Date: 2018-08-03 14:38
The Pandur II 8x8 is an improved modular all-wheel-drive version of the Pandur 6x6 APC wheeled armoured vehicle. It was developed as a private venture by the Austrian company Steyr-Daimler-Puch Spezialfahrzeuge and is currently in production for the Portuguese Armed Forces.The most significant change is the introduction of an 8x8 configuration with more interior space. The construction is an all-welded steel hull with optional armour upgrades. The basic armour package is designed to protect against 7.62 to 14.5 mm (0.300 to 0.571 in) armour-piercing rounds (customers may select a choice of armour thickness). The vehicle is designed to be transportable in a Lockheed Martin C-130 Hercules transport aircraft. The driver is seated on the left at the front and the engine is to the right. The driver is provided with a single piece hatch cover as well as three day periscopes, one of which can be replaced by a passive periscope for night missions. The vehicle is fitted with a two-stage synchronized distribution gear box for both road and cross country use. Improved suspension will be fitted for optimum cross country mobility. The vehicle is designed to take a number of turret systems (such as the SP 30 turret also mounted on the ASCOD AFV of the Spanish and Austrian Armies), or it can be used as a standard APC with a mounted machine gun.(info from wikipedia)
This my attempt to try and make the Pandur II APC for NATO using the AFV-4 Gorgon as a base. they can be found in Nato > APCs in the editor.
All APCs come with woodland desert and dark earth skins.
Pandur II APC with woodland desert and dark earth skins.
To install Pandur II APC you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
- The APCs do not seem to show up in the virtual arsenal (i do not know why).
- There are some bits on the APCs that still use the AAF Gorgon texture (I think the Gorgon model is hard coded to use these textures nothing i can do about it for now).
- None at the moment. let me know if there is anything you want me to add.
- The APCs are reskins of the Gorgon as the model is based on the real thing.
- The dark earth skins used for the NATO versions are not the unused ones in the game files i made these ones from scratch.
Credits & Thanks:
special thanks to:
- DreamRebel for his or her ArmA 3 retexture templates.
Fixed "Animation source breakwater not found in bin/config.bin/CfgVehicles/Pandur2_D/" pop up error.
Fixed weapons using the wrong tracer rounds.
Fixed armed variants not showing up in zeus.
Misc bug fixs.
Fixed Woodland Medical version using the wrong textures.
Fixed the 7.62 LMG not having any ammo.
Fixed SLAT cage not showing up in the virtual garage.
Updated the vehicles config code to work with the latest update.
Added Pandur II AA variant armed with 2 titan AA missiles.
Removed the commanders seat from the transport and medevac versions as it uselees.
Vehicles now have texture lists and can now switch textures.
Changed unit names.
Misc bug fixs.
Changed the MedEvac Versions name to Medical.
Updated the vehicles config code to match the code in the latest update.
Added New BIKEY to stop players using all my mods at once on servers that don't allow all of them.
Fixed the unarmed base class showing up in the editor.
Changed the way the turrets are removed.
Removed the Gunner form the unarmed versions.
Added Zeus compatibility.
Added BIKEY for servers.
Moved all units to there own sub factions.
Fixed an error with the addon name
Fixed discolouration of the smoke launchers and other parts.
Redone all the skins to make them look better the NATO version now uses the unused NATO gorgon textures form the game files.
All APCs now have the same inventory loadout as the AMV-7 Marshall.
MedEvac versions can now heal infanty.
Added MedEvac Versions.
Fixed up woodland textures to match my other addons.
Added NATO markings to the APCs.
Fixed smoke launchers not working on the turretless transport versions.
Added map and virtual garage icons for the turretless transport versions.
Fixed the NATO textures being too dark.
The APCs now show up in the Virtual Garage at long last.
Added turretless transport versions.
Tweaked the desert a bit to match the iveco trucks addon.
Fixed a coloration issuse with the turrets and bodys.
Added dirt textures to all the skins
Fixed some parts of the body textures