Been playing with a group for a long time now and noticed that people immediately know if players are dead or not just according to the way they go down when shot. I kind of wanted to add some uncertainty back to the gameplay when using ace medical.
With this script players will not go into the ace death animation immediately when losing consciousness. Just like they are dying they ragdoll, but will snap to the ace death animation once the ragdolling is done, which pretty much means other players need to check the body to confirm death.
This script can be used on players and AI as well. However, it is recommended to use this on players only.
This mod works in SP and MP.
Installation / Usage:
For usage instructions and information of how to use the a3AceRagdoll please refer to the included documentation and/or example mission.
Mount this mod and configure it in Eden editor. Any configuration will be done within Eden editor and in Settings -> Addon Options -> Diwako's ACE Ragdoll
Beginning with version 1.1 server only mode is available for the mod is avaiable. Script version has the option as well, but it is a rather useless thing there.
When server only mode is activated then only the server needs to run the mod, the drawback is that no custom animations will be supported!
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License / Disclaimer:
Copyright 2018 diwako
This work (diwako_ace_ragdoll or the like) uses the license Arma Public License Share Alike (APL-SA)
Small bug fix for getting knocked out in vehicles, nothing major
ACE code styling and better readabillity
Some updated synchronization for multiplayer sessions
Server only mode
Custom animations for mod version
Allow to run on dedicated server and hc
- Advanced Combat Environment 3 (ACE 3)
- Community Base addons A3
- BI forums