Date: 2017-08-11 12:26
This isn't a port from A2 addon , it's the SOTG M4A5 with the barrel shortened to 10.5"
The textures are from Sabre found on various M4 weapons that use the same model (found at gamebanana)
I've included one of the desert variant camo's from RH's A2 MK18 addon.
Points of interest:
The LMT cut down rear sight is fixed in place, and doesn't dissapear when optics are used, it's not suposed to, as that was one of the main features of the MK18 Mod 0, it was designed for use by Navy SEAL's for CQBR, using Red dot sights and in particular the M68 aimpoint around that time.I've seen plenty of them in Iraq, I had my own personal one from 2004-2008, and used it with my own M68/Eotech 552
To install MK18 MOD 0 you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
The bolt isn't animating, it should but for some reason, it's not wanting to play.
Credits & Thanks:
Mk18 base model : Twinkie Masta
RIS Model / RIS covers: SoulSlayer
Desert reskins: Sabre and RobertHammer
1. Major overhaul of the weapon(s) magazine glitch appears to have been fixed after a complete rebuild after failing to idintify the cause of the magazine glitch
2. Removed some LOD's (possible cause of glitch)
3. Added 2 new weapons L119's used by UKSF
4. Reload animation from APEX STAR's (HK416's)
Additional credits to Ardy and Sabre (texture) for the CTR stock used in the L119's.
removed obsolete test model left over from last update
Added 3 additional LODS
config tidy up.
Corrected the "deploypivot"
added a deploy pivot to prevent the player sinking into the ground.
Changed the sounds, these are REAL M4A1 sounds.
UI Icons should all be working now
Removed dependency on suppressors not part of the addon
- BI forums