ACE Medical Practice PatientbyTiberius_161 Description: I created a script as part of a training mission. The script will spawn a civie unit with randomized ACE wounds. The script will add an addaction to a predefined object, that allows the player to spawn in a practise patient. The patient will despawn when he is killed or when the Addaction on the patient is used. You can spawn multiple civies at once. It is tested on a dedi-server with. Installation / Usage: For usage instructions and information of how to use the ACE Medical Practice Patient please refer to the included documentation and/or example mission. n the editor, set up an object that will get the Addactions. Name this object; In the editor, set up a spawnpoint for the patient (No markers). This can be a gamelogic or an object. Name the spawnpoint. Copy the content of the download into your own mission file. Set up the addaction in the initserver.sqf file. Set up a seperate addaction for each variation that you want. Preview and save lives! You can set up different types of injuries: randomWound; explosionWound gunshotWound impactWound stabWound the actual amount of wounds and affected bodyparts are randomized. the addaction: [OBJECT,["ADDACTION DESCRIPTION", "Tib_PractisePatient\Tib_Medical.sqf", [SPAWNPOS, "WOUND TYPE"]]] remoteExec ["addaction", 0]; Example: [practiseBoard,["Spawn Practise Patient - random", "Tib_PractisePatient\Tib_Medical.sqf", [practiseSpawnPos, "randomWound"]]] remoteExec ["addaction", 0]; Media: https://www.youtube.com/watch?time_continue=1&v=G7YK0bkzqvQ&feature=emb_logo Armaholic.com has its own Youtube channel where we will cover the Community made releases. Subscribe to the Armaholic.com Youtube channel License / Disclaimer: You are free to use this as long as you give credits. I hope it has some use for people! Changelog: (25-11-2020 - updated as it happens, displayed in news once every week) 3 - 23112020 - Added Cardiac Arrest function; 2 - 26032020 - Rewrote after ACE medical update; - Different method to trigger script; - Added despawn action to patients; - Wounds are now based on source of energy rather than totally random; 001 ![]() - Advanced Combat Environment 3 (ACE 3) - Community Base addons A3 Forum topic: - BI forums Enable javascript to be able to download from Armaholic please! |