Description: MIL_CAS is a simple script to allow a mission designer to use the vanilla CAS Module in-game via scripting. All this does is perform the required actions to properly call BIS_fnc_moduleCAS. Best suited for ambience, the strikes shouldn't be relied on for 100% accuracy. Features: - Position and approach heading can be defined. - Plane and type of CAS to be provided can be defined. Installation / Usage: For usage instructions and information of how to use the MIL_CAS please refer to the included documentation and/or example mission. - Copy the file MIL_CAS.sqf to your mission folder. - Run the script using: - nul = [_position,_direction,_vehicle,_type] execVM "MIL_CAS.sqf"; - _position - array - position for CAS to strike - _direction - number - direction for the CAS to approach on - _vehicle - string (optional) - default: "B_Plane_CAS_01_F" - classname of the plane to fly CAS - _type - number (optional) - default: 2 - type of CAS to be used - 0 - Guns - 1 - Missiles - 2 - Guns & Missiles - 3 - Bomb - Example: - nul = [getPos player,240] execVM "MIL_CAS.sqf"; - Wipeout will fly in for a "Guns & Missiles" run. - nul = [getPos player,240,"RHS_A10",3] execVM "MIL_CAS.sqf"; - A-10 will fly in and drop a single bomb. Media: Armaholic.com has its own Youtube channel where we will cover the Community made releases. Subscribe to the Armaholic.com Youtube channel Credits & Thanks: This uses the vanilla function BIS_fnc_moduleCAS for the actual CAS. All I did was make an easy way to launch it from a script. License / Disclaimer: Use and abuse as required. Please just give credit to those deserving. Changelog: v1.00 Forum topic: - BI forums - Armaholic forums Enable javascript to be able to download from Armaholic please! |