This is a revival of my old CAF Aggressors mod. This is very early alpha and is mostly to test the concept of using the ALiVE orbatron to create new faction while still implementing the Aggressors randomization.
The Aggressors factions are designed to be generic, AI controlled, opfor factions for use with ALiVE. Each world region will eventually be represented based on historical or current rebel, insurgent or terror organizations in that region.
Rebels are slightly better armed, featuring MGs and Marksman rifles as well as some AA capabilities and more vehicles assets like MLRS and even APCs or TANKS. Rebels will be relativly uniform and groups will have higher ranking leaders who are also more identifiable.
Rebels have 8, 10, 12, and 14 man groups.
Poorly trained and equipped but large in numbers. Insurgnets are usually dressed in civilian clothing making them harder to identify. They use converted civilian vehicles and have little in the way of Anti-Armor and Anit- Air. The do however carry IEDs and mines more commonly than Rebels and have 4 - 16 man group sizes.
Currently there are 2 factions:
"O_AG_R_P" - Polynesian Rebels (Syndakit rebuild)
"O_AG_R_A" - African Rebels
To install AGGRESSORS 2 you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
Port Takistani Clothing
Port some Russian helmets and headgear for factions
More Camo options (Vehicles and Units)
Port DSHK and Pondos
Added African Gendarmerie Faction under Blufor
- Community Base addons A3