Date: 2017-06-12 07:33
Flight Failures Modby
This script allows to simulate the failures you can have in your plane or helicopter. It will stop a mechanic or electronic element like the avionic or your engine. For some reasons, only non critical failures have been implemented (so you can't loose your main rotor in helicopter).
There is three module available in Eden Editor. Place the module that you want on your mission. This mod is server side, so you don't need to have it on client side.
First module is to choose random system. The random system will give you one (only one) random failure during the mission, at any moment you can have it. It's depend on the probability that you have choosen on the parameter module (if you don't place it, it will be default parameters). So during a mission, you may not have any failure.
Second module is to trigger a particular failure (or multiple) directly. You can synchronize it with a trigger to have the failure at a particular moment.
For information, default parameters of the random version are :
- you will have only one failure
- 30% of probability for avionics
- 10% of probability for one engine failure (not both if two engine)
- 1% of probability to loose left rudder or right rudder OR left elevator or right elevator OR tail rotor
- increase (in %) of probability as a function of the flight time (+25% in 2 hours of flight)
NB : I can't test the random version perfectly, so i choose to add an option to having magic repair on your aircraft.
NB2 : If your fps are lower than 10, the failure will be cancelled.
To install Flight Failures Mod you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
Credits & Thanks:
Spyke (technical adviser)
- BI forums