Author: Belbo
Author Website:

Requirements: Advanced Combat Environment 3 (ACE 3), Community Base addons A3

Version: 1.0.6
Signed: Yes, serverkey included

Short description: ADV - ACE Medical: A combination of ADV - ACE CPR and ADV - ACE Splint.

Date: 2019-03-02 10:36

Comments: (0)


ADV - ACE Medical


Giving you a second chance if your everyday CPR doesn't do squat.

With ADV - ACE CPR you can finally use ACE CPR to get someone out of the ACE revive state without healing him completely, making gameplay much more interesting.
Of course ACEĀ³ and CBA are required.

If you're playing with ace_medical_enableRevive=1 you might have found out that CPR practically does nothing as long as your patient has no pulse (i.e. is in the revive state). You would need to use a Personal Aid Kit to revive your patient, setting all his health variables back to their start values - practically doing a magical heal with the magical wand called PAK.

After successfully "stabilizing" the patient, he/she will have a basic pulse of at least 30bpm. ACE-doctors have a 40% success rate and ACE-medics have a 15% success rate. Regular riflemen can resuscitate a patient, but they will have a much lower success rate. They can still keep the patient from dying due to an expired revive timer though. The success rate is lowered if the patient looses blood and is raised if the patient received Epinephrine right before CPR. The minimum rate is always 2%, unless the player starts with a success probability of 0 (look at "For mission builders" for additonal info). Depending on your settings (adv_aceCPR_maxTime) you might be too late to resuscitate a player with CPR alone - in that case I have good news for you:

With version 1.4.0 a new item has been added to adv_aceCPR: A defibrillator.

The defibrillator works almost like the CPR action, but you have to have a defibrillator in your inventory and it's much faster and the success rate is way higher. You can only use the defibrillator if you're a medic (ace_medical_medicClass > 0).

I highly recommend to put your PAKs in mothballs.

(Btw.: ADV is my nametag, it's not an abbreviation for 'advanced'. ;))

ADV - ACE Splint:
ADV - ACE Splint offers you an item you can use to fix damaged arms and legs.

Of course the option to splint a damaged limbed will only be available with ace_medical_healHitPointAfterAdvBandage disabled.
Depending on your settings an applied splint might come off again. In that case you might be able to apply it again, or have to use a new one.

To install ADV - ACE Medical you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

License / Disclaimer:
This addon - as a whole - is allowed to be copied, distributed or modified as per the GPL-2.0 licence.

Additional terms apply for using this addon:
You may not use this addon or parts or derivatives of it for any commercial purposes, including monetized game servers.
This addon or parts or derivatives of it may not be used in any derivative of Life gamemode.

Different licences may apply to parts of this addon if it's not copied or distributed as a whole.

MATCHED ADV - ACE Splint version 1.1.6
FIXED: check limb feature wouldn't be applied correctly
ADDED: spanish and polish translation
ADDED: setting for the patient's condition in order to be splinted
MATCHED ADV - ACE CPR version 1.5.6
ADDED: spanish translation

Updated ADV - ACE Splint to version 1.1.6:
FIXED: check limb feature wouldn't be applied correctly
ADDED: spanish and polish translation
ADDED: setting for the patient's condition in order to be splinted

Updated ADV - ACE CPR to version 1.5.5:
FIXED: Duplication of aedstation-actions.
FIXED: RPT spam from checkPulse-action.
ADDED: Polish translation. (Thanks to veteran29!)

Updated ADV - ACE Splint to version 1.1.5:
ADDED: new settings for reopen chance for medics and regular soldiers.
ADDED: new limb analysis feature.

Updated ADV - ACE CPR to version 1.5.4:
IMPROVED: compatibility to diwako_ragdoll.
IMPROVED: added new sound and reworked aed station sounds.
IMPROVED: added adv_aceCPR_aed to ace medical advanced crate.
IMPROVED: replaced ace_medical_fnc_actionCheckPulseLocal with slightly edited function.
IMPROVED: added chinese translation (thanks to GodofMonkeys!)
IMPROVED: added stationary AED.

Updated ADV - ACE Splint to version 1.1.3
IMPROVED: added splint item to ace medical advanced crates.
IMPROVED: added chinese translation (thanks to GodofMonkeys!)
IMPROVED: added additional checks for PAK usage.

Updated ADV - ACE CPR to version 1.5.3:
IMPROVED: isResurrectable should always return true if only ace_medical_inCardiacArrest is true.
IMPROVED: removed superfluous check for ace_medical_enableRevive.
IMPROVED: variables will be set to nil instead of false. Might mitigate issues. Don't know...
IMPROVED: added check for inReviveState OR inCardiacArrest.

Update 1.0.1
Updated ADV - ACE CPR to version 1.5.2:
ADDED: setting to enable AED usage only in medical facilities/medical vehicles/both/all.

Release 1.0
Packed adv_aceCPR and adv_aceSplint into adv_aceMedical.

- Advanced Combat Environment 3 (ACE 3)
- Community Base addons A3

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Tags: Addon,   Miscellaneous,   Animation,   Damage,   Mechanics,   Fictional,   Ace,   Cpr,   Splint