Author: diwako
Author Website:

Requirements: Advanced Combat Environment 3 (ACE 3), Community Base addons A3

Version: 1.2.1
Signed: Yes, serverkey included

Short description: Mod to make players and AI ragdoll instead of snapping to the revive animation when using ACE Medical

Date: 2018-08-22 07:01

Comments: (0)


Diwako's ACE Ragdolling


Been playing with a group for a long time now and noticed that people immediately know if players are dead or not just according to the way they go down when shot. I kind of wanted to add some uncertainty back to the gameplay when using ace medical.

With this script players will not go into the ace death animation immediately when losing consciousness. Just like they are dying they ragdoll, but will snap to the ace death animation once the ragdolling is done, which pretty much means other players need to check the body to confirm death.
This is a restriction from ARMA’s engine so far. It is not possible to have a unit stay forever in ragdolled state.

This script can be used on players and AI as well. However, it is recommended to use this on players only.

This mod works in SP and MP.

CBA settings
This mod supports CBA settings, so as mission maker or server owner you can set the values either in Eden editor or via config
When active players and even AI ragdoll when they fall unconscious, they do snap into an animation after ragdolling.
Several animations used
In total 19 unconscious animations are used! 8 of them are custom made just for this mod.
Server only mode
Want to run the mod on server only, go ahead! When the server only mode checkbox is ticket, the mod only needs to run on your server and will execute the script to all connecting clients. One drawback, no custom animation support.

To install Diwako's ACE Ragdolling you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

For usage instructions and information of how to use the Diwako's ACE Ragdollingplease refer to the included documentation and/or example mission.

Mount this mod and configure it in Eden editor. Any configuration will be done within Eden editor and in Settings -> Addon Options -> Diwako's ACE Ragdoll

Beginning with version 1.1 server only mode is available for the mod is avaiable. Script version has the option as well, but it is a rather useless thing there. That said, do not use server only mode when running the script version!
When server only mode is activated then only the server needs to run the mod, the drawback is that no custom animations will be supported!

Media: has its own Youtube channel where we will cover the Community made releases.
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In any event, that something goes wrong, you can disable ragdolling by setting the variable diwako_ragdoll_ragdolling to false on all machines.
Additionally for ingame error handling you can either run ACE's headbug fix or reapply unconsciousness and take it away again.

Credits & Thanks:
Special thanks to KokaKolaA3 for donating animations!

License / Disclaimer:
Copyright 2018 diwako

This work (diwako_ace_ragdoll or the like) uses the license Arma Public License Share Alike (APL-SA)

Small bug fix for getting knocked out in vehicles, nothing major
ACE code styling and better readabillity

version 1.2.01
Some updated synchronization for multiplayer sessions

version 1.2
Added 8 more animations made by KokaKolaA3

Custom animations now have AT launcher support

Custom animations now have AT launcher support

Server only mode
Sync updated
More animations
Custom animations for mod version

Allow to run on dedicated server and hc

Initial SW release

- Advanced Combat Environment 3 (ACE 3)
- Community Base addons A3

Forum topic:
- BI forums

Steam Workshop:
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Tags: Addon,   Miscellaneous,   Damage,   Physics,   Effects,   Mechanics,   Ragdoll,   Ace