Author: RedBelette
Author Website: https://github.com/RedBelette/RED_FRAMEWORK

Requirements: Advanced Combat Environment 3 (ACE 3), Community Base addons A3

Version: 1.0.10
Signed: No

Short description: A collection of useful functions for mission maker.

Date: 2018-11-04 12:08


Comments: (0)
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Red Framework

by
RedBelette


Description:
WARNING !!!!
ALPHA version is over. Welcome to the first release version !
Some names function of the alpha version was changed.
In the future it doesn't change anymore.

RED FRAMEWORK v1.0.0
A collection of useful functions for mission maker.

Version: 1.0.0
Release date: 04-29-2018
DOC: https://forums.bohemia.net/forums/topic/216422-redframework-version-100-released/
GITHUB: https://github.com/RedBelette/RED_FRAMEWORK
LICENSE: https://github.com/RedBelette/RED_FRAMEWORK/blob/master/LICENSE

INITIALIZATION
- Voice is disabled for players (just for ingame recorded speeches, not VOIP).
- Saving is disabled.

FUNCTIONS

All functions are describe on this thread:
https://forums.bohemia.net/forums/topic/216422-redframework-version-100-released/

Spotlight on categories:
- Ace improvements
- Action mechanism (trigger remplacements)
- Ai behavior
- Animation
- Converter
- Heli control
- Initialization
- Layer
- Mission generator
- Spawn
- Ui
- Zeus


Installation:
To install Red Framework you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
RedFramework.pbo


Usage:
https://forums.bohemia.net/forums/topic/216422-redframework-version-100-released/


Media:



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License / Disclaimer:
This is free and unencumbered software released into the public domain.

Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means.

In jurisdictions that recognize copyright laws, the author or authors of this software dedicate any and all copyright interest in the software to the public domain. We make this dedication for the benefit of the public at large and to the detriment of our heirs and successors. We intend this dedication to be an overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

For more information, please refer to <http://unlicense.org>


Changelog:
1.0.10
- Fix move in cargo

Version 1.0.9
HOTFIX: similicon missing on config.cpp

Version 1.0.8
- HOTFIX error when you try to configure earPlugIn with description.ext

Version 1.0.7
- ADD capabilities to recieve code instead string for the executed job.
- ADD capabilities to recieve parameters
- ADD remote action for all the types of actions

1.0.6.1
- HOTFIX: Default value on the init
- HOTFIX: Partial hotfix for RF_fnc_moveInCargo and RF_fnc_spawnByHeli

1.0.6
- FIX counter variable's name mistake, '_' missing

1.0.5
- ADD RF_fnc_missionCfg to configure your mission during the init with features: add and put earplugs, security safemod for weapons.

Example description.ext:

class RedFrameworkConfig {
class missionCfg {
addItemEarPlugs=true;
putInEarPlugs=true;
putSafeMode=true;
};
};

1.0.4
1.0.3
1.0.2
- FIX RF_fnc_moveInCargo: brute force moveInCargo with infinite loop protection

1.0.1
- ADD RF_fnc_moveInCargo
- FIX RF_fnc_spawnByHeli with the new move in cargo (MP fail)

1.0.0
Attention, somes functions was renamed from the alpha version.

v0.14
- repair function RF_fnc_startWithHeli

v0.13
- Add function RF_fnc_startWithHeli;

v0.12
- add RF_fnc_spawnByHeli

v0.11
- New configuration stuff for missionGenerator. (can replay or not a mission)
- Fix mission heli crash in town

v0.10
- Integration of custom mission

v0.09
- Mission fix _vehicle not initialize

v0.08
- JIP progress bar

v0.07
- Add new features in combat patrol

v0.06
- Remove remoteExec to the function imageInSky

v0.05
- Add combat patrol functionnality (call generateMission)
- Add location functionalities, (get all locations from the map + select randomLocation)
- Add imageInSky
- Add waitUntil call loadingFinished to start script when loading completly finished
- Add spawn of patrols and garnisons
- and more functions ;)

v0.04
- RF icon

v0.03
Repair :
- Huntir Satelitte
- Init helicopter
- PreInit the init configuration

v0.02
Somes functions are repaired :
- RF_fnc_scenarioTitle
Somes functions still broken:
- RF_fnc_huntirSatellite

v0.01
This is the first alpha version



- Advanced Combat Environment 3 (ACE 3)
- Community Base addons A3


Forum topic:
- BI forums


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