Author: jarrad96
Author Website:

Requirements: MLO All-In-One Collection, NIArms All in One, Specialist Military Arms (SMA)

Version: 1.3
Signed: No

Short description: This mod is a total replacement of the North Atlantic Treaty Organisation units, bringing them more in line with modern day equipment, weapons and uniforms.

Date: 2019-08-29 07:54

Comments: (1)


NATO Overhauled


This mod is a total replacement of the North Atlantic Treaty Organisation units, bringing them more in line with modern day equipment, weapons and uniforms.
It works in the official Arma 3 Campaign and custom scenarios that use the NATO faction will be using the new faction as well.

The Faction-

NATO soldiers have been changed into a force resembling the United States Army, with more comtemporary weapons such as the M4A1 Carbine replacing the MX rifle. The standard uniform is in OCP pattern Multicam for all infantry units, with most units having LBT6094 vests and MICH helmets. Cyre Gen 3 uniforms were used as the base uniform design to keep it consistent with the original design of the NATO forces.

The M249 SAW in 5.56 NATO being the standard autorifleman weapon, giving the individual fireteams more supression ability compared to the original MX-SW IAR rifle. Marksman carry a 7.62 NATO M14 EBR with a medium range scope. Standard AT weapon is the N-LAW launcher. Standard sidearm is the Walther P99.

Specialist Elements-

The Recon SF units have been loosely based on the US Army ODA Teams 'Green Berets' and are equipped differently to the standard line infantry units. They carry the more compact Daniel Defence Mk18 rifle as standard, often supressed, and have the FN SCAR-H as a heavy battle rifle and DMR, with support from a Mk48 machinegun, a 7.62 conversion of the M249 SAW that grealy improves the range and accuracy of the weapon, but is in only limited use in SOF units. Standard sidearm for Recon SF soldiers is the FNX 45. Tactical. UAV and JTAC (Joint Terminal Attack Controlers) are intergrated into the SF ground teams to provide CAS and reconnaissance if needed.

The Assault Diver teams have been re-armed with HK416 assault rifles, respresenting a basic SEAL Diver team from SEAL Team 10- it's not as accurate a portrayal as my existing SEAL mod because the Overhaul is attempting to keep some of the original feel to the units.

Combat Patrol squads are similar to the Recon SF teams, and are also in Scorpion camo, but they have more green and OD equipment and weapons as it provide better camo for most areas of Malden- They are equipped primarily with OD Mk18's and supported by SCAR-H's, Mk48's and M60E4 machine guns. Standard sidearms are the M1911 and FNX 45. Tactical.


NATO Forces retain all their original support assets, from Merkava MBT's, Oshkosh M-ATV MRAPs and many other ground vehicles, with air support from AH-6 and MH-6's, RAH-66 Comanches and CH-47 Chinooks.

A-10's and FA-18X's provide fixed wing ground attack and air-to-air interdiction, respectively.

Important Notes-

The faction is fully functioning as a total campaign replacement, but note that Kerry, the named SGT's and Miller are unique units, and cannot be changed. The British CTRG Team 14 squad, including James with his M14 EBR, have been left intact to make them appear more unique.

Known Bugs- Showcase- Infantry gives you a MX rifle instead of a M4A1.

Faction has full Editor, Zeus, MCC and ALiVE support (faction name BLU_F ) Also supports ACE3 Medical system.
It totally replaces the BLUFOR NATO faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled.

To install NATO Overhauled you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Replaced 40MM 3GL rounds with single rounds, minor other fixes.

Major Update-

Added custom CTRG forces, based on the CTRG Overhaul. They are equipped with ACR's and SCAR rifles, with SIG P228 sidearms in both 9mm and 357. SIG.

Fixed the MH-9 bug, Drawdown 2035 and Showcase FFV now work as normal.

Kerry when used in custom missions will now have new kit, similar to a fireteam leader (M4A1 with M203) but he retains his default kit during the initial stages of the main campaign, due to him being a unique, un-editable unit during the offical campaign. Custom missions using Kerry or the NATO CTRG forces (Found under the 'Story' tab) will use the new kit though.

Added SFF Insignias


- MLO All-In-One Collection
- NIArms All in One
- Specialist Military Arms (SMA)

Forum topic:
- BI forums

Steam Workshop:
- Subscribe

Enable javascript to be able to download from Armaholic please!