Author: Steve
Author Website:

Requirements: Advanced Combat Environment 3 (ACE 3), Community Base addons A3, Arma 3 Marksmen

Signed: Yes, serverkey included

Short description: SPS Equipment is currently a small accessories pack containing different supressors and sights.

Date: 2020-09-20 16:49

Comments: (0)




The Vanilla ARMA version of this mod can be found at the following location:
JPC Vests seen in these images can now be found at the following location:

H&K 40mm Grenade Launcher Module (GLM) added to many variants.

Muzzle flashes fixed.
Weapon resting with no bipod fixed - the weapon will now only lower down to the lowest point of the rifle.
Minor improvement to reload animation
Improved proxy positions of side mounts and suppressors for the longer HK417s
V1.0.1 Released
Fixed LOD related texture issue on the 20" and 16.5" HK417 when using the iron sights ranged to 100 and 300m
Fixed paths on the 20" HK417
V1.0.0 Released – HK416A5s added
HK416A5 series includes:
11” barrel - CQB variant
14.5” barrel - traditional carbine length
16.5” barrel – can be used in the light auto rifle role due to availability of 60rnd Surefire Magazine
20” barrel – DMR variant.

HK417A2 series includes:
13” barrel assaulter variant
16.5” barrel recce model
20” barrel marksman model

All the individual variants have different stats to represent their real world counterparts as closely as possible while remaining sympathetic to the original ARMA world.

UGL models will hopefully follow in a few months time


When BI added HK416s and HK417s to the Arma series, I was delighted. However, little things like the scope position or the grip on the magwell always irked me somewhat. So inspired by all the other great mod makers out there, I decided to try to make my own versions.

The first part of the mod pack is the HK417A2 with all 3 barrel length that HK produce as well as the ‘standardised’ colours.
HK416A5s will follow.
Mods in this series will not be as efficient as the wonderful RHS in terms of sections, poly count and overall memory usage. Nor will they have the fantastically involving sounds of SMA. However, if you want a pack that gives you the full series of each model, this might be the mod for you.

To install SPS-Weapons you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Credits & Thanks:
BI for making the game we all love
The ARMA3 community on discord – especially da12thMonkey, HorribleGoat, X3KJ, Mondkalb, PuFu, commy2 (and any others I’ve forgotten to mention) as without their help I would never have got this far.
Crazy for helping me (start to) get my head round config files
Crazy again for his mag swapping script
Mikero for his tools
All the other great mod maker in the community who have helped give me the inspiration to attempt to mod myself.
In association with UK Special Forces Group (Formerly 161st Reconnaissance Regiment)

Fixed HK337 Shadow LOD position

FDE and RAL8000 HK337s Added.
Swapped 200gr subsonic AAC Blackout ammunition for 230gr
Swaped inheritence of AI AXMC to the Vanilla Cirus largely due to it inheriting nicer JSRS sounds when running JSRS
Minor update so the AI AXMC now uses asdg_OpticRail1913_long so can fit RHS sights with AN/PVS27s

HK337 Added.
Currently only available in black. 3 ammo types added.
More colours, ammo and mag types may follow
Hotfix to ensure the optics animate with the slide

H&K VP9 and VP9 Tactical Added.
20 colour and model variants in total.
Knight's Armament Company Light Weight Assault Machine Gun (LW-AMG) Added.
This is the 7.62x51 version of the LAMG.
Minor tweak to fix the inheritted tracer class on some sand H&K G3 PMags

5.56x45 H&K Gen 3 Polymer Magazines added in Black, Flat Dark Earth and Sand.
(Multiple ammo types included.)
Hopefully finally got on top of the optional RHS grip pod dependencies for the LAMG
Very minor bug fix where RHS grip pod selection could be broken depending on what other mods were running

Magazine Proxies added to HK416s
(60 Round surefire mag included as magazine proxy model as well as 'original' HK mag)
Minor tweaks to all weapon position bones. (Should give better position in the shoulder now.)
Minor tweaks to attachment positions to provide better compatibility between Vanilla and RHS side and under rail attachments.
Fixed missing tracers variants of .308 Berger Juggernaut OTM
Minor hot fix that removes the error thrown when using the LAMG with no additional plastic hand guard and not running RHS.
These LAMG variants have RHS gripod compatibility so config file reworked slightly to ensure no errors are thrown regardless of whether RHS is running or not
Minor tweak to remove some RHS development compatibility.

Knight's Armament Company Light Assault Machine Gun (LAMG) Added.
Accuracy International AXMC retextured. Two new ammunition types added - Berger .338 OTM and .308 Juggernaut OTM
Minor tweaks to HK417 stats and accessories positions
Another tweak to HK416 textures

Very minor update to HK416 rifle textures
Minor tidy up to .300WinMag displayNamesShort
Minor Tweak to reload animation so the animation no longer forces out of optics view mode
Minor config tweaks. (E.g. using MAR10/Noreen Badnews sounds now.)
Tweaks to inheritence to get JSRS inheriting main, unsilenced weapon sound
Further improvements to AtragMX settings.
Fixed the animation issue when in the prone position
Also changed the non-silenced sound. Was previously inheriting from the M320/M200 which had an additional bolt action sound which is no longer needed with the manual bolting.
Minor config tweaks - e.g. fixing IR DIM tracers so they only appear under NV
Correct 1.2.2 key added. (Ooops.)

Manual bolting added to the AI AXMC series.
Small tweaks to 300gr Scenar and 250gr Naturalis ammo.
Minor tweak to tracer duration for when ACE3 bullet trace effects don't seem to work on MP games.

Adds the remainingg factory colours and tweaks the existing textures slightly
Small update - AtragMX settings added for:
All AI AXMC rifles in all barrel lengths, calibres and ammo types
HK417 16.5" and 20" barrels in all ammo types
HK416 20" barrel in all ammo types
Minor update adding AtragMX settings for all barrel lengths and ammunition types

1st iteration of Accuracy International's AXMC series of sniper rifles.
Currently the pack includes .338 (Lapua Magnum), .300(Winchester Magnum) and .308(Winchester)/7.62x51 caibers is 27", 26" and 26" barrels respectively.
Pale brown and black textures added so far. Further colour variants will be added over time and I also hope to add manual bolting action to the mod.
Once these phases are complete, this .pbo will be addapted to the Vanilla version of SPS Weapons as well as being produces as a stand alone mod.

Update to the magazine swap script to fix a small issue. (Many thanks, Crazy!)

Improved accuracy of HK416 iron sights
Front Back Up Iron Sight (BUIS) left on when optics fitted. (Rear BUIS clashes with too many optics to be left on.)
Reload animations improved
Front hand position 'improved' (although I'm still not 100% happy with these.)

H&K 40mm Grenade Launcher Module (GLM) added to many variants.

Added keys to the OSS and Gemtech suppressors

First signed release for public consumption!

Beta update:
Fixed minor texture colour error on RAL8000 and FDE S&B3-17x56 sight mount
Lowered reflectivenss of T1 ocular lens in the pilot view
Lowered scratch intensity of T1 sight and its sun hats
Increased T1 sight brightness
Improved 3rd person T1 lens effects


- Advanced Combat Environment 3 (ACE 3)
- Community Base addons A3
- Arma 3 Marksmen

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