Author: B@Co
Author Website:

Requirements: No addons required

Version: 1.6
Signed: Yes, serverkey included

Short description: Thanks to several community members trough the years the Great White Shark is finally here.

Date: 2020-07-13 19:28

Comments: (0)


THA Sharks


Thanks to several community members trough the years the Great White Shark is finally here.

Thanks to the scripts of Feint this animal got some how a mind of it's one.

What do you get with this mod:
I decided to make two versions,
One that will hunt on Tuna and if there no Tuna's in a radius of 50 m it will probably coming after you.
And one version that will be hunting only human live forms.

I've also included the shark cage, the lights on the cage do not work that will be fixed later.

To install THA Sharks you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

For usage instructions and information of how to use the THA Sharks please refer to the included documentation and/or example mission.

Where to find the content of this mod inside Arma3:
go inside the 3D editor place a diver and go to probs/animals/aquatic there you will find the sharks and the sharkcage under probs and type sharkcage in the searchbox and it will appear.

Known issues:
The camera culling problem, when you look away from the shark it pops to early out of view.
Turning animations don't work.
Sharks don't collide with themselves.
The sharkcage is not completly save sometimes the shark gets you from inside the cage.
Woundtexures don't appear when reached 50% health stage.

Credits & Thanks:
I want to thank the following people who make this mod possible:

The many community members for there support and kept me going.
badbenson for his sharing of knowledge.
FAT96 for years of research and support and sharing frustration ;)
Feint for his scripts and info.
ineptaphid for support and pr.
Njitt for research and support.

And of course the people of BIS for there development of this great game.

Hello Arma community,
here an update of THA_Sharks.
It is possible to use this in multiplayer but will give some issues, such as animations that wil not see on client side, i dont have the knowledge to fix this
so any ideas or examples would be appriciated.
I'm also not that good in writting things as in this read me file, forgive me for that.
Included in this mod folder are the following species:
Great White Shark
Hammerhead shark
Whale shark
Manta Ray
Some tropical fishes and dive equipment
Most bugs are gone but keep me informed.
Greetings B@Co

Hi all, now that i found some time and a new system i finnaly made the GreatWhite and if i change the right thing ;) Zeus compatible.
And added a small line of code from community member JohnnyBoy (creator of JBOY Dog and more recently JBOY Speargun).
This is the line:
if !(alive _sharky2 or (_sharky2 getVariable ["SHARKY_HuntingDisabled", false])) exitWith
and his explanation:
A mission designer can set that variable to true and the hunting script would exit. This allows shark to be manipulated anyway designer wants.
Let me know if everything works properly, have fun! B@Co

Bikey Sharkcage correction

Camera culling problem fixed by mcruppert,
and included the bikey.


Forum topic:
- BI forums

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Tags: Unit,   Animal,   Shark,   Great White