Author: Phantom Hawk
Author Website:

Requirements: Javelin Surface-to-Air Missile

Version: 1.09
Signed: Yes, serverkey included

Short description: Starburst is a British man-portable surface-to-air missile produced by Shorts Missile Systems of Belfast.

Date: 2020-09-26 09:40

Comments: (0)


Starburst Surface-to-Air Missile

Phantom Hawk

Starburst is a British man-portable surface-to-air missile produced by Shorts Missile Systems of Belfast (since 2002 known as Thales Air Defence Limited). It was used by the British Army (as Javelin S15), Malaysian Army, and in the Canadian Army as the Javelin until 2005. It can be fired from the shoulder or from a launcher known as Starburst LML – Lightweight Multiple Launcher. It has been replaced in British service by the Starstreak missile. The missile was a development of Javelin missile, retaining the Javelin missile body but replacing the radio command system with a laser guidance system. This is much more difficult to jam than the radio based system. It entered service in 1990 and replaced the Javelin by 1993. In 1992 the proximity fuze was improved. Starburst was first used in combat in the 1991 Gulf War.(info from Wikipedia)

This is designed to be used for british or canadian cold war scenarios and Addons.

Please subscribe and click "Rate" , if you like my mod. :D

Addon features:

- Starburst surface-to-air missile.

- Starburst surface-to-air missile launcher.

- Starburst Lightweight Multiple Launcher (LML) static launch unit that holds three missiles ready for firing.

- Ammo box with 20 missiles and 8 launchers (look in props section in the editor).

Missile and launcher features:


- The Missile is what is know as a beam riding missile using a laser to paint a target for the missile to get a lock on the target it must be within the aiming crosshairs to lock on to it once fired the missile will automatically fly to the to the target and destroy it.

- The Missile has a max range of 7km.

- It Cannot be jammed by countermeasures (though it can still miss if the target moves around to much).

- Its high speed makes it more likely to be able to intercept a fast moving aircraft.


- The guidance laser may be detected after the missile is fired, if the target aircraft is equipped with a suitable passive laser warning system. In contrast, to detect a passively guided Infrared homing missile requires MAWS detectors with significant disadvantages: radar-based closure-detecting style MAWS radiate an easily detectable signal that reveals the aircraft and may be used as an auxiliary homing signal by AA missiles, and Infrared launch signature detector-based MAWS tend to be subject to a high false alarm rate, which reduces attention paid them by the pilot.

- Battlefield obscurants, such as smoke or fog, can degrade the ability of the missile operator to see the target, and could potentially interfere with the guidance laser. This is also the case (to a slightly lesser extent) in misty or rainy conditions.

- The training level of the operator is critical since, unlike infrared guided missiles, the operator has to track the target exactly with the sighting unit aimpoint (SACLOS). If the aircraft detects the targeting laser, it has the whole period of the missile flight time to engage in avoidance manoeuvres, which adds additional challenge to the missile operator's target-tracking task.

To install Starburst Surface-to-Air Missile you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Please Note this Addon requires my Javelin Surface-to-Air Missile addon to work.

Known issues:
- None that i know of at the moment please report any bugs to me if you find any.

Future plans:
- None at the moment. let me know if there is anything you want me to add.

- The launcher is made up of various models from ARMA 2 and its DLCs.
- The missile model is a heavy modified stinger missile model from ARMA 2.
3rd party addons used in the screenshots:
- 3 Commando Brigades British Armed Forces Addons.
- The Faces of War Development Team Faces of war mod.
- Red Hammer Studios RHS: Armed Forces of the Russian Federation.
- @ Wars Extra RHS Uniform Re-textures.

Credits & Thanks:
Special thanks to:
- Bohemia interactive for the base textures and models.
- Slatts for his Unfinished Bits And Bobs public model pack.
- eggbeast for his Simple O2 tutorials.
- TeTeT for his or her info on how to hide static weapon model parts.

Missile max speed and thrust had the worng values.

Missile guidance system is now fully SACLOS (the missile flys to the wherever the crosshair is aimed).
Missile covers now pop off when fired.
Fixed delay bettwen missile shots not working.
Added fire control system and ballistics computer for better acurcy.
Added thermal imaging views to optics.
Ajusted missile speed to make it more controllable.
Ajusted Damage vaules to be more realistic.
Ajusted scope zoom levels.
Misc bug fixs.

Missile now has a slight chance of being effectd by countermeasures to simulate operator/missile error and for balance reasons.
Misc bug fixs.

Misc bug fixs.

Changed maneuverability form 22 to 15.

Added AP warhead to the missile.
Misc bug fixs.

Changed the firing sound to that of the Firefist ATGM.
Weapon name now shows up on MFDs.
MissileLockCone is now the same as the titan MPRL.
Reduced missile thrust.
Misc bug fixs.

Adjusted maneuvrability from 14 to 20.

Misc bug fixes.


- Javelin Surface-to-Air Missile

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