What is this?
This mod adds over 60 new classes of Zombie based off of Ryan Zombies, these zombies have new models, sounds, and brain compared to the original zombies from Ryan Zombies. There are also versions of all zombie models that have stakes, axes, pickaxes, and other various objects impaled into them, to help enhance the feel of the zomeh apocalypse. The code by Optix gives zombies basic vision and hearing letting you sneak around and past the zombies. More functionality and fixes will come when I honeydick a coder friend to help update it, I can do some basic stuff but I normally just do terrains and models.
There are two types of each zombie, walkers and runners, there are 33 unique zombies * 2 atm.
Currently they can only be pulled individually and there are no compositions yet.
The next big update will hopefully contain fixes mentioned below, BUT it will 100% include new arma 2 zombie types, military, more civilian, and whatever else fits in! (no females sorry sausage fest only)
To install CM Zombies you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
For Exile Plebs:
Go here for a guide to integrate my zombies with the ExileZ Ryan Zombie spawner
-Gunshots do not aggro zombies
-Exploding heads do not work
-The name sucks
Credits & Thanks:
Special Thanks to the following for permission to upload:
Ryan Zombies and Demons - Animations, Sounds, Base Code
Optix - Modification of original RZ Code
Nex - For the models of various things impaled into some zombies
Bohemia Interactive - The game + A2 Samples
Increased aggro rating for vision by about 15%, they were basically blind before
Fixed missing comma making derp rpt spam
Switched to correct key
- Zombies and Demons