GOM fnc foggyBreathby
Grumpy Old Man
Purpose of this script:
Adds authentic visible breath for missions taking place in colder climates.
Adds effect to all units (players and AI) in mission, also works for units being spawned mid mission.
Visible Breath below 8°C, getting more prominent the lower the temperature, maximum reached at -9°C
You can determine the current mission temperature by defining a global variable
Units getting hit/injured will exhale, resulting in visible breath
Breath frequency increases depending on fatigue, slowly returns to initial frequency when unit catches its breath
Installation / Usage:
For usage instructions and information of how to use the GOM fnc foggyBreath please refer to the included documentation and/or example mission.
How to use this script:
Copy all files and folders except mission.sqm from the demo mission inside your own mission.
Backup all of your files before overwriting anything!
GOM_fnc_temperature = -9;
This will set the temperature to -9°C, giving the maximum effect.
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Fog is now more influenced by wind, also helicopter downwash etc
Is less prominent at higher temperatures
Fog now also works for unit in open vehicles
Fog will stop once in a closed vehicle/inside a building
Fixed undefined variable error
Changed file structure to utilize CfgFunctions and description.ext
Made function auto run on mission start
To stop the breath from being visible set GOM_fnc_temperature above 7.
- BI forums