Date: 2017-03-04 20:48
Teumess is a fictional island, loosely based off of Mykonos, Greece. It is one of the Greek islands along Lemnos and Agios Efstratios (Altis and Stratis). It is a 10KmX10Km map (with 65.071 objects), split onto one main island and six smaller islands, the main island being of approximately five kilometers in length, with mountain peaks of up to two hundred and thirty meters, also along deep seas that go as deep as three hundred fifty meters depth. This is the first map I ever made, it's made with lots of learning, effort, and love. I take it as my start onto the more advanced modding aspect of the community, this game has given me many years of entertainment, fun, and enjoyment; and I've decided to start giving back to both the game and the community.
The map is focused mainly on close-quarter encounters and infantry movement, although other things can also still be used. There are ten cities in total, some of them being urban and some rural. There's also two military bases and few landmarks scattered around the map.
If you find any issues or have any suggestions, feel free to tell me. This map is still up to have revamps and updates in the future once I get around to doing them or if there's some cool suggestions people would like to see. Anyways, thanks you very much for taking a look, and I hope you will have joyful journeys, adventures and battles on this map!
To install K9S Teumess you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
Thanks everyone from the ArmA community and Bohemia Interactive itself for allowing for this opportunity to create our content and to have such a beautiful playground to play in! I wanna thanks everyone in the Terrain Makers skype and discord chats for all the help and support, same to all my friends and fellow ArmA players.
I would've put pictures in here and etc but I don't know much of the formatting, so yeah, this is as good as I can do for the forum post! If you have any inquiries, suggestions, or etc, feel free to post here or in the STEAM link! Be advised it is my first map ever and I still have a lot to learn, thanks for the space and the time! :)
With no further ado, I wish everyone the best of luck, hope you enjoy!
Credits & Thanks:
Credit for the fox screenshot in the preview image:
© Donald Macauley
sleepydragon4888 - Snake Man - KnowIton - MikeRo - Jakerod - D3F3CT3D - SAUL - M1lkm8n - Jake Pauling - Pennyworth - RaveTheWolf
License / Disclaimer:
CC BY-NC-SA 4.0: https://creativecommons.org/licenses/by-nc-sa/4.0/
-Added more pretty flowers, tweaked the clutter config; underwater clutter still needs tweaking, although ground clutter is pretty now.
-Fixed small gap that would allow players to glitch below the airport terminal
Fixed some road unions, dangerous roads on mountain peaks/steep terrains, and also revamped the look of the roads in the main cities. Added more objects around. Flattened the runway a little bit more and started working & implementing code to make it functional and to be recognised as one, likely to be fully functioning by next update along other additions and extras. Some roads were also removed / remade.
Got rid of some issues with the Airport, it will temporarily remain disabled for AI and auto-landing.
Fixed "No ILS array assigned" error pop-up message.
- BI forums