Max Alien
by
Maxjoiner
Description:
This Mod adds Xenomorphs, FaceHuggers, Xeno Eggs and Xeno Queen.
You can Find them in OpFor Faction only the Eggs are in Objects.
The Aliens units will attack automatically the Humans The Queen will Attack also all the vehicles.
Installation:
To install Max Alien you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the
Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
Included files:
Max_alien.pbo
Media:
License / Disclaimer:
It's possible to use only the page of download authorized by author,
re-upload elsewhere is not allowed.
It's not possible to modify my MOD without my permission.
It's not possible to use parts of my MOD without my permission.
It's not possible to use my MOD in private servers (ex.Stratis life or Altis life)
without my permission.
It's not possible to resign my MOD without my permission.
For information contact me:
Changelog: (19-12-2020 - updated as it happens, displayed in news once every month)
0.9
Fixed:
FaceHugger Bug (definitely)
0.8
- Added:
ACE Damage Compatibility
0.7
- Added:
Eden Editor Subcategory "Aliens"
- Improved:
Scripts MP Compatibility (Experimental Update)
- Fixed:
FaceHugger Anim Bug
Some minor Bugs
0.6
- Added Alien Motion Tracker
0.5
- Improved all Aliens Scripts (now all Aliens species attack all vehicles)
- optimized for MP game
- Added Aliens Groups
0.4
- Improved xeno' Script
- Added PredAlien unit
0.3
- Improved Alien' Scripts
- Fixed Variables errors
- Added Xeno Queen Player
- Added Empty class Alien Eggs
0.4
Unfortunately I found an heavy bug in my last update, for the moment We have to come back at the previous version.
0.3
Improved Xeno's Script:
-Xeno'll attack only when see the prey
-Xeno hunts also inside Building
-Xeno faster when attack
0.2
Added New Xenomorph Player Unit
0.1
-Fix Xenos Eggs Spawn FaceHugger Bug
-Improved and optimized all the Xenos scripts
-Added these follow command-lines to help mission makers and save FPS:
to stop egg blow effects: name_egg setvariable ["not_egg_blow", true];
to stop Xenos and Queen attacks: name_alien setvariable ["not_xeno", true];
to stop FaceHugger Attacks: Name_faceHugger setvariable ["not_FaceHugger", true];
to reactivate Xenos Attacks: nul = [name_xeno] spawn alien_FNC_Xeno;
to reactivate Queen Attacks: nul = [name_queen] spawn alien_FNC_Xeno_queen;
to reactivate FaceHugger Attacks: nul = [name_FaceHugger] spawn alien_FNC_FaceHugger;
to stop Acid blood effects for xenos and queen: name_alien setvariable ["not_acid_effects", true];
to stop the aliens attacks only on a unit: name_unit setvariable ["unit_captive", true];
Forum topic:
-
Armaholic forums
Steam Workshop:
-
Subscribe
Enable javascript to be able to download from Armaholic please!
The AI attack efficiency is too low
It's a beta version... I have to optimize my scripts....
awesome work
again dude
The Alien injury is too low .
It's not like this in the movie.
Excellent work! only that I get errors every time I shoot a Xenomorph, it's annoying, but I hope you can solve it in the future, greetings bro!
I'm already working on update where I fix all the bugs
Hello! When a module is spawned by a large number of xenomorphs, they are built into a column.
please disable build commands.
dude,where can I find the PredAlien unit? and is it possible for you to create another "red"skinned alien faction, just like in the Aliens:Genocide comics?
Total comments : 9, displayed on page: 9