ACE Medical Practice Patientby
I created a script as part of a training mission. The script will spawn a civie unit with randomized ACE wounds.
The script will add an addaction to a predefined object, that allows the player to spawn in a practise patient.
The patient will despawn when he is killed or when the Addaction on the patient is used.
You can spawn multiple civies at once. It is tested on a dedi-server with.
Installation / Usage:
For usage instructions and information of how to use the ACE Medical Practice Patient please refer to the included documentation and/or example mission.
n the editor, set up an object that will get the Addactions. Name this object;
In the editor, set up a spawnpoint for the patient (No markers). This can be a gamelogic or an object. Name the spawnpoint.
Copy the content of the download into your own mission file.
Set up the addaction in the initserver.sqf file.
Set up a seperate addaction for each variation that you want.
Preview and save lives!
You can set up different types of injuries:
the actual amount of wounds and affected bodyparts are randomized.
[OBJECT,["ADDACTION DESCRIPTION", "Tib_PractisePatient\Tib_Medical.sqf", [SPAWNPOS, "WOUND TYPE"]]] remoteExec ["addaction", 0];
[practiseBoard,["Spawn Practise Patient - random", "Tib_PractisePatient\Tib_Medical.sqf", [practiseSpawnPos, "randomWound"]]] remoteExec ["addaction", 0];
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License / Disclaimer:
You are free to use this as long as you give credits. I hope it has some use for people!
Changelog: (25-11-2020 - updated as it happens, displayed in news once every week)
3 - 23112020
- Added Cardiac Arrest function;
2 - 26032020
- Rewrote after ACE medical update;
- Different method to trigger script;
- Added despawn action to patients;
- Wounds are now based on source of energy rather than totally random;
- Advanced Combat Environment 3 (ACE 3)
- Community Base addons A3
- BI forums