This mod extends the virtual garage that ships with arma, traditionally it was developed as a means to preview vehicles and was never intended for use within a mission. This mod enables it to be used in any scenario.
The virtual garage gives you the ability to spawn any vehicle in the game, anywhere, anytime!
You can edit the vehicles texture, remove doors, add doors, add lights and play with everything your vehicles have to offer!
You can also select the spawn type:
-None: Literally does nothing..
-Getin Driver: Teleports you into the driverseat of the vehicle when spawned
-Flying: Will spawn the vehicle flying and teleport you into the pilot seat. (quite sure this works on boats too)
To install DCON's Multiplayer Vehicle Spawner you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
When ingame, press Shift+F2 at anytime to open the virtual garage.
To enable this on your server put:
DCON_Garage_Enabled = true;
Somewhere in your mission file or run it locally on the console.
If this mod is used on a server that doesn't support it, all users on the server will be notified that it is being used. They will be given the players name, steam name, steam id, and a tutorial on how to ban the user.
Credits & Thanks:
Robbie_e: Spammed me on steam so I couldn't take pictures.
TDSEB: Called me every name in the dictionary when he found out this wasn't the nuclear goat mod I made him.
-Fixed server keys missing
-Added server signature. (sorry this took so long)
-Added new "DCON_Garage_WhiteList" that allows server owners to enable the mod for specific users.
-Added new "DCON_Garage_BlackList" that allows server owners to disable the mod for specific users.
-Added support for modded weapons.
-Fixed weapons displaying types that could not be attached to pylons.
-Fixed UAV's not being spawnable
-Fixed various issues with menu action
-Added new "DCON_Garage_CleanUp_Time" variable that allows control over the garbage collector
-Added new "DCON_Garage_UAV_Side" variable that allows control over the default side of AI in UAV's
-Added new "DCON_Garage_UAV_OnDisconnect" variable that allows control over various effects when a user disconnects from a UAV
-Fixed: UI on weapons nolonger misaligned
-Changed: Weapon loadouts are now remembered
-Added: Ability to change weapon loadouts of selected vehicles
-Changed: Admins now have more control over who can and can't use it
-Bug: The pylons don't line up visually on some vehicles
-Added: Users can now bind a key to "Use Action 13"
-Fixed: Action menu and keybind didn't work in some scenarios
-Removed: Forced keybind
-Bug: User will sometimes lose control of their character when frame rate is low inside the spawner. (thanks arma)
Fixed: Players no longer instantly crash when loading into a multiplayer session.
Added: Enter Key now spawns the current vehicle when the menu is open.
-Added: Keybind, SHIFT+F2 to open menu, (sorry I removed it)
-Added: New scroll menu option
-Fixed: Boats now spawn on water! (and flying!)