Description:
It's adding the ability to carry a second rifle on your left shoulder for players
This addon only needs to be running server side.
Hotkeys can changed in game settings
Hide weapon key: Settings - controls - development - Buldozer show terrain node
Switch weapon key: Settings - controls - weapons - switch gun \ launcher
Doesn't support Exile mod
Installation:
To install Left Shoulder Scripted Weapon you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the
Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
Included files:
AALSSW.pbo
Media:
Changelog: (19-12-2020 - updated as it happens, displayed in news once every month)
0.24
*Fixed inventory items transfer to cargo
0.23
*Fixed compatibility with Linux virtual servers
*Fixed keybinds for some missions
*CBA_A3 Keybinds settings removed
0.22
*Some adjustments
0.21
* Hotfix for cba
^ A little bit faster weapon change animation
0.20
# CBA Settings keys
^ Buldozer show terrain node changed to Radar On\Off key
0.19
Uhh, who knows?
It was a hard year.
So
Mod working on client now.
And bugs is gone/
But if you find a new one, text me
I love bugs
Oh and I added a hotkeys
You find their by self
Was something wrong with this function for mission makers. Now its ok
Yeah
Thanks for subscribed on this piece of shit/
0.18
Improved: Code optimisation
Added: Function to add weapon on the left shoulder ([weaponCargo data] spawn aalssw_fnc_addLeftWeapon) for mission makers
Fixed: Some little thing (really don't remember what is it)
0.17
Added: Different position of the weapon depending on the presence of a backpack and type of stance
Improved: Visual tweaks
Fixed: Sometimes you can't drop items on the ground when inspecting dead body without weapon near
0.16
Removed: switch\hide actions from actions menu
0.15
Compatibility fix for a group of mods
v0.14
Ace actions is back, but it don't replacement default actions
Now weight is correct
Added weapon static image to inventory
Fixed some small bugs
v0.13
Added: New action "take-up-weapon-and-hang-it-on-the-left-shoulder"
Removed: ACE actions support (I can't handle it)
Fixed: Recursion when you try to open your inventory
Weapon position inverted, it's still not perfect but i'm frustrating when i try to find right vectors.
Let me know if you dont like it, I will do as it was before.
Changed something more, but it was so long ago that I do not remember what.
v0.12
- Hotfix: Dynamic Recon OPS
v0.11
Fixed:
DRO missions series support
Missed ace3 icon for WastedMike (it's actually replaced by BIS default icon)
v0.10
- Code refactoring
v0.9
- Removed more script errors
- Added feature save the position of the fire mode switch on the left shoulder weapon
v0.8
- Removed the script error for dedicated server
v0.7
- Fixed switch weapon hotkey for ace users
v0.6
- Mags hotfix
also icon works too
v0.5
- Added ace3 self actions
- Fixed script error found by Chris Adey
v0.4
Several bug fixes
The weight of the rifle is added to the total weight of the inventory (not included in script vesrion)
v0.3
Auto add actions if mission remove it
Auto add all shit if player object changes
v0.2
Prevent duplicate script execution if mission already uses script.
v0.1
Release
Steam Workshop:
-
Subscribe
Enable javascript to be able to download from Armaholic please!
Hi friend, first of all thankyou for your work, i love your scripted weapon mod and it works great
. i have only a problem with it. i've installed your mod in my server, and it works. The problem comes when a player disconnects, and connects again, the actions disapears and the hotkeys doesn't work. What can i do to reload the actions on reconnected players?
very awesome script.
HotKEY: first did not work,
sol: recreate hotkey, assign key to "switch to secondary wep"
bug: item transfer/drop on/in/with vehicle inventory not working
bud: sometimes with unit/own inventory, need to close and reopen the inventory several times
Total comments : 2, displayed on page: 2