ZluskeN Cold War UnitsbyZluskeN Description: American and Soviet 80's infantry units based on US Military Mod by Delta Hawk, with CUP Units and weapons (Vehicles optional) I have also configured support for ACE and TFAR equipment. Special thanks to -Rusty- and SomerenV on the facepunch forums for the camouflage textures I used. Optional configs with equipment from BOW, VTN, RH and NI Arms are included. Units can be found under: BLUFOR: - Cold War U.S. [Army, Marines, Rangers] [Desert] - Cold War NATO [Desert] OPFOR: - Cold War USSR [Airborne, Army, Marines] [Desert] - Cold War PACT [Desert] INDEP: - Cold War Guerilla [Desert] Installation: To install ZluskeN Cold War Units you should use modfolders to keep it seperate from the official game content to prevent issues. With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded. Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3. Included files: *.pbo Changelog: (10-01-2021 - updated as it happens, displayed in news once every month) 1.8.34 - Added Desert FGB Units, Vehicles and squads - German faction now uses FAMAS, renamed to FGB (Franco-German Brigade) - US Army now use M1911 instead of M9 1.8.33 - Added random weapon script for some Guerrila units - Added Soldier (Rifle) to Guerrila factions - Added Grenadier to Guerrila factions - Added Hunter to Guerrila factions - Swapped mags between soviet Crewmen and Spets Naz (Day) - PACT (Desert) Soldiers now use wooden SA58 instead of painted desert - Guerrila RPG Soldier no longer carries rifle - Hid RPG Assistant from Guerrila factions - Removed Sniper and RPG Assistant from Guerrila Squads (Replaced with Hunter and Soldier (Rifle)) 1.8.32 - Tweaked Magazine counts for all units: - All Soldiers/Marines now have 7 Magazines instead of 4 - Rangers/Airborne now have 9 Magazines instead of 6 - Black ops/Spets Naz now have 12 20rnd Magazines - Crew now have 3 magazines instead of 2 - All units wth handguns now have 3 magazines for it 1.8.31 Added: - Machinegunners now have handguns - Crewmen now have SMGs - US Army now have flags on their shoulders - Gorka for Spets Naz (Day) - Soviet Marines now get the new Igla UAZs, unhid the Avengers for USMC to give them equivalent capability - Added BTR-80 for Soviet Army - NATO Crewmen now use Browning handguns - PACT Crewmen now use CZ 75 handguns - Added FV-432 for NATO, with inf squads - Added RM-70 for PACT - Added FV432 Mortar for NATO - Added NATO and PACT Ambulances - Guerrila Snipers now Use Mosins and TT-33 handguns Altered: - KLMK for VDV - RPG-26 for VDV - Updated L1A1 to have a fixed stock - Updated uniforms for NATO faction - Guerrila RPG Soldiers now use Apex RPG-7 with the older PG7V Rockets - MT-LB moved to PACT, with inf squads - Rebalanced Marine Squads - US Crewmen now have the new Crew helmets - Replaced Command M113 with TACOM Jeep Fixed: - Fixed ammo crate error messages - Fixed brokem mortars Removed: - Hid M21, L42A1 and M249 SAW (no longer necessary since cup now has them) - Hid Ranger RSOVs. Rangers now use MUTTs, which are more in time frame - Removed TMR Stuff 1.8.30 Added: New Uniforms for US Factions US Army now use the new M1 Helmets US Army and Rangers now use M60 MG Marine Machinegunners now use M240G US Army now use the CUP M16A1 GL, hid my own stopgap version New Uniforms and Berets NATO Factions Altered: Ammo loadout for Soviet and US LMG Soldiers Helmets for East Factions Spets Naz now use Silenced Pistol instead of scorpion Spets Naz (Day) now use scorpion and AKS74U instead of Silenced Pistol and AK107 Black op now use Silenced Glock instead of UZI Black op (day) now use M10 instead of Silenced Glock Fixed: Fixed Uniform Icons for Soviet Uniforms Removed: AKS74U from Soviet Crewmen 1.8.29 1.8.28 Added: - Added Motorcycle to Guerrila Faction - Added CAS Roles to attack helicopters - Put in the new Enoch texture for RPG-29 Altered: - Moved EvW units into separate pbo - Switched Static MGs between USSR and PACT - Moved BMP ZU-23 to Guerrila Faction Fixed: - Corrected uniform model for Soviet VDV and Spets Naz - Corrected factions for german Pilot and Crew - Fixed Bugged BM-21 - Fixed Guerrilla (Desert) Uniform Removed: - Reverted TOW fix to HMMWvs (Fixed by CUP) - Hid Avenger (OOTF) 1.8.27 1.8.26 1.8.25 - New uniforms and helmets for USSR - Added M16A1 for US Army - New uniforms for NATO - Removed radar from AH-64 - Colt 727 for Black op (Day) 1.8.24 1.8.23 Fixed - NATO Land Rovers had no TFAR Radio Removed - Squat mod 1.8.21 - NATO Machinegunners have machineguns again - Updated Legacy pbo to fix dependancy error 1.8.20 1.8.19 Added: - Swedish MT-LB - Motorized squads for Rangers/Airborne - smoke grenades for Guerrillas Altered: - All soldiers now carry four magazines instead of six - NATO Crewmen and pilots now use L85 instead of FAL OSW - Rebalanced magazine count for snipers - Hiddenselections for Land Rovers - Guerrilla Ambulance driver now sits on the correct side - Headgear for Black op (day) - Rear antenna for ranger Land Rover Fixed - Ural ZU tires now visible again - Texture on Soviet Desert T55 Removed - Bipods from M24/M40 and added camo 1.8.18 - Fixed scope for Guerrilla units - Fixed Uniform for desert Guerrillas - Fixed spelling error in tank platoons - UAZ Unarmed had incorrect texture - US Machinegunner had wrong weapon classname 1.8.17 - Added MG Land Rover to NATO Faction - Added Tank Platoons for European Factions - US Pilot now use CUP Overalls and no vest - German crew and pilots now use green overalls - Black op (Day) now use woodland BDU - BTR-40 Moved to PACT Faction - Land Rover Ambulance moved to guerrilas - V3S Moved to Guerrilas - Hid Guerrila crewmen - Fixed .p3d bug - Fixed Uniform for desert Guerrillas 1.8.16 Added: - UH-1 Gunship - West German M113s with MG3 - West German Leopard 2 - Black Op (Day) now has black glock - Added back the Tunguska as Red army AA Piece and hid the old ZSU - Added randomization for the land rovers - Added better green and desert skins for M163 - Added Mech and Motor squads for FIA, NATO and PACT - Correct German identity types for the german faction - Added T-55 to Red Army Altered: - Changed texture on soviet UAZs, Urals, BRDMs and BTR-60 - replaced BTR60 with MT-LB for Red Army - all units now use CUP Stanags instead of vanilla - M249 can take more magazine types - US now use the new CUP equipment - Changed BAF Helmets Fixed: - Fixed linkeditems for all infantry base classes - All flares are now useful at night time Removed: - Removed BO weapon pack - Removed USM dependency, sadly that includes the Ra145 :( - Removed rocket pods from VMF Mi-8 - Removed T72BU and T-72A 1.8.15 - Added White phosphorous smoke shells - Americans now use red tracers - TOWs now reload in 20 s instead of 0.5. - TOW HMMWVs now carry 6 TOWs instead of 12 - Static TOWs only have the one - The Unarmed HMMWV and UAZ can now be used for (limited) resupply - Cleaned up and included the BOW mod - Retextured M1 Helmet - Removed vests from german pilots and crews - Added squad leaders for all special teams - Fixed bad syntax for Pbv501 script - Added Green T72 and ZSU to Red Army 1.0.0.1 Removed - missed reference to Chains LAW Pack in ZSN_Coldwar_Equipment 1.0.1.0 Added - BTR-60 for MSV, hid BMP-1P Added - 2 Lynx variants and C-130 for NATO Faction, Mi6, Mi-24D and L-39 RKT for PACT Altered - Classname for US Apache 1.0.1.1 Added - Reuploaded Disclose's soviet afghan mod to eliminiate the RHS issues, this mod is now purely based on CUP Altered - VDV Now use the soft "crew" helmet, apparently that's actually what they used in combat Altered - The SLA Helmet has been moved to the PACT Faction 1.1.0.0 Added - An-2 and Mi-8 (VIV) to VDV Altered - Mi-24P Moved to Red Army, hid Ka-50, Mi-24V Altered - L-39 CAP is now a one-seater, designated L-39MS Fixed - Indep units had wrong uniforms Removed - Czech Republic markings from L-39 Removed - Driver class from east, replaced with Political Officer (Zampolit), classname retained for backwards compatibility 1.1.0.1 Added - Officer cap to Zampolit Altered - HLC M60 moved to the optional config, all US machinegunners now have CUP M60E4 by default Fixed - TFAR compatibility for RATELO Removed - one missed Czech Air Force marking from L-39 1.1.1.0 Added - Arm patch for Spetz Natz (Day) Added - Squad leaders now have two tracer mags Added - Soviet HLC Grenadiers can now shoot flares, ammo trucks updated Added - You can now use the mortars with both the artillery computer and the ACE Range Table. Known issue - they don't elevate high enough, they need to be placed on a slope to work as intended. 1.1.1.1 Added - Squad leaders now have two tracer mags (for real this time) Added - Avenger for US Army Desert Added - Tunguska for Red Army, Shilka moved to Red Army Desert Altered - Soviet Machinegunners now have backpacks instead of "7.62 NATO" Bandoliers Fixed - New workaround for mortars, they should now work with Artillery computer, ACE Range Table and elevate properly. Removed - ItemRadio from all units except Spetz Natz and Black Op 1.2.0.0 Added - West and East Ammo crates Altered - Coverall for US Helicopter Pilot Altered - More diversity in random skins for Guerilla Datsuns Altered - You can no longer put stuff in the ammo belts, ammo crates and trucks have ammo in belts instead of just boxes. Fixed - Ammo trucks now have capacity for all the stuff inside them Fixed - Optics Viewpoint for European Mortars 1.2.0.1 Added - AN/GVS-5 Rangefinder with accurate stats, placeholder model Added - Ushanka hat for European Guerillas Altered - Tweaked mass of RPG-18 and M136 Fixed - Red Army RPG18 gunners now have RPGs that can be placed in a backpack Fixed - West ammo crate had no M21 magazines Removed - NATO medic bag, it is now used by PACT Machinegunner, both NATO and PACT medics now use the SLA Medic bag 1.2.1.0 Added - Flare gun for all squad leaders Added - Ammo crates and ammo trucks now have Anti-tank mines in cargo Added - East and West German patches Added - T55 for PACT Added - Challenger 2 for NATO Added - New vests for Soviet woodland marines Altered - Soviet Marines now have Berets instead of hats Altered - PACT troops now have caps instead of bandanas Altered - Black Ops have different balaclavas Altered - US Army Blackhawks replaced with Hueys Fixed - M21 based on regular M14 instead of M14 DMR Fixed - Soviets should now speak Russian Removed - Garrison troops now only have one hat instead of two Removed - T55 and UH1 from guerillas 1.2.1.1 Added - MG squad for Army, AT squad for Marines Altered - Group compositions, Army squads now use AR only, Marine squads use MG only Altered - Resistance Marksman now has Lee-enfield rifle instead of hunting rifle Altered - Spets Naz now have telnyashka shirts, Marines don't Fixed - Correct spelling of Spets Naz Removed - Resistance Pilots 1.3.0.0 Added - Micro UZI for Black ops, Sa61 Scorpion for Spets Naz Added - Two Bonus vehicles under BLUFOR - Other Added - CARC Woodland and 686A Desert Storm camo for HEMTTs Credits go to -Rusty- on the facepunch forums for the camo patterns and Vasilyevich for the Retexture Templates Altered - LAW Soldiers no longer carry two Launchers, instead each army squad now has four LAW Soldiers Fixed - Group compositions for mechanized and motorized squads 1.3.0.1 Added - Support for TFAR Radios in Factions and vehicles Added - RBA LBE with radio to Black Op (Day) Altered - Black Op (Day) now have M4 (XM177) and silenced Glock 17 instead of MP5 / Micro UZI Altered - Spets Natz (Day) now have AK107 (AEK971) and silenced PB6P9 instead of PP19 / Scorpion Fixed - Renamed Ka-50 to V-80 Fixed - TFAR no longer Required Removed - AN/PRC-77 from RATELO, renamed to Runner, classname retained for backwards compatibility Removed - M60 from US Army extended config 1.3.1.0 Added - Desert LAV-25 and BRDM-2 with squads Added - Optional configs with RH M16s and HLC+CUP AK74s Added - ACE Flashlight, Earplugs and Entrenching Tool and to all units Added - ACE Clacker and Wire Cutters to demolitions backpack Added - ACE DAGR to Pilots and Saboteurs Removed - Night vision goggles from Black Op and Spets Naz (Day) 1.3.1.1 Added - Extra Assault Rifles to Ammo Trucks Added - Unique backpacks for Spets Naz and Black Ops Altered - Swapped vests between VDV Fire Team Leader and Spets Naz (Day) Altered - US Pilots now have Tactical Vest instead of Ranger Body Armor Altered - US Fire Team leaders now have Grenadier vests Altered - US Squad Leaders now have pistol holsters (for their flare guns) Fixed - A CUP Bug which prevented the AI from using Howitzers correctly Removed - ACE Entrenching Tool from crewmen 1.4.0.0 Added - Flag to PACT Faction Added - ACE Bodybags to ambulances Added - Scopes for US Ranger and Soviet Marine AT Weapons Added - Legacy pbo to eliminate problems with optional/deprecated configs Added - Sapper classes for U.S. and USSR, replacing Zampolit and Driver classes, (classnames retained for backwards compatibility) Added - Mine backpacks with ACE Defusal Kit, Mine Detector and two mines to be used by new sapper class Altered - Ammo trucks now have CUP Mines and Satchel Charges instead of vanilla stuff Altered - Spec Ops now have four CUP satchel charges each instad of vanilla demo charges Fixed - Renamed all factions from 80's --- to Cold War --- (the ' was causing problems) Removed - scopes from european AT weapons Removed - euro_veh pbo, all vehicles consolidated in vehicles pbo Removed - Equipment entries from euro pbo, all equipment consolidated in equipment pbo 1.4.0.1 Added - Faction radios for europeans (TFAR) Added - Requiredaddons entries for optional pbos Added - NATO Desert faction now has sand colored Harriers Added - Itemradio to Officers, Squad Leaders and Fireteam Leaders Altered - USMC Harriers now have VMA-211 livery (The Black Sheep did not use harriers in this time period) Altered - USMC UH-1 Gunship replaced with Transport version (classname retained) Fixed - Incorrect cfgpatches entry for east units 1.4.1.0 Added - Optional config with VTN Mod Equipment Added - Flare gun ammo to crates and vehicles Added - Pistol ammo to crates and vehicles Added - Desert Camouflage pattern to Soviet Urals Added - Woodland Camouflage pattern to Soviet BMP ZSU-23 Altered - Balanced Number of magazines for Spec Ops Altered - cfgpatches entries for optional configs 1.4.1.1 Added - Optional configs with RHS Vehicles Fixed - Bad colours on East German arm patch Fixed - some grenadier classes had Wrong ammo types 1.5.0.0 Added - Personal Aid Kits to all ambulances Added - Desert M113, M163, Ambulance and HQ to US Army Added - Desert BTR-60 to Red Army Added - Desert BMP Ambulance and HQ to Red Army Added - Desert BMP ZSU to Soviet Marines Altered - Desert Avenger moved to USMC Faction Altered - Balanced Number of handgun magazines for Spec Ops (Day) Altered - Replaced M136 AT4 with M72 LAW for US Army Altered - Helmet for PACT troops 1.5.0.1 Altered - Overhauled all soldier displaynames Fixed - Wrong texture on VDV Desert UAZ Fixed - US Ammo trucks had M136 ammo instead of LAW ammo 1.5.1.0 Added - ACE Spare Barrels to machinegunners Added - Radio 145 integrated with SFP Mod Altered - Pbv 501 integrated with SFP Mod Fixed - CUP Classname for the NATO Vests was altered, resulting in NATO units not having any vests 1.5.1.1 Added - CBA Extended eventhandlers Altered - Soviet Desert units now have SLA Helmets Fixed - Mortars were broken by latest CUPdate Removed - Old eventhandlers 1.6.0.0 Added - New paint job for Guerrilla Land Rovers Altered - Guerrillas and Rangers now have right-hand drive land rovers Fixed - Some NATO, PACT and Guerrilla vehicles weren't visible in zeus interface Removed - Guerrilla UH-1 from zeus interface 1.6.0.1 Added - Optional West german config using Faces of War equipment and HLC G3s Added - West german config also equips US Crewmen with M3's and NATO Machinegunners with Brens Added - LAW/RPG18 soldiers to marines Altered - All US Crewmen now have M1911A1s Altered - All Soviet Crewmen now have an AKS-74U Altered - US Machinegunners now have spare barrel bags instead of bandoliers Fixed - Loadouts for L-39MS were messed up since jets update Removed - Autoriflemen from marines, old classname now spawns LAW/RPG Soldiers 1.6.1.0 Added - MG ammo in magazines to vehicles and crates Altered - Assistant machinegunners now have ammo in bandoliers/backpacks instead of belts Fixed - Soviet woodland Marines had no helmets Removed - Ammo belts from vehicles and crates 1.6.1.1 Added - Thermobaric and Smoke RPG-29 Rounds from TMR Mod Altered - Different camos of RPG-29 for desert and regular VDV Fixed - Both types of RPG-29 can now use smoke and thermobaric 1.7.0.0 Removed - Reliance on Soviet troops afghanistan mod, since it cannot be found on steam v1.8 Added - Mod icon and description Added - Optional pbos for NI Arms complete pack Altered - Spets Naz Uniforms to make them look a little more different from regulars Altered - West Snipers now have bipods, Rangers have M24s Fixed - SVD had no scope v1.8.01 v1.8.02 Altered - Swapped C130 and CH47 between Rangers and Army Altered - Tweaked mod inheritance hierarchy Altered - Completely overhauled loadouts of PACT and Guerilla units v1.8.03 Added - Desert guerrilas now use desert camo vehicles Added - Black, Green, TTsko and KLMK uniforms for Red Army, VMF and VDV Added - Soviet backpacks without flora camo Added - Extra AT Soldier Class Added - British smock uniforms Added - ItemRadio to Pilot classes Altered - NATO Troops use different vests Altered - Bundeswehr use different vests Removed - Smoke shells from euro troops Removed - Hid garrison base class v1.8.04 Added - West German Feldgrau uniform Added - New Soviet uniform based on Gorka Altered - Germans now use flecktarn camo Altered - Shifted around optional pbos, germans are now part of HLC config v1.8.05 Added - Ghillie suits for snipers Altered - Different headgear for officers Altered - New Vests for Sappers v1.8.06 Added - Surrender script Added - Ability to squat like slav Added - West German Crewman Added - West German Faction to VTN Config Altered - RSOV now comes in black and 686A Desert Fixed - German flag config v1.8.07 Removed Surrender script (requires ACE) Added lIght and heavy tanks for Red army in anticipation of the upcoming M60 from CUP v1.8.08 Added - T-72BU to red army Added - M60 to US Marines and Army Added - T-55 to Soviet Marines Added - Repair vehicles now have Toolkits in cargo Altered - PACT now use T-72s instead of T-55s Fixed - M163 Desert now has correct turret color Fixed - Guerilla Gustav soldier had no gustav ammo v1.8.09 Added - Tank platoons to Marine factions Added - Compatibility with the old EvW Mod Added - Repair Specialist class Altered - Hid Army Heavy AT class Fixed - Guerilla Gustav soldier had no gustav ammo v1.8.10 Added - Extra FAK to Black ops and Spets naz Fixed - Some bugged EvW classnames Altered - Black op (Day) now has OD Green Uniform v1.8.11 - US Army now use M1 Helmets - PACT hind renamed to Mi-25 - All soldiers now have two First Aid Kits v1.8.12 - US Army now use M1 Helmets - PACT hind renamed to Mi-25 - All soldiers now have two First Aid Kits v1.8.13 - US Army now use M1 Helmets - PACT hind renamed to Mi-25 - All soldiers now have two First Aid Kits v1.8.14 - Added Desert M88 Uniform - Added Desert BTR-60PB - Hid shitty feldgrau uniform - Removed NVGs from pilots - German tankers now use berets - Added CH-53G for german faction - Soviet Army Officer now has black beret ![]() - CUP Units - US Military Mod - CUP Weapons - Community Base Addons A3 Steam Workshop: - Subscribe Enable javascript to be able to download from Armaholic please! |