Author: tupolov
Author Website: https://github.com/tupolov/cfp

Requirements: Community Base addons A3, CUP Units, CUP Vehicles, CUP Weapons

Version: 0.6.9
Signed: Yes, serverkey included

Short description: This ambitious project is off to a flying start with 30(!) new or enhanced factions, over 900 new custom retextures, items, and support for ZEUS, VCOM, ACE3 and ALiVE.

Date: 2020-10-08 08:56


Comments: (4)
Rating:



 







Community Factions Project (CFP)

by
tupolov


Description:
"On behalf of the CFP team we are extremely excited to announce a new community mod designed to bring a rich and diverse set of factions to Arma 3! This ambitious project is off to a flying start with 30(!) new or enhanced factions, over 900 new custom retextures, items, and support for ZEUS, VCOM, ACE3 and ALiVE. We're building factions using CUP as a base, as CUP includes a huge array of vehicles, weapons and equipment in use by today's aggressors. We specifically built the factions with mission making in mind, with a wide variety of groups (including static weapons) and support for mods such as ALiVE and VCOM. We're very thankful to the community donations of assets so far and we welcome the community in helping us bring more factions to Arma 3!" - CFP Lead Developers - Tupolov & AuburnAlumni

CFP is a community project to provide Arma 3 with 100 new or enhanced real world factions/sub-factions involved in current and historical armed conflicts. CFP comes in two flavours - CFP and CFP Ultimate, only CFP requires Community Upgrade Project (CUP) while CFP Ultimate will require a number of community mods.

CFP offers not only enhanced vanilla CUP factions but also a huge number of new factions using CUP and community donated assets. CFP includes custom assets and textures in order to help expand whats possible with CUP.

CFP Ultimate will enhance base CFP factions (if running CFP) and introduces new factions using the most efficient combination of community gear, weapon and vehicle addons. CFP Ultimate will be announced soon(tm)!

Factions are delivered in a modular way, enabling groups to maintain their own tailored version of CFP by simply excluding any components they don't need, or those possibly in conflict with other mods.

CFP Features

CFP plus CFP Ultimate provides 91 new factions!
CFP introduces 59 new factions based on CUP + custom assets (including 9 new civilian factions)
Replaces certain CUP factions with factions split by theater (i.e. Arid/Desert, Woodland/Jungle, Artic/Snow etc)
Enhances certain CUP factions with additonal groups and loadouts (i.e. special forces)
Includes AccuracyThruVolume's Iraq/Syria pack
Includes SP Craig's gear pack
Includes Siege-A's insignias and patches content
Includes VanSchmoozin's vests and helmets content
Additional custom textures and assets donated by community members
900+ custom helmets, vests, uniforms, rucks and more
Randomization tech that provides variation of gear and equipment to appropriate units and vehicles resulting in hundreds of possible civilian, insurgent, PMC, clandestine operative and special forces units and vehicles.
Standardizes faction and group configurations for the community
Follows best practice configuration and implementation using CBA and ACE3 standards
Full support for ZEUS, ALiVE, ACE3 and VCOM
CFP Ultimate will enhance the CFP factions and introduces 32 new factions/sub-factions based on common community addons taking the total new or enhanced factions to over 100!

CFP Factions
CFP factions cover major current conflict zones such as Afghanistan, Iraq, Syria, Libya, Sudan, Philippines, Ukraine, South America and African states dealing with Boko Haram, Al-Shabaab and islamic insurgencies such as Nigeria, Kenya, Central African Republic, Somalia, Yemen and Mali. In addition, western regular forces and special forces are represented along with historical and current aggressors. Future factions include:

Currently Released Factions (Faction Name for use with ALiVE included)

BLUFOR:
CFP_B_AFARMY Afghan Army
CFP_B_AFPOLICE Afghan Police
CFP_B_CZARMY_WDL Czech Army (divided into woodland)
CFP_B_DEARMY_WDL Bundeswehr (divided into woodland)
CFP_B_GBARMY_WDL British Army (divided into woodland)
CFP_B_IQARMY Iraqi Army
CFP_B_IQPOLICE Iraqi Police
CFP_B_ILIDF Israeli Defense Force
CFP_B_KEARMY Kenyan Defense Force
CFP_B_NAARMY Nigerian Armed Forces
CFP_B_PESH Peshmerga (Iraqi Kurds)
CFP_B_UGARMY Ugandan People's Defense Force
CFP_B_USARMY_WDL US Army (divided into woodland, Delta Force overhauled and revamped)
CFP_B_USCIA US CIA Ground Branch (Middle East)
CFP_B_USMC_DES USMC (divided into Desert)
CFP_B_USRANGERS_WDL US 75th Ranger Regiment
CFP_B_USSEALS_WDL US Navy Seals Jungle/Woodland Camo
CFP_B_USSEALS_DES US Navy Seals Arid/Desert Camo
CFP_B_YPG YPG (Syrian Kurds)

CIVILIAN:
CFP_C_AFG Afghan Civilians
CFP_C_AFRCHRISTIAN African Christian Civilians
CFP_C_AFRISLAMIC African Muslim Civilians
CFP_C_ASIA Asian Civilians
CFP_C_ME Middle Eastern Civilians (Iraqi/Syrian style)

INDEPENDENT:
CFP_I_ALNUSRA Al Nusra Front
CFP_I_IS Islamic State

OPFOR:
CFP_O_ALQAEDA Al Qaeda
CFP_O_ALSHABAAB al-Shabaab
CFP_O_BOKOHARAM Boko Haram
CFP_O_HEZBOLLAH Hezbollah
CFP_O_IS Islamic State
CFP_O_RUARMY_DES Russian Armed Forces (divided into Desert)
CFP_O_RUMVD Russian MVD
CFP_O_SOREBEL Somali Pirates/Rebels
CFP_O_SYARMY Syrian Arab Army
CFP_O_TBAN Taliban

Faction List (Note not all factions are released yet)

OPFOR

Abu Sayyaf
Al-Qaeda
Al-Qassam Brigades
Al-Shabaab
Boko Haram (Nigeria)
Central African Rebels
Colombian FARC Rebels
Hezbollah
Houthis (Yemen)
IRA
Iraqi Army (2003)
Iran
Islamic State
Libyan National Army
Mali Islamic Rebels
Russian Ground Forces - split into various theater specific factions including Special Operations Forces
Russian National Guard (formerly MVD)
Russian Navy
Somali Rebels
South Thailand Insurgents
Sudan Army
Syrian Air Force
Syrian Arab Army
Taliban Insurgents
Western Ultranationalists / Terrorist


INDFOR

Al-Nusra
Afghani Militia
Central African Republic Armed Forces
Chechnya Militia
Columbian Armed Forces
Egyptian Armed Forces
Free Syrian Army
Islamic State
Myanmar Armed Forces
PMC: Blackwater
PMC: ION - split into various theater specific factions
Sudanese Rebels
Tuareg Rebels
Ulster Loyalist Paramilitaries (Ulster Volunteer Force)
UNAMID (Niger, Chad, Cameroon etc)
United Nations - split into various theater specific factions
Yemen Armed Forces

BLUFOR

Afghan Police
Afghanistan Army
Armed Forces of the Czech Republic - split into theater factions
British Army - split into theater factions
Bundeswehr (KSK) - split into theater factions
Iraqi Armed Forces
Iraqi Police
Israeli Defense Force
Jordanian Armed Forces
Kenyan Defence Forces
Kurdish Peshmurga
Libyan National Transitional Council / Government Forces
Malian Government Forces
Nigerian Armed Forces (Nigeria)
Philippine Army
Saudi Armed Forces
Somali National Army
Ugandan Defence Forces
Ukraine Armed Forces
US Army - split into theater factions (Delta Force enhanced)
US CIA (Middle East)
US CIA (South America)
US Marine Corps - split into theater factions
YPG (Syrian Kurds)

CIVILIAN

African (Christian)
African (Muslim)
Asian
International Committee of the Red Cross
Afghani/Pakistani
Middle Eastern (Iraqi/Syrian/Libyan)
South American


Installation:
To install Community Factions Project (CFP) you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
cfp_*.pbo


Usage:
Customizing load-outs for CFP units in 3D Editor (3DEN)
CFP uses technology to script and randomize loadouts of units - this provides a massive variety the units you'll see on the battlefield. In order to customize the loadouts of units in 3DEN editor, you will first need to disable the scripted loadout and/or the randomization. To do this simply:

Right-Click the unit in 3D Editor (3DEN)
Select Attributes
Check the box Override ALiVE ORBAT Loadout and/or Disable CFP Randomization as needed.


Notes:
For more information
Please come join us over at out GitHub page!
https://github.com/tupolov/cfp


Credits & Thanks:
Contributors
Tupolov
AuburnAlumni (AUTigerGrad)
AccuracyThruVolume
SP Craig
VanSchmoozin
Siege-A
Hawaiian


License / Disclaimer:
CFP is currently licensed under the Creative Commons No-Derivatives 4.0 License [CC-ND].


Changelog: (08-10-2020)
0.6.9
US and Russian Factions reworked to compliment the large US and Russian recent CUPdate
Added A2 Era Russian Units in VSM-98 camouflage
New Assets incorporated across multiple factions including:
Aimpoint 5000 optics for early 90s US Special Forces
Meprolight 21 optics added to IDF units
1p87 optics added to Russian Spetsnaz
New Crye G3s, JPC and CPC vests, SOPMOD weaponry added to US Special Forces
Added new ACU Uniforms to Afghan National Army
Squashed a ton of bugs
Did other stuff I can't remember

0.6.8.2
0.6.8.1
Small Hotfix additions include:
-adding Team Leaders to Static Weapon Groups
-fixed broken path for Sudanese Flag markers
-added M60 Machine Gunners to 1991 US Factions
-removed MH47 Helictopers from 1991 US Factions (not era specific)
-fixed missing texture for AK 12 GL variants
-replaced bakelite Mags with black AK mags for Russian Desert Faction
-fixed incorrect side for Chad Artillery Groups

0.6.8
We are proud to bring you the latest update from the CFP Mod Team! This is a major update that adds new factions, gear, and unit loadouts.
RELEASE HIGHLIGHTS
NEW FACTIONS
Wagner Russian PMC on both the IND and OPFOR sides, including Woodland, Desert, and Winter loadouts
Malden Civilians that speak French
Chernarus Winter Civilians that are dressed in appropriate cold weather gear and with snowy vehicles
NEW VEHICLES
BTR80 and BTR80A added to appropriate factions
Hilux variants added to appropriate factions, including armored Hilux variants
New helmet and vest models
New/improved textures on vics, equipment, gear, and more
Adjusted vehicle inventories to mimic the faction loadouts
Squashed several bugs
Did other stuff I can't remember

0.6.7.1.02
*Fixed incorrect insignia paths

0.6.7.1.01
0.6.7.1
Fixed NVG script error
Fixed missing rifles/scopes on US 1991 and 2003 Sniper Teams
Moved majority of unused insignias to the optionals folder to decrease lag on editor load times when opening a unit

0.6.7.01
Small hotfix
*Fixed missing texture for DCU Folded Boonie
*Added missing groups for CUP_B_GER and CFP_B_DEARMY_WDL
*Added missing preview images of inventory items

0.6.7
Added 1991 Gulf War Era US Faction in both Desert and Woodland
Added 2003 Invasion of Iraq/Operation Enduring Freedom Era US Faction in both Desert and Woodland
Added Saddam Hussein Regime Era Iraqi Faction
Added Israeli Marom Tactical Vest, X95 Bullpup variants, and Backpack
Added new BDUs and Raid Cut BDUs
Added Night Vision Script which automatically equips/unequips Nightvision for AI units based on Daytime/Nightime. Script can be disabled through CBA settings and does not affect player units.
Adjusted Sudanese Conflict Factions to be more in line with real world Superpower relations
Added Armor/Mechanized units and groups to Taliban faction, Added MANPADS units to Taliban faction
Overhauled loadouts for multiple factions with new gear and weapons
Fixed incorrect weights on uniforms, vests, helmets, and backpacks
Added missing preview images

0.6.4
Fixed Syrian Army not spawning via ALiVE
Fixed YPG Faction not spawning via ALiVE
Added AOR1, AOR2, Flecktarn, Tropentarn Opscores
Fixed Turret Error on Iranian BTR 90
Fixed Textures on IDF Opscores
Complete overhaul of US CIA Middle East Faction
Complete overhaul of Bundeswehr Woodland and Desert Factions
Complete overhaul of US Navy Seals Woodland and Desert Factions
Added Supply Boxes to Bundeswehr Factions
Fixed Ballistic/Armor values of IDF Helmets and Miznefet Helmets
Adjusted Ballistics and Supply values of RAV vests
Adjusted RG31 textures to fit new CUP format
Fixed Balaclava Error
Continued support for ACE, VCOM AI, and ALiVE
See full commit history on Github: https://github.com/tupolov/cfp

0.6.1
2 NEW FACTIONS
Chernarus Defense Force Winter Faction (CFP_B_CDF_SNW)
Chernorussian Movement of the Red Star Winter Faction (CFP_O_CHDKZ_SNW)
NEW ASSETS
Winter Full Facewrap in various colors/camos
Winter Kitbag
Winter Assault Pack
White Opscore
Winter M90 Crye Uniform
BUG FIXES
Fixed Al Nusra faction not spawning groups
Fixed Sudan Rapid Support Militia/Janjaweed faction not spawning groups
Fixed ISIS Opfor faction spawning some ISIS Independent units as well
ENHANCEMENTS
Moved Dynamic Static Gun Crews to Non Infantry groups to decrease spawning of those units and increase game balance
Included Optional ALiVE Logistics pbo for units introduced after the latest ALiVE release (Chernarus and Chedaki Winter factions) which allows for proper faction vehicles to be used for ALIVE Logistics support)
See full commit history on Github: https://github.com/tupolov/cfp

0.6.0
0.4.5.18072201.2
0.4.5.18072201.1
Fixed dependency error

0.4.5.18072201
We are proud to bring you the latest update from the CFP Mod Team! This update adds an additional 14 factions to the already existing content, as well as a plethora of new assets, uniform retextures, and more!
RELEASE HIGHLIGHTS
16 NEW FACTIONS
Israeli Defense Force
Islamic Republic of Iran Armed Forces
Hamas Al Qassam Brigades
US Navy Seals Arid/Desert Faction
US Navy Seals Jungle/Woodland Faction
Completely overhauled CUP German KSK Woodland Faction
Completely overhauled CUP German KSK Desert Faction
US 75th Ranger Regiment
Sudanese Armed Forces
Sudan Rapid Support Forces / Janjaweed
Sudan People's Liberation Movement North
South Sudan People's Defense Force
Ansar Allah (Houthis)
Central African Rebels
Sudan Revolutionary Front
Sudan People's Liberation Movement in Opposition (SPLM-O)
NEW ASSETS
Israeli Golani Helmet added
New Balacalava variants
New Facewear combos for Beards, Shades, Shemaghs
Completely redone Cryes and Crye G3 uniforms
New textures for various CUP weapons such as the Elcan SpecterDR scope, M4A3 Rifle, and the ANPEQ-15
The entire 75th Ranger Regiment mod and it's assets are now included in CFP (Special thanks to Hawaiian, Siege-A, and the entire 75th RR team for this gracious donation!)

v0.3.7.18050401
[main] Updated version to 0.3.7
[b_usarmy_wdl] Added preview images.
[o_is] Fix IS speaker bug
[vehicles] Added new Olive Green Texture for the RG-31,
[cup_b_cz] Adjust CZ armed forces after CUPdate.

0.3.6.18050201.04
0.3.6.18050201.03
0.3.6.18050201.02
[various] Correct CfgPatches.hpp
[cup_b_cz] Fixes issues with new CUP release
Added German Fennek Vehicle Group to Bundeswehr Desert, revamped Bundeswehr Desert with new assets (Need to add Heavy Assault Team in Cryes/Opfors), fixed Plate Carriers (SP's pointing to his own model so pistols wouldn't show) now working
Added Tropentarn Crye and Opscore, added German Desert Fennek to Bundeswehr CUP Desert Faction
Removed outdated Berets (3 and 4), added KSK vests, unis, boonies, backpacks, added multiple camo variants of Plate Carrier and Modular 1 Vest
[various] Remove duplicate icon/picture entries
[b_usarmy_wdl] Adjust loadouts to reduce mags, add medic icon
[all] Add medic icon to medics
[o_westultra] Add jackets and medic picture
[main] Only add FAK and medikit if they don't already exist.
[main] Correct function name
Update fnc_randomizeUnit.sqf
Possbibly fixed dedicated server player randomization issue
[main] Add FAK to non-civilian units, add medikit to medics.
[o_westultra] Update loadout, add logistics
[main] Update set speaker function for Islamic State
[main] Tidy up functions
[o_westultra] Add initial Western Ultranationalists (based on US 3 percenters).
[uniforms] Unlock more uniforms
Fixed naming convention for MIddle Eastern Civs (Greek names changed to Middle Eastern Names)
Reworked Crye AOR1, AOR2 Textures
Finalized Revamp of Russian Desert Spetsnaz with upgraded assets, adjusted VDV and EMR loadouts for new Desert Unis
Added ATACS FG and ATACS AU Crye G3 Uniforms and matching Opscore Helmets, added Mulitcam Cryes without US Flag, added Woodland and Desert AK12 variants
Added Revamped Russian Desert Unis, AK Vest
[main] Remove unnecessary required addons and use loadorder classes. Thanks Dedmen!

0.3.6.18050201.01
0.3.6.18050201
[main] Updated to 0.3.6
[various] Correct CfgPatches.hpp
[cup_b_cz] Fixes issues with new CUP release
Added German Fennek Vehicle Group to Bundeswehr Desert, revamped Bundeswehr Desert with new assets (Need to add Heavy Assault Team in Cryes/Opfors), fixed Plate Carriers (SP's pointing to his own model so pistols wouldn't show) now working
Added Tropentarn Crye and Opscore, added German Desert Fennek to Bundeswehr CUP Desert Faction
Removed outdated Berets (3 and 4), added KSK vests, unis, boonies, backpacks, added multiple camo variants of Plate Carrier and Modular 1 Vest
[various] Remove duplicate icon/picture entries
[b_usarmy_wdl] Adjust loadouts to reduce mags, add medic icon
[all] Add medic icon to medics
[o_westultra] Add jackets and medic picture
[main] Only add FAK and medikit if they don't already exist.
[main] Correct function name
Update fnc_randomizeUnit.sqf
Possbibly fixed dedicated server player randomization issue
[main] Add FAK to non-civilian units, add medikit to medics.
[o_westultra] Update loadout, add logistics
[main] Update set speaker function for Islamic State
[main] Tidy up functions
[o_westultra] Add initial Western Ultranationalists (based on US 3 percenters).
[uniforms] Unlock more uniforms
Fixed naming convention for MIddle Eastern Civs (Greek names changed to Middle Eastern Names)
Reworked Crye AOR1, AOR2 Textures
Finalized Revamp of Russian Desert Spetsnaz with upgraded assets, adjusted VDV and EMR loadouts for new Desert Unis
Added ATACS FG and ATACS AU Crye G3 Uniforms and matching Opscore Helmets, added Mulitcam Cryes without US Flag, added Woodland and Desert AK12 variants
Added Revamped Russian Desert Unis, AK Vest
[main] Remove unnecessary required addons and use loadorder classes. Thanks Dedmen!

0.3.5.18042401



- Community Base addons A3
- CUP Units
- CUP Vehicles
- CUP Weapons


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