Author: venom.226
Author Website:

Requirements: No addons required

Version: 0.4.1
Signed: No

Short description: This file fixes various problems with vanilla A3's ragdoll physics. Knee joints have been fixed so that they can no longer bend in ridiculous ways, along with other various improvements.

Date: 2020-01-27 13:00


Comments: (5)
Rating:



 





Ragdoll Effects Overhaul

by
venom.226


Description:
This fixes various problems with vanilla A3's ragdoll physics. Knee joints have been fixed so that they can no longer bend in ridiculous ways, along with other various improvements.

If you're playing singleplayer only, use @VEN_RFX_SP. Vehicle collisions are enabled.
If you're hosting a server, use @VEN_RFX_MP. Vehicle collisions are disabled.

A quick demo mission is included, in case you want to test the physics for yourself. Put it in documents\Arma 3\missions folder.


Features:
-Prevents knee joints from bending into silly positions
-Weights of certain body parts decreased
-Stiffness of ragdolls increased, prevents majority of knee joint issues.
-Ragdoll collision with vehicles and physx objects has been enabled.


Installation:
To install Ragdoll Effects Overhaul you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
VEN_RFX_MP.pbo
VEN_RFX_SP.pbo


Media:



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Known issues:
BUGS/GLITCHES:
-Minor clipping issues, ex. arms might phase into the torso but they won't spin around and glitch at least. Should happen pretty rarely, and will be completely fixed in the next update.

INCOMPATIBILITIES:
-Just recently discovered that this addon conflicts with Project Injury Reaction. PiR also edits ragdoll physics, not too sure what it changes but the physics behave differently when PiR is installed.
-Might conflict with ACE and any other mod that changes ragdoll physics as well.


Notes:
Any feedback would be appreciated! Thanks for reading.


Changelog:
0.4.1
-Minor improvements to physics
-Arms won't get stuck in torso anymore
-Ragdolls will no longer fly into the air/glitch out from prone position.

0.4
-Re-built most of the mod from scratch, ragdoll joints are now based on actual human range of motion, well as much as the game allows at least.
-Hit animations are disabled
-Knees are now 100% guaranteed to obey human ROM and will never bend into stupid angles. No more immersion breaking physics!

0.3.1
Here's a patch for those of you that play MP- This should fix the flying vehicle bug.
0.3
-Decreased overall stiffness of ragdolls. Knees should properly bend now.
-Added more flexibility to the hip and torso regions.
-Decreased hitforce to vanilla values.
-Increased torso mass slightly.
-(FIXED) Ragdolls no longer fly into the sky when killed during certain animations.

0.2
- Included new contraint tweaks missing from initial release. Reduces stiffness in lower legs.

0.1
- Initial release


Forum topic:
- BI forums




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