Author: BobTheHunted
Author Website:

Requirements: BTHBC Terrains Core - Objects and Shared Definitions, BTHBC Mods Core - Functions and Definitions, CUP Terrains Core, CUP Terrains Maps

Version: 0.1.2a
Signed: Yes, serverkey included

Short description: Welcome to Ryderwood Island! First public release of northwest woodland terrain mod. More info will be added in the future.

Date: 2017-10-31 10:27

Comments: (1)


Ryderwood Island


Welcome to Ryderwood Island! First public release of northwest woodland terrain mod. More info will be added in the future.

Yes, many core mods, I know. I just want my terrain data separate from other mods so there is no CUP dependency where unnecessary and the download time can remain low for those that don't wish to use the terrain mods.

Regarding the dependencies - I will be more specific about why there are external requirements separate from each other.

First "BTHBC Mods Core" is a mod that contains basic files and functions that I can use in all of my mods. "BTHBC Terrains Core" contains all of the custom objects, models, textures, sound effects, surfaces, clutter, etc.... The total size of that mod is around 400MB, while the regular "BTHBC Mods Core" is only 7.5MB.

"BTHBC Mods Core" is intended for use with all my mods, including vanilla friendly non-terrain mods. "BTHBC Terrains Core" has the CUP dependencies, and a much larger file size in comparison. It includes only terrain information and packing it with the terrain would be problematic for several reasons. Mainly because I intend on doing several terrains, and I can save everyone 400MB of disk space by having it in one place.

It is also easier to keep organized and make sure there are no differences or compatibility problems in obscure places in every different version of the mod.

I also want to make it easier for other creators to use these terrain objects in their terrains by having it as a dependency. There are several other good reasons, but I think these main ones prove that having the dependencies is the best option here.

To install Ryderwood Island you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

License / Disclaimer:
Read APL-SA_license.txt in @BTHBC_Map_Data for license information (Not in @BTHBC_Forest_Island)

Version 0.1.2a - Satellite Map Overhaul
- Improved satellite imagery
- Added many new details to satellite imagery
- Update surface configuration to match the update surfaces from BTHBC Terrains Core
- Small config tweaks

Version 0.1.1a - Details on southern Islands
- Added some detail to southern islands
- Small config tweaks

Version 0.1a
- First Public Release

- BTHBC Terrains Core - Objects and Shared Definitions
- BTHBC Mods Core - Functions and Definitions
- CUP Terrains Core
- CUP Terrains Maps

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Tags: Island,   Terrain,   Woodland,   Mountains,   Fictional,   Ryderwood,   Bthbc