The Utilities Construction Mod allows to quickly add construction areas in your missions for pipelines, railways, electric lines, and such.
Being a fan of milsim, the main reason I developed this mod was to give an objective purpose for staying in specific areas, especially for persistent servers. Having a lot of small tasks such as the ones that ALiVE gives you it's really great, but having (for instance) a pipeline to build qualifies the presence and gives specific time limits for a faction to be in an area.
Please note that this mod is still in early beta. Some changes and bugs are to be expected.
A sample mission can be downloaded from here:
UCM on Github: https://github.com/ostinelli/SCAR_UCM
We use this mod in the internal missions we design with 2RGT (check us if you are looking for an Italian clan): http://www.secondoreggimento.it
To install [UCM] Utilities Construction Mod you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
Recommended and/or optional addons and mods to use with [UCM] Utilities Construction Mod:
- Advanced Combat Environment 3 (ACE 3)
Fix JIP issues.
Fix JIP actions.
* animations bug
* request workers' action
* Allow custom variables to be set in persistency
* Add multiple origins & Landing Zones
* Improve requested callbacks
* Expose more functions
* ALiVE fix for GUER
* Make map markers optional enhancement
Add minimum time before you can request new materials.
Fix string settings.
- Improve landing of workers.
- Add separate UCM menu.
- Add option to save automatically on endMission.
Add persistence and ALiVE integration.
Made ACE dependency optional.
Minor bug fixes.
- Community Base addons A3
- BI forums