IFA3 AIO Lite
# What is Iron Front
It is a tactical shooter video game set in World War II Eastern Front built by AWAR - a group of former OFP and Arma modders. It was released mid 2012 as a standalone game using the Real Virtuality 3 engine also powering Arma 2: Operation Arrowhead.
Five outstanding terrains of various sizes
A large variety of very high quality and historically accurate units, weapons and vehicles
A German and Russian singleplayer campaign across eight missions in an authentic setting
Advanced gameplay features like the high level tank simulation, gun towing and artillery system or the realistic mine system
Great gameplay with its low tech world war 2 setting
# What is Iron Front in Arma
Our development team has ported the assets to Arma 3 to be used in the latest RV engine. This most recent version supports many of the new technologies and features of Arma 3 and is continued to be made more complete.
# What is the LITE version
Exactly the same selection of assets and features as in the FULL version.
Free version with lower quality textures and sounds.
SP missions and campaigns are not available.
Do note that it is NO LONGER fully MP compatible to the converted FULL version.
So you can play together with your friends or other players that have the FULL version and see how it goes.
We don't not endorse mixed play any longer and DO NOT ENCOURAGE to buy the Iron Front game at this point!
Read the full statement on discontinued support for the IFA conversion (IFA3 FULL).
# What is different to previous releases
Reduced to a single modfolder for simple install and use.
Available on Steam workshop for simple install and automated updating.
Bumped textures from 128x128 to decent looking 512x512 resolution (2048x2048 in FULL version).
Native TFAR support for radios available.
# Why is it called Preview version
This version contains still some issues we are aware of or some we are not aware of. However we want to provide people finally with an easy-to-use, hassle free, up-to-date and decent quality LITE version to be able to enjoy WW2 in Arma 3.
In addition we mainly more feedback on the scripted features - especially in MP environment.
To install IFA3 AIO Lite you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
# How to participate
Try it, play it, enjoy it
Tell your friends or reddit, if you like it
Share your screenshots and videos
Tell popular streamers to try it or steam playing it yourself
Give feedback/report issues[phabricator.arma3-ww2-projects.bitnamiapp.com]
Join our discord server[discord.gg] for assistance, discussions or just to have a chat
Create new missions or new content (reskins/weapons/vehicles/new terrains), or make it more realistic by tweaking
Or join the team to improve the mod itself:
# Joining the team
Mainly we are looking for:
Modellers to help polish p3d, model.cfg and related config parameters
Modellers to help port the vehicles to Old's RAM system
Texture artists to help create winter/desert versions
PhysX gurus to help tweak the vehicles
Web designer to help realize a decent web presence
IT/server admin to help with configuration and maintaining our backend (web server, build pipeline, CI, distribution, etc)
Join our discord server https://discordapp.com/invite/0vQjglomrhMXqTF1
and we will have a chat.
Credits & Thanks:
This project has the agreement of all involved parties:
(developers of Iron Front)
Bohemia Interactive https://www.bohemia.net/company/profile
Added: Operation crossing point (adjusted I44 Merderet for KOTH 1944) by Remember Sega.
Improved: reworked recoil of STG44, FG-41, BAR.
Fixed: mission loading error (No entry 'bin\config.bin/CfgPatches.ww2_assets_c_vehicles_wheeled_c_m8_greyhound').
Changed: removed irLock from (unguided) bombs.
Changed: removed irLock from unguided rockets.
Changed: S&D classes to scope=1.
Improved: US Assault vest changed to OD Green instead of brown to match their real color.
Fixed: preloading of WIP containers (ww2_objects_c_misc_ww2_misc_c).
Fixed: reverted Ping sound class name for now.
Fixed: vehicle damage not shown in interface.
Fixed: vehicle weapon reload state is shown again.
Fixed: fault getIn EH for FLAK no longer executes.
Fixed: outdated radio backpack was used.
Fixed: ammo sqf command is actually looking for current muzzle and not weapon name (problem once a weapon has multiple modes).
- CUP Terrains Core