tweaked AkM and Ak47 family sounds got improved
- Tweaked Soniccrack Volume on further distances was too loud and noisy
- Tweaked Soft surfaces such as concrete and dirt roads made a solid step noise
- Tweaked Most weapons had a too strong frequency randomizer applied
- Tweaked Volume for distance weapon tails were too low
- Fixed Missing RHS Mk14 EBRII soundsets - set to Mk18Ebr
- Fixed Servaral missing RHS indoor soundsets for M107, M2010, PP2000 and so on
- Fixed NIArms G36 was missing JSRS sounds for burst mode
- Fixed NIArms HK53 and HK33A2 were missing JSRS sounds for burst mode
- Fixed Missing RPG7V interior shot sounds
- Fixed Missing ASP Kir firing sounds
- Fixed Missing Minigun sounds for various helicopters
- Fixed Missing firing sounds for Nlaw
- Fixed Missing soundshader 1700m to 2500m Distances
- Fixed File: jsrs_soundmod_snd_helicopters\sounds\wy-55_hellcat\int_main.ogg.ogg not found

JSRS Soundmod - 6.17.1102 Changes:
- Added New distant silenced firing sounds
- Added New Minigun sounds for all vehicle miniguns
- Tweaked Shorter distances
- Tweaked LowPassFilter got improved
- Tweaked Using "SoundSet Parameter" on Miniguns
- Tweaked Silenced Firing weapon sounds got improved
- Tweaked Range Curves for close sounds
- Tweaked Shorter distance values for reflectors for performance reasons
- Fixed Weapons using 5.56mm Ammo caused interior noises in forest areas (Incl. NIArms and RHS)

JSRS Soundmod - 6.17.1026.2 Changes:
- Added New mod "JSRS Soundmod Dependency Fixes" on Steam
- Fixed Missing Sounds for Interior Rocket Launcher Firing
- Fixed Warning Message: No entry 'bin/config.bin/CfgSoundShaders.jsrs_sky_closure_soundshader'
- Fixed Missing Firemode on AS VAL (RHS AFRF SUPPORT)
- Fixed Missing Firemode on HK416 (RHS USAF SUPPORT)
- Tweaked Bush noises where too loud and present
- Tweaked Frequency entries were locked
- Tweaked Movement frequency randomizer to 1

JSRS Soundmod - 6.17.1026 Changes:
- Fixed Warning Message: No entry 'bin/config.bin/CfgSoundShaders.jsrs_sky_closure_soundshader'

JSRS Soundmod - 6.17.1026 Changes:
- Fixed Missing Firemode on AS VAL (RHS AFRF SUPPORT)
- Fixed Missing Firemode on HK416 (RHS USAF SUPPORT)
- Tweaked Bush noises where too loud and present
- Tweaked Frequency entries were locked
- Tweaked Movement frequency randomizer to 1

Hotfix Wrong Signature

6.17.1025 Changes:
*Massive Framework overhaul!*
- Asset Categories Combined
- Distribution of pools
- Linking multiple contiguous CFG files
- Insert SoundSet and SoundShader files
- Splitting of CFG classes into several .hpp files
- Summary of all weapons as well as vehicles in superior ranking
- Shorter process paths
- Optimization of volume and file flow
- Adding several new weapon effects for third party support
- Splitting RHS content into three individual modifications
- NIA Arsenal in the support with (complete, with error momentarily)
- Execution of minor errors and RPTs

JSRS Soundmod - 5.17.0820 Changes:
- Tweaked Indoor shell falling noises got improved
- Tweaked Lim85 firing sounds got improved
- Tweaked Volume and distances of soldiers gear noises got tweaked
- Tweaked Distances and volume of general footsteps and movement got increased
- Tweaked Overlayer reflection sounds for interior firing

- Added New distance sounds for interior firing
- Added New deploying sound effects for APERS Mine Deploying device

- Versioning

- Tweaked Explosion sound volumes for Mortar and Shell impacts were too low
- Tweaked Weapon firing sound volumes where too low
- Fixed Error message Config: array does not have 2 entries
- Fixed CAS2 weapon sound distances had a wrong numbering

-ADR97 in wrong folder

JSRS Soundmod - 5.17.0804 Changes:
- Added New MG Chain/Belt noises when firing Mashine guns
- Tweaked MX Rifle family sounds
- Tweaked Explosion distance "cracking" sound
- Tweaked Shortend distances for weapon firing sounds
- Tweaked Closure sound effects (Preshot sound)
- Tweaked Quadbike ATV High Off sound samples to be a loop
- Tweaked Quadbike ATV config
- Tweaked Volume of distance tails in 'houses' and 'forest' areas were too loud
- Tweaked Added volume curves to multiple shaders that got cut by range only
- Tweaked Close Soniccracks have no volume curve
- Tweaked Soniccracks within 25 meters spatialized
- Fixed Some explosions had a wrong numbering in the cfg
- Fixed Wrong entry in range target for SD Interior sounds
- Fixed Multiple conflicting Addons due to compression

- Tweaked Soniccracks were changed drastically
- Tweaked Bullethits got updated with zipp/whizz sounds
- Tweaked Soniccrack Wizz sounds got removed
- Tweaked Arty Mortar incomming sounds
- Tweaked Shell fly over sounds
- Tweaked Bullet sub sonic and super sonic sounds got separated
- Tweaked Distance sounds using mono sounds
- Tweaked Bullethits now have additional zipp/wizz sounds on further distances
- Tweaked Mortar Shell incomming sounds have been improved
- Added New Soniccrack sounds for close, medium and far distances
- Added New Bullethits and Bullet FlyBy sounds
- Added New sounds for walking on interior surfaces (No High Heels any more!)
- Added New ATV Quadbike engine sound effects
- Fixed RPT jsrs_soundmod_p_weaponsounds\shot\ugl\mid2 (3).ogg not found !!!
- Fixed RPT jsrs_soundmod_p_vehiclesounds\tires\grass_ext_all.wss not found !!!
- Fixed Shells caused a long fly over sound after they exploded already

- Fixed MG chain clippers where looping
- Fixed Vehicle Explosion too loud on further distances

- Tweaked Vehicle weapons sounds got cut off after the shot
- Tweaked Tail sounds for vehicle weapons
- Tweaked Distance sounds for weapons and vehicle weapons got cut off after the shot
- Tweaked Vehicle Explosion Fireball volume was too loud
- Fixed Conflicting Addons "Trg20 and Titan MPRL addons"

- Hotfix AD97 Content went into JSRS main mod

- Tweaked Wind noises were too bassy
- Tweaked Framework volume maintenance
- Tweaked New explosion volume tweaks
- Tweaked Close shots are louder, distance shots are quiter now
- Tweaked Reduced vehicle weapons volumes on further distances
- Tweaked Increased Debris sound raduis
- Added Many new explosion effects
- Added Complete new explosion system
- Added Zipp/Wizz and Close-By bullet effects for close passing bullets
- Added New debris sounds for vehicle explosions
- Fixed RPT ".volume': Missing ';' at the end of line" in Framework

- Added New Sounds for reflections based on Caliber and not weapon type
- Tweaked 3DProcessors for small arms have a shorter radius
- Tweaked Wepon sounds had a too present tail noises apart from the tail system
- Tweaked Small SMGs preshot timing was too long
- Tweaked GlobalFilters
- Tweaked Weapon sounds now have a greater dropoff after the shot

- Fixed Multiple RPT entries frequencyRandomizer': Missing ';' at the end of line
- Fixed RPT entry delay': Missing ';' at the end of line

- Fixed Missing .ogg not found for ASP Kir
- Tweaked ASK Kir Sound where to bassy

- Fixed Versioning in Main Menu

- Tweaked Wind by houses were to noisy and present even in low winds
- Tweaked Wind noises for low wind speeds was too basy
- Tweaked Thrust factor controllers for vehicles got tweaked
- Tweaked RPM factor controllers for vehicles for a smoother transition
- Tweaked Volume and thrsut factors for wheeled APC engine sounds
- Fixed On higher altitudes the windy meadow sounds were present
- Fixed Empty space in Bullethits CFG
- Fixed Distance Sounds for warheads stage 2 were missing
- Fixed Missing ';' at the end of line on all explosion frequency randomizer entries
- Added New Soniccrack sounds just for minigun weapons to prevent clipping
- Added Plattform updates for future plans and RHS support

- Fixed ADR87 Addons was required to run this mod
- Tweaked MX Rifle sounds were too strong

- Fixed Missing Entry "JPEX_Mid2_SoundShaders" for SPAR rifles
- Fixed RPT "Missing ';' at the end of line" for all CFG entries
- Fixed Snaps sounds were too present in long distances
- Added New sound pool of big calibre weapons for distance sounds
- Added New sounds for MX Rifles
- Added Sounds separated for MX, Katiba, MK20 and TRG21 long and carbine rifles, as well as MXM
- Added Old entries and values for Environmental Sounds got added to new CFG to support third party maps
- Tweaked Multiple Volume tweaks
- Tweaked Bullethits volume got increased, distance got decreased from 90 to 60 meters
- Tweaked Soniccracks volume got increased by around 20%
- Twealed Soniccracks sound samples got pitched and tweaked
- Tweaked Weapon volume range curves have been edited
- Tweaked Weapon and explosion 3D Processors have been edited to wider range
- Tweaked Close helicopter engine and rotor sound volume got increased by 25% and distance by +100meters
- Tweaked Wheeled vehicles volumes and distances got increased
- Tweaked Tracked vehicles volumes and distances got increased
- Tweaked Weapon volumes got lowered by around 10%
- Tweaked Deleted Mid2 Sound classes for a smoother transition
- Tweaked Volume and range of crickets got decreased
- Tweaked Denoised Forest and Meadow soundshaders
- Tweaked Delay and delayRandomizer factor for Birds in forest and on meadows
- Tweaked 3DProession of footsteps got increased
- Tweaked Distance LowPass Filter for footsteps where too strong
- Tweaked Some Footsteps on Sand and Interior surfaces were too loud and noisy
- Tweaked Miving in tactical mode makes less noise and uses walking sounds
- Tweaked Crickets behave more like animals and become silent when the player is getting too close
- Tweaked Increased radius of 3DProcession for Soniccracks and distance for spatial effects
- Tweaked Sound samples of Soniccracks for more stereo feeling
- Tweaked Tank Turret noises were too loud and the distance was too long
- Tweaked Tank engine sounds were too quiet
- Tweaked Wind noises got improved

- Added New Footstep sounds for various surfaces like dry and tall grass, forest and concrete
- Added New windy noises to bushes and trees
- Tweaked Mutliple foley volumes for harder and softer surface reflections
- Tweaked Mods Logo/loading hint
- Tweaked Added big calibre bullets to the bullethit sound cfg

- Fixed Conflicting addon JSRS_SOUNDMOD_Air_Weapons in 'jsrs_soundmod_w_h_air_weapons
- Fixed Error: File: jsrs_soundmod_p_vehicleweaponsounds\dist_shot\cannon\dist_shot1 XXX.ogg not found !!!
- Fixed There was a time between 6 and 10 oclock when the animal where quiet
- Added New distant vehicle weapon sounds
- Added A new pool of sounds for far away vehicle weapon sounds
- Added New Hitsounds for bigger bullets like 20 - 40mm Rounds
- Tweaked Distances of vehicle weapon sounds
- Tweaked Bullethits and hits inside a vehicle sounds got increased

- Fixed Buzzard missing main gun sounds
- Fixed Buzzard missing main gun sounds continued on loop
- Fixed Muffled sounds behind objects (see addition occlusionFactor and obstructionFactor)
- Fixed Missing rolling sounds when laying on ground
- Fixed Class gatling_30mm to class gatling_30mm_base
- Fixed Updating Base Class MX SW Rifle - BaseSoundModeType
- Added New environmental system with 3DProcessing based on Tanoa now added to Stratis and Altis
- Added Around 250 new sound effects for nearly every possible weather and daytime condition
- Added Around a few hundret animal sound effects for a vast wildlife based on Greek
- Added New occlusionFactor and obstructionFactor to all weapon related sounds
- Added Many new movement sound effects for concrete and forest surfaces
- Added New filters and 3D Processors for mutliple new environmental effects
- Added Around 100 new weapon and firefight soundeffects for greater distances
- Tweaked occlusionFactor and obstructionFactor for a softer sound blockage of non-visual soundeffects (e.g. Shooter behind a building)
- Tweaked Vehicle weapon distances and volumes
- Tweaked Removed various unattractive soundsets for handheld weapon for a clean-up
- Tweaked Mixed multiple layers into single samples for a smooth transition and less stutter
- Tweaked Added new trigger-like "fake sounds" before the actual weapon shot sounds to further improve the weapons power feeling
- Tweaked Added a lot more punch to the weapons based on general feedback and own impression (due to new HQ setup)
- Tweaked Almost every sound related to movement
- Tweaked Movement Gear and Stereo sounds where too loud and present
- Tweaked Increased volume of distant explosions
- Tweaked Weapon sound distances and volumes
- Tweaked Removed BaseCore SoundSets from weapons
- Tweaked Removed Jet sounds from Mod due to new updating Jet SoundSets

- Tweaked Config of both CAS Planes
- Tweaked Sound Volume of Minigun Sounds
- Fixed Missing AH9 Pawnee M134 Minigun Sound
- Fixed Missing Cas1 Plane 30mm Gatling Gun Sound
- Fixed Wrong RequiredAddons List for A-164 Wipeout and To-199 Neophron resulting in a mix of BI and JSRS Sounds
- Added First new CAS Gau Sound for a Test. WIP
JSRS Soundmod - 5.17.0214 Changes:
-Tweaked Deleted redundant sounds[] = {"StandardSound"}; value in GM6 Lynx and M320LRR
-Fixed M320R LRR and GM6 Lynx had Semi Auto firemodes because of wrong superclass

-Tweaked Deleted redundant sounds[] = {"StandardSound"}; value in GM6 Lynx and M320LRR
-Fixed M320R LRR and GM6 Lynx had Semi Auto firemodes because of wrong superclass

-Tweaked The new logo was missing

- Tweaked Separated the reloading and handling souds into a new mod that requires JSRS Soundmod
- Tweaked Added all the apex content sounds to the main addons folder for clearance
- Added Additional mod for the ADR97 Weapon Official Mod Sound Support

JSRS Soundmod - 5.17.0210
- Tweaked Hunter MRAP vehicle config for later integration of 3DProcessors for vehicles
JSRS Soundmod - 5.17.0201 Changes:
- Fixed Missing Closure ogg entry for Dagr and Scalpel ATGM Rockets
- Tweaked Volume for very close soniccracks. Volume is also based on calibre now

JSRS Soundmod - 5.17.0130 Changes:
- Tweaked SoundShaderLimits for explosions and soniccracks

JSRS Soundmod - 5.17.0123
- Added New 3D movement sound effects for firstperson view
- Tweaked SoundShaderLimits for all sound effects for better performance
JSRS Soundmod - 5.17.0122 Changes:
- Fixed Wrong decoded sound files ended up being mono
- Fixed Multi-stream Load failed \cwts (7).ogg not found
- Added Many new environemt sounds for new daytime controller
- Added New Environment states "morning", "noon" and "evening" to houses, meadows and forests
- Tweaked Environment Config has now new envi sounds based on daytime rather than on/off switch

JSRS Soundmod - 5.17.0118
- Fixed Wrong superclass MBT3 Kuma
- Fixed Wrong subclassing for Tigris AA
- Fixed Updating Base Class MK20 FullAuto and Single Fire Mode
- Fixed Updating Base Class HMG12.7mm RCWS
- Added Mission Editor Fixed files
- You can load these files on game start and load your missions that require old JSRS versions, safe the mission and its clean of JSRS requirements!
After that you can unload the Fixed Files on game start and have your mission back on track, no JSRS required!
- Added New sounds for all Anti Air Cannon Weapon systems
- Tweaked Explosion sound volume for smaller 20mm HE rounds and 40mm HE Grenades
- Tweaked Increased Volume of Kuma MBT Engine sound

JSRS Soundmod - 5.17.0116
- Fixed All Editor Savegame Requirements
- Fixed Autocannon loop sound caused CTD after latest x64 update
- Fixed Added requirement for JPEX_GlobalFilters and JPEX_Framwork to vehicle weapons
- Fixed Missing required addons update list for CTAR rifles
- Fixed CMR/DMR07 had no JSRS sounds
- Fixed SMG now have a superclass called Rifle_Short_Base_F
- Fixed Missing AI firemode supports for DMRs and Rifle_Long_Base_F weapons
- Fixed Wrong entry "meadow" for CfgWeapons is not a controller
- Fixed Missing Mk1 EMR weapon sounds when AI uses it
- Fixed Missing firemode for AI on MMGs and MK14
- Fixed Relocated shell interior sound cfg entries into the jsrs framework cpp
- Fixed Missing sound exhaust4.wss for MARID APC
- Fixed Missing tail systems for some vehicle weapons
- Fixed Updating base classes
- Fixed Some parts of the mod were required for saved missions
- Fixed Missing Soniccrack globals/reflector effects
- Added New Core Explosion effects
- Added New footstep sounds
- Added More frequency and volume randomizer to all weapon/explosion sounds
- Added New layer "Solid" and "Soft" to footstep/boot sounds
- Added New Silencer shot sounds based on calibre
- Added new helicopter distance sounds for all helicopters
- Added new Mortar sounds - Mk5 Mortar 82mm
- Added Many new reflector sounds
- Added New curves and filters
- Added CDS to the build
- Added New weapon interior shooting sounds for peformance reasons (Watch for separation in the tweaks down below)
- Added New Tails for all vehicle weapons
- Added New Volume curves
- Added New 3D Processors for weapons and tails
- Added Newly created LowPass Filters
- Added New Distance Filter FreqAttenuation for all weapon sounds
- Added New BiPod down and up sound effects
- Added New Frequency Randomizer for all weapon and tail sounds
- Added Shell interior sounds for various APEX weaopns like AKM and AKSU74 ect
- Added Replaced all stances/handling sounds with new/better samples
- Added New gear noises
- Added New closure effects for all weapons, seperated by type and calibre
- Added New set of explosion sounds for 20 - 40mm HE Rounds
- Tweaked All Vehicle weapon sounds have more "popping" sounds to fit the handhelf weapon effects
- Tweaked 3D Panner and Processors for all Tails/Reflectors
- Twaeked Changed the functions of Soniccrack tails, reflectors and globals
- Tweaked Explosion sound effects got improved with new additional sounds
- Tweaked Mixed new Close2 Sound effects for smoother transition
- Tweaked Footstep sounds lowered while boot sounds got increased
- Tweaked Reduced the number of distance sound samples to a minimum
- Tweaked Reflector sound samples
- Tweaked All land vehicle exhaust sounds
- Tweaked All land vehicle sounds volume and distances
- Tweaked Helicopter sound distances and volumes
- Tweaked Vehicle Weapons volume factors
- Tweaked Distance separations got enhanced
- Tweaked Seperated close range sounds for Interior and Non-Interior to prevent limitation
- Tweaked Cleared all tail sets and used a pool of shaders for mutliple weapons
- Tweaked Lowpass filters and 3D Processers for all weapons and explosions
- Tweaked Cleared weapons cpps from multiple unnecessary repetitions
- Tweaked Volume and ranges of shell interior noises from 5 to 15 meters at 50% volume
- Tweaked Weapon sound volume close range
- Tweaked Movement sound volume gear
- Tweaked Lowered suit fabric sounds volume while moving
- Tweaked Closure volumes to match EQ levels high/low freq
- Tweaked Deleted unused tail_houses entries and function for all weapons for better performance
- Tweaked Added more audible tails for distance firefights outside of houses/forests controllers
- Tweaked Shorter distance seperations for weapons and explosions
- Tweaked Cleaned Config files and deleted trashy entries or not needed classes
- Tweaked Movement sound samples and error fixing
- Tweaked Movement gear volumes and distances, same for stances

JSRS4 Apex - 1.2:
- Tweaked V44-X Blackfish config
- Tweaked CMR76 sounds
- Added new sounds for MB 4WD
- Tweaked new sounds for KH-3A_Fenghuan
- Tweaked new sounds for MQ12_Falcon
- Tweaked new sounds for V44-X_Blackfish
- Tweaked new sounds for Y32_Xian
- Tweaked new sounds for Prowler
- Tweaked ReadMe file
- Tweaked MQ12 Falcon engine sounds
- Fixed missing SPAR17 Silencer sounds
- Fixed beach surface caused running in water sounds
- Fixed missing ah9_pawnee\int_main.wss (wrong entry)
- Fixed missing forest footsteps
- Added new footstep sounds for muddy surfaces
- Fixed entries leading to an old/missing PBO
- Fixed missing CTAR Hex sounds
- Fixed missing LIM85 Firemode FAST sounds
- Added new sounds for KH-3A_Fenghuan
- Added new sounds for MQ12_Falcon
- Added new sounds for V44-X_Blackfish
- Added new sounds for Y32_Xian
- Added new sounds for Prowler

JSRS4 Apex - 1.0:
- Ported on new framework
- Fixed missing forest (6).wss files
- Fixed .wss entries
- Separated Reloading sounds from main sounds
- Added some sort of binaural closure effects
- Added crack tails to all weapons
- Tweaked Ak family shot sounds
- Fixed CTD when using LIM85
- Fixed updating base classes on UGL
- Fixed error message on main menu 3GL/EGLM
- Tweaked reload sound volume
- Tweaked Environmental SFX noises
- Tweaked new crack reflectors
- Tweaked silenced weapon sound effects
- Added new noise layers
- Tweaked CMR shot sounds
- Tweaked stereo sounds for vehicles
- Fixed distortion for vehicle sounds external
- Added different sounds for different SPAR versions
- Added Apex Content sounds
- Added new sounds for AK-12 7.62mm
- Added new sounds for AK-M 7.62mm
- Added new sounds for AK-SU74 7.62mm
- Added new sounds for CMR-76 6.5mm
- Added new sounds for CTAR-95 5.8mm
- Added new sounds for LIM-85 5.56mm
- Added new sounds for PM9M 9mm
- Added new sounds for Protector 9mm
- Added new sounds for SPAR-16 5.56mm
- Added new sounds for Type-115 ARX
- Fixed missing Tanoa footstep/crawl sounds
- Fixed missing class CTAR GL
- Added different sounds for SPAR, SPAR S and SPAR 17
- Tweaked Tank sounds
- Added new Tank Idle sounds

JSRS3 DragonFyre EDEN Version 1.4 RC:
- Added sounds for RGN Mini Grenade
- Tweaked reloading sound volume/distance
- Tweaked Closure effects for various weapons
- Tweaked Framework reflector sounds
- Added new Tank engine sounds external
- Tweaked explosion/thud sound effects
- Tweaked snap sound distance/volume
- Tweaked SD weapon sound effects
- Added soniccrack snap effects to various ammunition
- Tweaked explosion sound effect muffler
- Added Server Side Files for JSRS public server support
- Tweaked debris noises for 20mm/30mm/40mm HE/AP rounds (performance)
- Tweaked Gatling Cannon 20mm distance
- Fixed removed tails from 20mm/30mm/40mm HE/AP rounds (performance)
- Tweaked body hit sounds volume lowered
- Tweaked volume and distance for grenade bouncing sounds
- Fixed AP 30mm, 120mm shells caused explosion sounds
- Tweaked snap and crack volume and distances
- Tweaked global snaps louder in forests/on meadows
- Fixed updating base class issues
- Tweaked MX rifle sounds
- Tweaked soldier movement volumes and distances
- Tweaked helicopter gear and hydraulic sound volume
- Fixed wrong Sniper Bolt Action sounds
- Added new Flare launcher sounds
- Tweaked REFLECTOR SOUNDS volumes
- Fixed missing REFLECTOR SOUNDS on MX Full Auto Mode
- Added new OGG file format
- Tweaked mod size due to decoding
- Fixed missing sprint sounds on concrete surfaces
- Fixed .wss sound entries in cfgs
- Fixed missing sound files
- Fixed wrong numbering in environment cfg
- Fixed missing tree wind sounds
- Fixed missing houses wind sounds
- Fixed error message "helicopter landing sounds missing"
- Tweaked handheld weapon handling sounds in cfgs (Reload,Dry,Firemode...)
- Increased performance and faster transaction of sound files
- Tweaked mod loads faster
- Fixed updating base class MXC_Rifle

Update 1.1:
- Weapons and explosion volumes for distances
- Louder soundscape overall
- Louder helicopters and jets
- Fix missing reloading sound (what 5.56mm weapon exactly?)
- Fix missing weapon sounds for handheld and vehicle weapons
- Fix missing SD sounds for heavy mg's
- Fix missing building collapse sounds
- Add Flyby Sounds for rockets
- Add falling mortar incoming sound
- Fix missing beach and wave sounds
- Tweak suspension sounds for vehicle Offroad
- Add another soundShader called "first" for weapons
- Tweak "pop'iness" of weapon and distance sounds
- Full RHS support
- Fixed missing sound Twin Cannon 20mm on Buzzard
- Fixed missing sound Cannon 20mm on Blackfoot
- Fixed missing sound Caseless Cannon 30mm Kajman
- Tweak off road rattle and suspension on vehicle OffRoad
- Added FakeFall incomming sounds to shellcore and mortar
- Added interior bullethits for vehicles
- Tweak FlyBy sounds for rockets, missiles and shells
- Tweak sound volume of distance explosions
- Tweak sound volume of distance weapons
- Fixed missing beach and coast wave sounds
- Tweak all air vehicle increased volume and sound distances
- Tweak M134 Gatling sounds
- Fixed missing SD sounds for NAVID HMG
- Fixed low volume building destruction sounds
- Tweak decreased cartridge distanz from 50 to 5 meters
- Tweak explosions of 20mm cannons were to strong/sounded bigger
- Added loop function/sound to gatling weapons
- Added new sound for 20mm cannon
- Added new sound for 30mm caseless cannon
- Tweak increased volume of gatling weapons
- Tweak CAS plane gau loop function
- Added new CAS (gau8) weapon sound
- Fixed Navid HMG background bolt action sound in some samples
- Tweak Increased turbine sound distance of jets
- Added missing CAS missiles 03 and 04 sounds

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Tags: Ambient,   Character,   Explosion,   Modern,   Ordnance,   Sound,   Vehicle,   Weapon