This script allow to create a logistic point with refueling/rearming/repair point (ACE) defended by an AA and a MG ....
Unload where you want and use it... Load e move the truck!
Installation / Usage:
For usage instructions and information of how to use the Logistic Script please refer to the included documentation and/or example mission.
HOW IT WORK:
Move the Logistic-truck where you need... get off the vehicle and with ACE interaction on truck select if you want unload the items
side by side (Prepare for service --) or one behind the other (Prepare for service ||)... After few seconds logistic point is ready... go near with vehicles and with normal ACE interaction
repair/refuel/rearm do what you need.... with items for service it spawn two camouflage cover for all the logistic point and an AA and an MG turret for the point defend.
For vehicles repair.... Is possible to repair a vehcile, one at time...so keep near only one vehicle at same time...
Use ACE interaction on logistic truck and select "Repair Nearest Vehicle"...
Everytime you repair a vehicle, a certain amount of TOOLKIT are consumed...
2 Toolkit for vehicle of type "car" (need 14 seconds)
3 Toolkit for vehicle of type "armored" (need 28 seconds)
4 Toolkit for vehicle of type "tank" (need 21 seconds)
6 Toolkit for vehicle of type "air" (need 35 seconds)
(sorry for my horrible english)
Any suggestion/feedback is appreciated!!!
Find me on STEAM : 2RGT Lux
- Changed script call system
- Now it's possible to have three logistic vehicles, one for BLUFOR, one for OPFOR and one for INDIPENDENT
-Now you can repair Camo Net (the logistic truck's cover) via Ace Menu
-Camo Net area is now "Repair Facility" zone for advanced repair settings...
-Added some scenographic items in "repair section"
-Minor bug fix
- Advanced Combat Environment 3 (ACE 3)
- Community Base addons A3