GF Missions Script , configurable script.
You are free to do anything but i would like to give me Credits for this!
Simple and easy to use and adapt .
Have Fun !
Installation / Usage:
For usage instructions and information of how to use the GF Missions Script please refer to the included documentation and/or example mission.
Place in your mission the files . There is everything included , in the init.sqf and description.ext , to copy paste in your mission .
Don't try to open this with the simple notepad.
For everything that is with comment // in front or between /*
means that it is disabled , so there is no need to delete the extra lines.
You can open this ex:
and also use the extra pluggins
(this way will be better , it will give also some certain colours to be able to detect ex. problems )
or use any other program for editing .
For the Compilation List of my GF Scripts , you can search in:
This is a standalone Mission Pack , that will give more depth in a mission.
It is working in every map. It will generate missions on random.
This script is also including DAC Script version.
** CAUTION **
The player variable names , must start with : s_1 , s_2 and so on up to s_70.
Otherwise , they must be defined in the DAC/DAC_Config_Creator.sqf
Feel free everyone , to post your missions (scripted , MP compatible)
in order to make this Misson Pack bigger !
Credits & Thanks:
Thanks to All script contributors
Thanks to everyone who tries to do the best for this game!
Thanks to BIS for such a great platform .
Thanks to BIS Community and BIS Community Forums .
Thanks to Armaholic Community and Forums .
Special Thanks to :
Big thanks to Silola , for his unique DAC mod/script.
DAC V3.1 (Dynamic-AI-Creator)
added a lot of available options,
added the EOS Script,
added a custom spawn system,
added more missions,
addded a time out option,
the missions that must be spawn in the desired position,
added safe areas,
added the new GF_Set_Custom_Loadout script, which is modified for this purpose,
scripts for the spawned enemies will allow everyone to select from an array for the classnames for ex: RHS units , vehicles , etc
excluded GF_Police_and_Siren script ,
and there are a lot of changes on the whole script.
This version is completely reedited.
- BI forums
- Armaholic forums