Author: toadie2k4
Author Website:

Requirements: NIArms Core, Community Base addons A3, NIArms AR15 Rifles

Version: 1.31
Signed: Yes, serverkey included

Short description: This pack contains the ACR-E in two caliber flavours- Standard 5.56x45mm NATO and 6.8x43mm Remington SPC

Date: 2019-05-03 09:18

Comments: (1)


NIArms ACR-E Rifles


The ACR: The archetypical product of modern-era Remington. Originally designed by Magpul as a the Masada, the patterns and production rights were bought by the Cerberus Group (Remington's Parent company) and with a couple of minor adjustments, the ACR was pushed to market by Remington and it's pedestrian counterpart- Bushmaster. The original intent for the ACR a rifle designed with barrel and caliber modularity in mind ( Adaptive Combat Rifle ), but after an initial flurry immediately after it's release, little seems to have been made of that intent. By all accounts the ACR line was dead in the water for basically 10 years, until very recently, when Remington showcased some long needed love at ShotShow 2017.
The ACR-E contains some weightsaving measures around the Trunnion and locking Collar, as well as a standardised tri-rail foregrip and shortened gas system.
The pack contains the ACR-E in two caliber flavours- Standard 5.56x45mm NATO and 6.8x43mm Remington SPC (a caliber the rifle Remington promised availability of but as of yet still hasn't made available)
Those calibers are available in 4 barrel lengths (with respective accuracy offset) - 10.5" SBR, 14.5" Mil Carbine, 16.5" Civ Carbine, 20" Full Rifle/DMR.
All of those variations are ALSO available in the two Factory-standard colours and an additional Tanoa-Compatible colour
(3 Special versions also included)
Total combinations - 27.
ACE Note:
6.8mm SPC Versions are 1-in-7" twist
5.56mm NATO Verstions are 1-in-9"

To install NIArms ACR-E Rifles you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

For usage instructions and information of how to use the NIArms Remington ACR-E Rifles please refer to the included documentation and/or example mission.

Credits & Thanks:
Spartan0536- Ballistics
Navaro - Sounds
Toadie - Everything Else
Aronh17 , Squantoon - Commisioners

Additional Thanks
The HLC/SHARBSE crew for being awesome, tolerant of oddities and allround rad blokes
Kaite Byrne
FPArma for FPDrama also Landrovers.

HOTFIX - 5.56 ACRs no longer Take 6.8 magazines (Magazinewell inheritence issue)
HOTFIX - 5.56 ACRs recoil reduced

- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)
- Implemented MagzineWells, Compatible with JAM
- Added GL Variants in 5.56 and 6.8
- Implemented RHS Grip support to ACRs
- Implemented Magazine Proxies

- hlc_30rnd_68x43_OTM corrected pretty much everywhere to reflect that this round is not in fact Open-Tipped Match bullets.
- Soundshader Volume Relevelling
- New Sounds by Navaro
- Weapon inventory icons now use New system
- All magazines displaynames reformatted
- Weapons use new Muzzleflashes.

- Support to magswitch function on all 5.56mm ACRs.
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.

- Initial Version

- NIArms Core
- Community Base addons A3
- NIArms AR15 Rifles

Forum topic:
- BI forums

Steam Workshop:
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