This mod gives you the ability to place static objects in any mission
RHSUSAF and RHSAFRF are needed for some objects
List of Current Objects:
FOB , Repair Station , Hesco barriers , Sandbags
Ammobox with Arsenal , Bunker , Razorwire
Mortar , HMG¹ , AA¹ , AT² , and Artillery² emplacments
Traffic stop: Gates, Cones, barriers
and More ...
**New update added alot more variety
To install justBuild you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
- To use, open Ace Self interaction Menus and select Build Menu, select an option and from there use the action menu to start placement.
**Must Have an ACE Entrenching Tool in your inventory**
**Go to MISC>AMMO CRATE this does not require an Entrenching tool but contains some, place an ammocrate, and grab one to START.
- Placing a FOB and selecting "Toggle map marker" at the flag will create a respawn point, if respawn is enabled in the mission settings. You can hit toggle again for a different phonetic name.
- The repair station after selecting "Toggle map marker", will engage when your are driving a vehicle in its area of influence, fully rearming and repairing after a moment.
- They a.i. is able to use all the emplacements, so you can have them man your Mortars/Artillery/HMG/AA.
*** You can delete a placed object by looking at it and selecting "delete object" ***
*** You can now remove error actions by selecting "RemoveAllActions" ***
Only some objects can be placed above ground (In buildings/roofs), small things like the HMG, AT, Single Hesco and Sandbags are fine.
If you have any issues with actions goto delete object in the build menu and select "RemoveAllActions" to clear errors.
**** To use the FOB and Repair Station you will need to select "Toggle map marker" action . It is located right at the flag(must be within 2m) They must be toggled before they function, and they must be removed via addaction at front. Only the player who placed them has access to the actions.
Credits & Thanks:
Credits and thanks go to Xeno for his Vehicle Rearm Script that is in my addon.
thanks to the Ace mod team and Bohemia Interactive, and of course everyone who ever posted a lesson on scripting
Updated object placement, almost everything can be placed above ground
Replaced bridge with wood pallets
Added respawn point
Fixed issues with last update
Fixed FOBS spawning objects in random positions
Fixed locality issues with map marker
Added ability to remove the smaller objects , in the delete object menu, still are unable to remove camo nets
Added 5 New FOB options small and large - moved tall concrete bunker to tower menu
Added pillbox to bunkers
Added more options for disabling/usage aspects of mod, new Settings like Squadleader only or Engineers only and Ability to remove entrenching tool requirement, see discussion topics or readme
-Rewrote script to run as functions, should minimize any performance hit
-Fixed add actions so they won't show up on dead players or for teamates
-Fixed issue with fob names showing "any"
-Few more minor bugs
-FOB Menu removed from singleplayer for now
added server key
-ADDED animations , placing differnent objects will take different lenghts of time to build
-ADDED Many more objects, Traffic items , more hesco/sandbag options, a couple of structures like cargo buildings, Hesco tower
-Fixed Phonetic FOB name not showing correctly
-Rewrote alot of the script for optimization
-Fixed mortar not having ammo
-Added ability to cancel , --NO more "Try Again"
-ADDED ability for Servers/Missions to have code that will disable or limit the addon, lots of options, see discussion topics
updated menus, makes better use of ace self interaction menu, got rid of long llist of actions
added abilty to delete object placed via addon
updated FOB/repair so the mapmarkers can be toggled
fixed gamebreaking bugs
updated how some objects are placed.
added ACE telescopic ladders and UAV Bags to Ammo Crates
Made it so the Crate doesn't require an Entrenching tool, so you don't need one to get started.
updated some text, replaced Hbarrier with Hesco
Added template image.
Signed .pbo file!!
A few small changes made to placement of objects.
Trying to Sign .pbo file
- Advanced Combat Environment 3 (ACE 3)
- Community Base addons A3
- BI forums