Date: 2020-10-08 08:33
This is a small side project of mine to create some anomalies like they are found in the STALKER game series. By no means are these feature complete and there are still tons of bugs. I started working on this as I noticed a lack of available addons or mods that offer anomalies, like they are found in the zone.
This project is aiming to be compatible with addons CBA and ACE. It should work in single and multiplayer. It tries to use as much content as vanilla offers, so the script only version can be implemented on mission basis and does not need any addons (besides CBA ).
Additionally a mod verison has been added which adds some items and uses CBA settings, so mission makers do not need to add the sounds and scripts to their missions. Just make sure to enable the anomalies in the CBA settings first!
Also check out BI forums thread[forums.bistudio.com] and the GitHub page[github.com].
Script only version available on the GitHub page as well!
If you like this idea and want to contribute, just do a pull request. If you want to use this in a mission, sure go ahead, but please write me in the credits.
-Anomaly detector (item requirement can be added)
-It is possible to throw bolts as grenade items
-System to show anomalies only around players to safe those scarce FPS
-Ares Achilles support
-Support for ACE medical and ACE interactions
-CBA Settings support (mod version only)
-Anomaly detector and bolts "grenade" items (mod verison only)
-Anomalies place able from the editor!
To install Diwako's STALKER-like anomalies you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
For usage instructions and information of how to use the Diwako's STALKER-like anomalies please refer to the included documentation and/or example mission.
Make sure to enable the anomalies first in the Addon settings, otherwise no detector, bolt bag or the anomaly effects will work!
in Eden, go to settings -> Addon options -> select "mission" tab -> select "Diwako stalker like anomalies" -> enable checkbox called "Enable"
[_pos] call anomaly_fnc_createMeatgrinder; //Meatgrinder
[_pos] call anomaly_fnc_createElectra; // Electra
[_pos] call anomaly_fnc_createSpringboard; //Springboard
[_pos] call anomaly_fnc_createBurner; //Burner
[_pos] call anomaly_fnc_createFruitPunch; //Fruit Punch
[_pos, _id] call anomaly_fnc_createTeleport //Teleport, _id is used to link teleports with matching _id's
[_position(pos ATL!), _radius(number), _isRectangle(Boolean)] call anomaly_fnc_createFog // create fog anomaly
[[_pos, _radiusA, _radusB, _andlge, _isRectangle],_howManySpringboards,_howManyElectras,_howManyBurners,_howManyMeatGrínders] call anomaly_fnc_createAnomalyField // create anomaly field with randomly placed anomalies
This mod was created without this in mind. If you are running an Exile server or any other server which uses this, be aware that you need to white list several commands and functions, or this mod will not work!
How? I do not know, as I do not use this feature. If you get this to work, please contact me so I can add the information here as well!
Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel
Credits & Thanks:
Pilotguy for the awsome art
[SeL] Belbo for bringing the scripts into mod format
Mallow for the custom made bolt model
Please refrain form re-uploading this mod, you can create collections and server presets for your players instead.
License / Disclaimer:
Copyright 2017 diwako
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Exception to the above license:
You are not allowed to use these scripts on any monetised server which offers services or rewards in exchange of real life currency.
Added Zen modules
Reduction of proxy objects for effects
Detector beeping sound volume is adjustable (double click on the detector)
Fixed Meatgrinder activation effect not showing
Fiddled a bit with the anomaly triggers, now they are deactivated if no player is near!
Check out the new CBA setting!
Server key has been udpated due to a system crash of mine, sorry about that!
Uploaded correct version
Fixed anomalies not working correctly on servers with battle eye
Corrected bolt bag weight
Reduced cooldown on active anomalies
English, German and Russian translations
Fixed sounds overwriting TitleText text
Change in license
Thanks to REALM (Препод) and Necrossin for bugfixes and translations!
Updated License translation
Added Fruit Punch anomaly!
Added new bolt icon
Added authors to bolt items
Hotfix for dedicated servers
Hotfix for dedicated servers
Reduced netword traffic when spawning in large anomaly fields
ACE requirement for burner anomaly removed, everyone should be able to see it now!
Fixed coughing not working while in being in fog anomaly
Fog anomaly has been added!
You can spawn it via zeus, script or eden module!
Zeus integration needs the mod Achilles!
Spawning with script is possible like this on server:
[_position(pos ATL!), _radius(number), _isRectangle(Boolean)] call anomaly_fnc_createFog
Eden module, just place it down and edit it as you like. However, for the area set Size A and B the same. Only Size A will be used for the radius, it is sadly a technical limitation!
Support for gasmasks added for fog anomaly. If you wear a defined gasmask the fog anomaly cannot hurt you! You can define them in the Addon options in eden!
Properly delete anomalies in zeus when playing on a dedicated server
Anomalies now placeable in 3den
While loop replaced with CBA PFH (probably better performance!)
Added Bolt grenades!
-one single use bolt
-one bag of bolt with multiple near unlimited uses
-depricated old bag of bolts item and removed bolt item in cba settings.
(old item is not removed but will be in the future, so please do not use it anymore!)
- Community Base addons A3
- BI forums