Author: [A] Salbei
Author Website: https://github.com/gruppe-adler/grad_trenches

Requirements: Advanced Combat Environment 3 (ACE 3), Community Base addons A3

Version: 1.6.3.0
Signed: No

Short description: Gruppe Adler Trenches (short: GRAD Trenches) retextures ACE trenches based on the ground texture. Therefore trenches look more naturally and to blend into the environment.

Date: 2020-10-28 14:37


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Gruppe Adler Trenches

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Description:
Gruppe Adler Trenches (short: GRAD Trenches) retextures ACE trenches based on the ground texture. Therefore trenches look more naturally and to blend into the environment.
Also it adds the possiblity to camouflage trenches with small bushes or grass.

Supported maps:

- Altis
- Stratis
- Malden
- Tanoa
- Lythium
- Bukovina
- Bystrica
- Chernarus
- Chernarus Summer
- Chernarus Winter
- Celle
- Porto
- Desert
- Rahmadi
- Prei Khmaoch Luong
- Proving Grounds
- Sahrani
- United Sahrani
- Southern Sahrani
- Shapur
- Takistan
- Takistan Mountains
- Utes
- Zargabad
- IFA Terrains

This project is also hosted on GitHub: https://github.com/gruppe-adler/grad_trenches
Feel free to report issues and submit pull requests there.
There will be no non ACE version.


Installation:
To install Gruppe Adler Trenches you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
trenches.pbo


Usage:
For usage instructions and information of how to use the GRAD Trenches please refer to the release topic:
https://forums.bistudio.com/forums/topic/212208-grad-trenches/


License:
https://github.com/gruppe-adler/grad_trenches#license


Changelog: (14-10-2020 - only displayed in news once every two months)
1.6.3.0
- fixed removing & continuing Trenches
- changed stamina drain

1.6.2.0
- fixed 3den issue

1.6.1.0
- added support for ALL terrains (thanks @dedmen)
- added trenches to Zeus

1.6.0.0
- Fixed: Simplified Chinese Translation (thanks to @GoldJohnKing)

1.5.9.9
- Fixed ACE changes

1.5.9.8
- fixed Chernarus 2020
- fixed trenche needing to long to appear (thanks @Elgin675)
- fixed height difference between Eden and build trenches (thanks @Elgin675)
- fixed various bugs
- fixed multi dig
- added french translation (thanks @Mysteryjuju)

1.5.9.7
- fixed digging Helping
- fixed glitching with long trench

1.5.9.6
- fixed trench material

1.5.9.5
- Fixed continung Digging
- Fixed removing Eden placed trenches
- Fixed fixed multi dig

1.5.9.4
- fixed digging on Server
- added missing bikey

1.5.9.3
- fixed .bisigned key
- fixed removal of trenches

1.5.9.2
- Remodeled all old trenches (thanks to 0Y0 && max1048 )
- Added a new long trench (thanks to 0Y0 && max1048 )
- Rewrote placement code
- Added looped animation

1.5.9.1
- added multiple terrains (thanks @Dahlgren)
- fixed an issue with Sahrani (thanks @jones140)
- fixed an issue with the short trench

1.5.9
- added pre view picks
- added Namalsk

1.5.8
- added Anizay, Cham and Vinjesvingenc

1.5.7
- added Support for Livonia
- increased action range on trenches
- fixed Isla Duala (thanks @jones140)

1.5.6
Added mor French translations (thank you @TheShinriel)
Fixed gigant naming, now it is giant
Fixed missplacment

1.5.5.2
- fixed BI Key

1.5.5
- fixed BI Key

1.5.4
- Fixed small trench
- added Chernarus Redux

1.5.3
Added Intercept compatability
fixed CUP Maps
changed in CfgWorldsTextures from filePrefix to suffix

1.5.2
Changes:
- fixed new placement system
- added digging help
- added some more map support

1.5.1
Emergency Fix
- Revoking to old placement code!

1.5
- Added: The function to dig with multiple people
- Added: A new option to force stop digging when stamina hits 0
- Fixed: A bug related to stamina not returning (thanks to @NoxNovember)
- Fixed: A bug in the placement routine (thanks to @Theowningone)
- Fixed: Reworked placement system to fix the bug of trenches sticking out of the ground

1.4.91
- Added Napf (thanks to gandjustas)
- Updated russian translations (thanks to gandjustas)

v 1.4.9
- Added support for Ruha

v 1.4.8
- Added CBA settings to adjust the build time. If you are using an addon that overrides the config entries to adjust the build times you have to remove this addon. Otherwise you probably will get script errors when building a trench.
- Added stamina use when building a trench. Stamina is reduced over time and can be adjusted by setting the stamina factor in CBA settings.

v1.4.7
- fixed gigant trench

v.1.4.6
- Added Russian translation
- Reworked Gigant and Short trench
- Increased times
- Fixed bug on Sahrani

v1.4.5
Fixed:
- Geometry bug on short trench

v1.4.4
- Added new short trench
- fixed bug with gigant trench

v 1.4.3
- Fixes a bug on Sahrani
- Increased the width of the big and gigant trench by 50%

v1.4.2
- Fixes a bug where trenches would have strange textures when being placed

V1 1.4.1
- Fixes a bug where textures for trenches on Porto were not working

V1 1.4.0
Added:

- CBA Setting to disable trenches completely
- CBA Setting to disable camouflage completely
- CBA Setting to require entrenching tool for camouflaging
- CBA Settings to disable each trench type

v1.3
Requires CBA Version 3.5.0 or later, ACE Version 3.11.0 or later and Arma Version 1.76 or later
This version replaces the 2 ace trenches with new models and adds more map support.
Changelog summary
Added:
- 2 new trenches to replace the ace trenches
- Map support for Chernarus Winter & IFA Terrains

v 1.2
Requires CBA Version 3.5.0 or later, ACE Version 3.11.0 or later and Arma Version 1.76 or later
This version adds minor improvements for camouflaging trenches, some new trench models and texture improvements. Also data was splitted into three separate pbos for better maintenance.
Changelog summary
Added:
- Trench model to cover vehicles
- Bigger trench model where players get better cover
- Trenches can be placed in editor and are retexturing automaticially
- Trenches can be equipped with camouflage in editor
Changed:
- Separated data and adjusted build paths

v 1.1.1.1
- Forgot Key (ups)

v1.1.1:
- Added Keys
- Added a function to decorate the trenches with plants
- Fixed multiple paths of textures

v1.0
first release



- Advanced Combat Environment 3 (ACE 3)
- Community Base addons A3


External download:

GRAD Trenches




Forum topic:
- BI forums


Steam Workshop:
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Tags: Object,   Ambient,   Wwi,   Wwii,   Modern,   Editor Extension,   Trench,   Ace