You were sent 2 million years back in time, through a device called Eon. Your mission is to take control over large deposits of extraterrestrial mineral, known as Siberite – a catalyst of cold fusion – the one who owns it, rules the future.
To succeed in your mission, you must survive in a complete isolation and possibly many months without any contact with other members of the expedition. Scavenge pristine lands of Central Siberia for the supplies from the future, research ways to utilize local resources, build improvised vehicles and fight your enemies. This is a one way mission, you die for a greater future of your nation.
Remake of a legendary strategy game called Original War, made by Czech development studio Altar Interactive and released in 2001. Utilizing Arma 3’s Real Virtuality engine enables unique combination of RTS and FPS, fully supported within the multiplayer environment.
3 sides, 3 RTS players, 18 FPS players, 25km2 playground, one goal, endless possibilities
To install Arma 3: Original War you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
Visit official website[www.nightstalkers.cz] for more information about Arma 3: Original War (How to play, Story, FAQ,..)!
Interested in helping out Arma 3: Original War reach higher? Click here[www.nightstalkers.cz] on how you can help!
Like this mod? Please consider supporting my future endeavours! Click here for more information[www.nightstalkers.cz]!
Credits & Thanks:
Eawes (Am faction models, extensive MP testing)
Original War game (music, sfx, gui button textures, base for sat texture, character pictures)
OW Arabian Campaign mod (some Ar faction character pictures)
Update 0.71.1 brings number of improvements and fixes. Most notably it is aimed to fix issues with scripted damage handling system not applied for JIP FPS clients, remote controlled entities and vehicles with transferred ownership.
Added: mission parameter to enable/disable building of misc assets for your base (these things can be abused as they do not cost anything and so you can disable them now if you play in open environment)
Changed: changes and additions have been made to the way scripted damage handling system is applied on units and vehicles (now respects owner transfership, remote controlled units)
Tweaked: positions of respawn markers (all sides no longer have them at one spot)
Tweaked: lowered armor of heavy tracked Am vehicles
Tweaked: default values for both mp missions
Fixed: get out function from vehicle should finally work properly outside of server (along with behaviour setting)
Added: New Skirmish Mode (mission owr_skirmish.pliocen) for fast-paced action scenarios
Added: 6 new skirmish locations ("Siberite fever","Eastern lowlands","Ovsjenko hills","Western lowlands","Siberian coast","Arabian hills")
Added: RTS player can now take control over a vehicle driver directly (without having to order AI to disembark)
Added: RTS player can now take control over a computer-controlled vehicle (driver position by default)
Added: ability to handle multi-selection of personnel that allows changing AI behaviour and Active/Passive mode to multiple personnel at once
Changed: all in-line function definition in init.sqf and initServer.sqf were moved into scripts.pbo addon
Changed: mission name owr_beta.pliocen to owr_domination.pliocen
Tweaked: several button tooltips
Fixed: units were in combat mode after disembarking of vehicle
Fixed: units embarking a vehicle after getting order to disembark from interface button
for more info about this update.
Added: to counter time/weather sync client stutter (in higher latency environment), new mission parameter has been added allowing you to turn off faster time and set different time of day of your preference (time will be real-time)
Changed: speed of the game mission parameter now affects speed of resource collection in oil drilling towers and siberite mines
Tweaked: resource collection in oil drilling towers and siberite mines is now faster
Tweaked: additional incoming personnel have now passive ai mode as default
Added: mission parameter to change speed of the game (affects building, manufacturing, researching and gaining experience), visit How to play section of the official website if do not know how to change parameters of the mission
Added: mission parameter to enable/disable domination mode (by disabling, you are in free sandbox mode, it lifts warehouse placement rules around main siberite deposit), visit How to play section of the official website if do not know how to change parameters of the mission
Tweaked: all personnel have passive mode as default (previously was active by default)
Tweaked: to avoid any confusion, Arabian side was made not playable in lobby (as it is still work-in-progress for the time being)
Tweaked: default values in mission params for oil and siberite deposits were changed, visit How to play section of the official website if do not know how to change parameters of the mission
Fixed: it is no longer possible to build resource mines on top of each other
v0.70 (BETA release)
Changed: BETA-related files have been added into STABLE Workshop release