Radio Jamming Script for Task Force Radioby
This is a multiplayer compatible script that jams the radios of players that are in range of the jamming device(s).
The script supports multiple jammers and terminates once all of the jammers have been destroyed.
This script affects each player individually, so a person standing inside the radius will have their radio jammed, while someone else standing outside of the radio will not have their radio jammed.
Installation / Usage:
For usage instructions and information of how to use the Radio Jamming Script for Task Force Radio please refer to the included documentation and/or example mission.
To use this script simply place down the object(s) you want to act as the jammer(s) in the editor and give the object(s) a variable name (Ex: Jammer1)
create a file in the mission folder called: initPlayerLocal.sqf
put the following line into initPlayerLocal.sqf: radioJammer = [[Jammer1]] execVM "TFARjamRadio.sqf";
You can also change the radius and strength of the jamming signal if you wish.
- The debug function will now create markers locally rather than globally.
- The script will now (properly) jam sending transmissions as well as incoming transmissions.
- Changed the default "strength" of the jammer to 50 (previously 100) to hopefully compensate for sending transmissions being jammed.
- Task Force Arrowhead Radio
- Community Base addons A3
- BI forums