Don't know about you, but I'm tired of running around with a US flag on my Shoulder....
A W.I.P FICTIONAL Custom re-texture of Vanilla ARMA 3 Gear with Custom CAMO's Using Color Pallettes from Altis and Tanoa + Some other classics. It's not my purpose to perfectly recreate the current ADF, this is a futiristic, fictional retexture.
Units, Cars, Trucks, Helicopters, Light Armor - In the works, Aircraft, Heavy Armor, mechanised Crew and much more - taking requests!
Requires... NOTHING! External Dependancies All removed :)
To install ADF Vanilla - Arma 3 Vanilla Re-Texture to A.D.F you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
Hotfix for Broken Arma 3 Tools Builder....
TANKS DLC Didn't break anything I can find :)
Added Vanilla MTP Variant Uniform with Aussie Patches (Under MTP in Groups and Single Units)
Fixed AMCU Truck Uncovered, added correct driver and class
KNOWN ISSUE: Merlin Helis Don't spawn with Crew becuase reasons...
DPCU - Improve DPCU Original Texture... - Can be Found in SASR DPCU Group - "DPCU-O" in Arsenal
Fixed New DPCU Original Cam density was all wrong and off scale
Added DPCU - The Original Camo and Pattern As the SASR DPCU Uniform (In place of former INDEP one) for those who prefer the Original
Added DPCU - As above Packs and Vests(SASR Patch)
Added back in AW101 Merlins in AMCU, DPCU, JCAM, DPDU(Sand), Light Grey, Dark Grey and Black.
Added Started Standardising Display Naming Convention, will take some time to full implement.
Added 'Osprey MKII's' To All Factions (First Iteration, working on Textures)
Added Black Chinook, MRAP's (All Black Assets in SASR Faction)
Countless Textures Fixed and Improvements (Prowlers, Trucks, MRAP's and it goes on)
Modifed RAAF Roundel to a different Colour for Light and Grey Jets.
Added Custom Tail Graphics and Numbering to F/A 181's
Added Pilots Uniform - Needs work but the Pilot Uniform can eat me. (rage quit)
AMCU MRAPS Added and improved all MRAP textures, bumper/hinges colours etc, so on and so forth
All Uniform Textures re-cieved a Level of Detail pass inc adding better shadows, stitching etc. (I was impressed too :P)
Heaps more crap I can't remember. :)
Added 3 x F/A 181's in Light Grey, Dark Grey and Black
Fixed Some issues causing cfg Errors to pop up
Fixed Entried Missing and not supposed to be in cfgPatches
Added AMCU MRAP's
Added New Bandanna's - Punisher/Skull with/out Shades - Channeled by inner BOGAN and did an AUS Flag Bandanna.
Added Pandur II in DPCU, JCAM, DPDU & AMCU (Jury is out AMCU Vehical camo)
Countless Code & Desc. Fixes
Added New ADF Marker Class for Flags etc
Updated and Checked cfgPatches
Did other Things and Stuff that noone cares about
LET Me know if you Like the AMCU Vehicle Camo there is a PANDUR II there for checking out!
Added 3 x Geryhawk Air Drones in RAAF Faction in DPCU, Light and Dark Grey
Added 2 x NEW Camo's AMCU Light and AMCU Dark (Total of 6 Custom Camos now)
Added Upgraded Quality on Previous Camo's using my new system.
Added Aus Flags to VANILLA MTP Uniform and Vests (MCAM Faction)
Added Ammo, Fuel and Repair Trucks to DPCU, JCAM and DPDU Factions in respective camos.
Added VR Mission in Mod folder with all assets laid out (I use for testing, quick way to jump in and have a look)
Removed ADF from the front of Soldier and Equipment Descriptions
Removed Unecessary coding in many of the configs.
Added Khaki Vests, Standard and SASR Patched
Added Medevac Chopper based on Hellcat - 'Wildcat'
Added M2A1 Slammers in all Relevant Camos
Continued working on all textures to improve the quality.
Completed work on texture overhall with in ppi on ALL assets - Minus the Transport Trucks
Ground Vehicles now come in DPCU, DPDU (Sand) and JCAM.
Air Vehicles (excl. RAAF) Same as above.
Changed Squad Leaders Helmets in 10 man Squad
Warthogs - Light , Dark Grey & DPCU only at this stage.
Removed Merlin (temporarily)
Removed ACAM Faction
Addded 2 x 4 Man SASR Teams DPCU/MTP
Countless Fixes and Improvements in code and structure becuase, OCD.
Made custom Pics to show off content on Workshop page
Added Dark, Light and DPCU 'Comanche' (aka Blackfoot)
Added Dark, Light and DPCU 'Warthog' (aka Wipeout)
Added Final pass to Texturing on the DPCU, Grey and Dark Ghosthawk's - less 'brand new' looking.
HOTFIX 1 -
Added Correct BiKey to Mod - Thanks Again Bushman
Added Prowlers which i name Hurricanes Armed/Unarmed - DPCU, JCAM, Sand, Green & Black
Added Bandanna's - Khk, DPCU, MTP, with and without Shades KHK (For you Sykk)
Reduced Fabri Texture in Uniforms/Vests/Backpacks for a smoother look
Added Icons for 2 Cav and SASR, Red & Black Roo & RAAF Roundel and Aussie Flag
Fully chage to JCAM texture to something that fits Tanoa better IMO.
Seperated Trucks/Cars and optimised code inc Custom Cargo - Air is next.
The Green/MCAM Texture for Ground Vehicles is on the chopping block i think...
Does anyone even read the change notes?
Known Issue: Unable to Re-texture Transport Truck Cover etc Arma Bug (will do as soon as possible)
Added 10 Man DPDU Squad
This should be the last update requiring full Download thanks to Bushman! xo
Added Carryall Backpacks
Decided to Concerntrate on Base Colours for Vehicles (except) DPCU
Added Marshal APC in Sand, Green and DPCU
Changed MRAPs to my New DPCU Texture
Dropped Saturation on Sand Textures by 40
Added Matching Turret Textures to New DPCU, Green and Sand MRAPS
Added Mod Aussie Flag Icons to help better seperate the ADF Content
Added MTP 10 Man Squad to Groups
Added MTP and JCAM Backpacks as per other Cams
Consolidated Mod Files blah blah blah ;)
Added First Iteration of DPDU
Changed DPCU to be lighter and brighter
Added First Iteration of a "Grunge" layer to MRAP's (Mud, dirt etc)
Added 'JCAM' MRAP's
Added 'Sand' MRAP's (Plain sand and green for those who dont like camo)
Fixed(ing) Large 'BooBoo' with Ghosthawk Textures, forgetting the Second correct Tail textures. (Sand & DPCU done)
Added my First Iteration of a new Vehicle Texture in Ghosthawk DPCU Variant with more realistic aircraft Camo.
Added Sand Ghosthawk with 1st iteration of some new Decals.
100% Vanilla Removed ALL External dependancies
Renamed 'Auscam' to DPCU
Added First SASR Uniforms using INDEP uniforms for Variety (DPCU & MTP so far) with Color Patch and IR Shoulder Flags
Changed AUS Flag on front of VESTS
Cotinued my battle with getting the Saturations and Brightness how i like it with all Cams
Reduced 'Fabric' Pattern on all Uniforms/Vests
Added MTP Camo Uniforms for Regular Units that fit in nicely with Vanilla USA MTP
Added Auscam MRAPs
Added Ammo, Fuel and Repair Trucks in Green and MCAM
Fixed Camo Choppers Given RAAF Patch instead of ARMY Roo
Continued my never ending struggle to get the Colours to my liking on Camos
Adjusted ACAM Ghosthawk that looked 'pinkish'
Adjusted Auscam Ghosthawk that was too dark
**Checkout the Showcase in VR Editor for View of all Assets. (RAW Editor Folder packed in)
**Upcoming: Texture HMG Turrets :D
Fixed Wing Assets
Trucks in Auscam2030
REMOVED TFAR Dependancy
Added CH471 Chinook RAAF Textures (Black, Light & Dark Grey)
Added Transport Trucks Green
Added ADF_Vanilla_Showcase Mission I use for Testing a Viewing assets
Adjusted ACAM Vest Brightness
Countless Adjustments to Air/Ground Vehicle Texture Balances/Levels etc etc
Added BoonieHats for All Camos (Just for ☠ ᗷᑌᔕᕼᗰᗩᑎ ☠)
Added 10 Man JCAM Squad
Added Generic Helipilot no Barry :(
Added Helicrew Unit
Added 2 x RAAF Merlins Dark/Light Grey
Added RAAF Faction for Heli's and Crew
Change Auscam Kitbags to OD from Khaki
(Added New Screenshots as always)
Added RAAF Helipilot (Custom Name badge "LT 'Barry')
Added RAAF Helipilot to Helicopters Crew
Added 2 x RAAF WIP Textures to Ghosthawk in (Faction (M))
- Adjust Saturation/Lightness Auscam Vests -30lt -50sat
Adjust Saturation/Lightness Auscam Equip -20lt -40sat
Adjust Brightness of ACAM Little Birds and Ghosthawks.
Added ADF Auscam Backpacks x 3 & Vest Kerry
Fixed SMA Weapons Optics Configs not working! (Thanks to wansec_6)
Added SMA Steyr/AUG to Groups/Units
Added 3 10 Man Squads - MCAM, ACAM & Auscam.
- ACAM, JCAM, AUSCAM & MCAM Retuxtures released.
- Arma 3 Apex
- Arma 3 Jets
- Arma 3 Marksmen
- Arma 3 Zeus
- Arma 3 Helicopters
- Arma 3 Karts
- BI forums