Author: Sokolonko [No.4]
Author Website:

Requirements: Community Base addons A3, CUP Terrains Core

Version: 1.0.3
Signed: Yes, serverkey included

Short description: The mod will add armies fighting in Scandinavia during World War two.

Date: 2020-09-28 10:58


Comments: (0)
Rating:



 







Northern Fronts - Scandinavia in WW2 - Norwegian Release

by
Sokolonko [No.4]


Description:
Northern Fronts devteam in cooperation with FWW2 is proud to release Northern Fronts mod for Arma 3!

Current version: 0.3 - Norwegian Update
Features:
Uniforms:
[FIN] M36 Uniform (Artillery, Infantry, Jaegers, Cavalry & Armored Division)
[FIN] M36 Summer Tunic (Artillery, Infantry, Jaegers, Cavalry & Armored Division)
[NOR] M/1914 Norwegian Uniform + variants
[CIV] 40's Sweater + variants
[CIV] 40's Jacket + variants
[CIV] 40's Suit + variants

Weapons:
[FIN] Kp/31 "Suomi"
[FIN] Mosin M39 "Ukko-Pekka"
[FIN] Mosin M91
[FIN] Mosin M27
[FIN] Mosin M27rv (cavalry carbine)
[FIN] Lahti Saloranta LS26
[FIN] Lahti L35 ADDED: [FIN] Panzerfaust 30
[FIN] Panzerfaust 30 Klein
[SOV] DP27
[SOV] Nagan Rewolver
[NOR] M/1893 Nagant (placeholder)
[NOR] M/1894 Krag-Jørgensen
[NOR] M/1914 Madsen
[NOR] M/1914 Kongsberg-Colt
[NOR] M/1922 Madsen
[NOR] Sten Mk. II
[NOR] Lee-Enfield SMLE Mk.III*
[FIN] SIG Model 1920 "Brevet Bergmann"


Static weapons:
[FIN] Lahti L39 20mm
[FIN] Maxim M/09-21
[FIN] 76K/02 Howitzer

Explosives:
[FIN] Molotov Cocktail
[FIN] Kasapanos 2kg
[FIN] Kasapanos 3kg
[FIN] Kasapanos 3,5kg (improvised)
[FIN] Kasapanos 4kg
[FIN] Kasapanos 6kg (improvised)
[FIN] M32 Grenade
[FIN] M32 Mortar Grenade
[FIN] M43 Sirpalekranaatti
[NOR] Rokboks smoke grenade
[NOR] Improvised frag grenade
[NOR] Molotov

Backpacks:
[FIN] Gasmask Bag
[FIN] Breadbag
[FIN] Map Bag
[FIN] Sipulisäkki Backpack
[NOR] Madsen Bag
[NOR] Telemark Backpack

Vests:
[FIN] Rifleman Belt (3 variants)
[FIN] SMG/Assault Belt (2 variants)
[FIN] Officer Belt
[FIN] M22 Belt
[FIN] M30 Belt
[NOR] Belt
[NOR] Krag Belt
[NOR] Madsen Belt M/14
[NOR] Madsen Belt M/22
[NOR] Officer Belt

Headgear:
[FIN] Hungarian M38 Helmet
[FIN] Austrian – German M16/17/18 Helmet
[FIN] Finnish M40 / Swedish M37 Helmet
[FIN] German M35 Helmet
[FIN] Czech M34 Helmet
[FIN] Italian M33 Helmet
[FIN] Finnish M36 "Verikauha" Field Cap
[FIN] Finnish M39 "Suikka"
[FIN] Finnish M39 "Turkislakki" Fur Hat
[FIN] Finnish M39 "Suikka" cavalry variant
[NOR] M/1914 Kepi
[NOR] M/1914 Cap
[NOR] M/1931 Helmet
[CIV] Fedora
[CIV] Homburg
[CIV] Flat Cap
[CIV] Worker Cap

Misc:
Editor module: "World FX" -> Breath Fog
Editor module: "World FX" -> Rain FX
Editor module: "World FX" -> Insect Swarm
Bolt Action & Casing Eject framework
Magazine cross-pack (available if running ACE) - enables re-packing ammunition between different weapons using the same ammunition
~60 wartime unit insignias of Finnish units
Custom animations for all new weapons
Custom sounds for all new weapons (mixed with samples of WW2 equipment recorded by the devs in Muzeum Uzbrojenia w Poznaniu)

About the mod:
The mod will add armies fighting in Scandinavia during World War two, including:
- Finnish Army [1939 - 1945] - Winter War, Continuation War and Lapland War,
- Royal Norwegian Army and Navy [1940] - Invasion of Norway,
- Norwegian Ressistance fighters [1940 - 1945] - Occupied Norway,
- Red Army [1939 - 1940] - Winter War,
- Danish Army [1940] - Invasion of Denmark,
- Foreign volounteers - fighting in Finland and Norway

Mod is going to include realistic representations of weaponry, equipment and vehicles used by all the forces listed above, allowing the community to create great scenarios taking place in cold, northern countreis. The development started in November 2017 and with increasing support from community, FWW2 team and Finnish community modders it was possible to create huge variety of assets with custom models, textures, animations and sounds.


Installation:
To install Northern Fronts - Scandinavia in WW2 - Norwegian Release you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
*.pbo


Known issues:
- Panzerfausts are missing sights and proper animations - this will be added in future updates


Notes:
To get in touch with devs and follow the development, join our Discord: https://discord.gg/a3Fhaq4


Credits & Thanks:
- Sokolonko - head dev, models, textures, configs, management, ruining beta-tests
- Caselius - textures, historical information, multiplying mod size by adding termendious ammounts of Variety™
- Brave Sir Charge - models, public relations, FF cooperation, memes
- h- - FWW2 cooperation, all custom audio effects, re-scripting the whole engine
- Anddy - terrain, models, historical information, making beta-tests for Sokolonko to ruin
- Troska - models, textures, ArmaFinland cooperation, actually working on the assets
- Ashton - models, textures, pushing forward something (at last!) not Finnish


Changelog:
1.0.3
- ADDED: Swedish volounteer badge
- NEW FEATURE: Krag Jorgensen now has single fire mode with magazine cut-off (separate fire mode). The weapon had a switch enabling it's operator to put a single bullet directly into the chamber while the magazine still kept 5 bullets loaded inside. The feature was intended to be used on long range engagements but was rarely used in battle.
- FIXED: AI can now use artillery to provide artillery support via modules
- FIXED: Tanks no longer bump into invisible objects on the roads
- FIXED: OT tank flame optimisation - the quality of the flame depends on your particle settings ingame
- FIXED: Missing units and unit previews
- FIXED: Tanks MG reloading
- FIXED: Other minor fixes & optimisation

1.0.1c.01
T28 rear gunner fix

1.0.1c
- FIXED: Static weapon assembly/dissasembly
- FIXED: Animations on mortars, not-enterable 50mm mortar
- FIXED: Crashes on rifle bolting
- FIXED: Uncomfortably close t28 crewmates
- FIXED: AVT recoil
- FIXED: Other minor stuff

1.0.1b
- FIXED: Tank crew viewpoints
- FIXED: T26 hatches obscuring view
- FIXED: Missing crew for SOV vehicles
- FIXED: Other minor stuff

1.0.0.01
- ADDED: AVT40
- UPDATED: Maxim and L39 20mm Textures
- FIXED: ACE issue causing FPS drop on right click
- FIXED: Static weapons crew viewpoints
- FIXED: Minor config issues and missing stringtables

1.0.0
Major additions:
- ADDED: Finnish Army 1939, 1941 and 1944 factions
- ADDED: Red Army 1939, 1941 and 1944 factions
- ADDED: More bugs aka features for players to enjoy
Weapons:
- ADDED: [FIN] Kp/31 Suomi SJR
- ADDED: [FIN] M/91 Tikka Rifle
- ADDED: [FIN] M/91-24 Lotta Rifle
- ADDED: [FIN] M/27 PH Sniper Rifle
- ADDED: [FIN] M/28 Civil Guard Rifle
- ADDED: [FIN] M/28-30 Civil Guard Rifle
- ADDED: [FIN] M/30 Mosin Nagant Rifle
- ADDED: [FIN] M/39 SOV Sniper Rifle
- ADDED: [FIN] Panzerschreck (+3 color variants)
- ADDED: [SOV] M/91-30 Mosin Nagant
- ADDED: [SOV] M/91-30 Mosin Nagant (PEM)
- ADDED: [SOV] M/91-30 Mosin Nagant (PU)
- ADDED: [SOV] SVT-38
- ADDED: [SOV] SVT-40
- ADDED: [SOV] SVT-40 PU
- ADDED: [SOV] PPD-34
- ADDED: [SOV] PPD-34/38
- ADDED: [SOV] PPD-40
- ADDED: [SOV] PPSh-41
- ADDED: [SOV] TT-33
- NEW MODEL: [FIN] M/91 Mosin Nagant
- NEW MODEL: [FIN] M/27 Pystykorva
- NEW MODEL: [FIN] M/39 Ukko-Pekka
- NEW MODEL: [FIN] M/39 PH Sniper Rifle
- CHANGED: Most if not all of the weapon textures
- CHANGED: Accuracy, recoil, ROF, mass, and AI behaviour tweaks
- CHANGED: Zeroing for most weapons
- CHANGED: Nagant reload animations & sounds
- CHANGED: Most weapon reload animations
Explosives:
- ADDED: [FIN] M/44 Sokaisupullo
- ADDED: [SOV] RDG-1
- ADDED: [SOV] RGD-33
- ADDED: [SOV] RGD-42
- ADDED: [SOV] F1
- NEW MODEL: [FIN] Molotov Cocktail
- CHANGED: All textures of the Finnish grenades and explosives!
Static Weapons:
- ADDED: 50mm RM-38
- ADDED: 81 KrH 32
- ADDED: 37 PstK 36
- ADDED: 45mm AT-Gun Obr. 37
- ADDED: 76mm Regimental Gun Obr. 27
- ADDED: 76mm Divisional Gun Obr. 36
- ADDED: 152mm Howitzer Obr. 38
- ADDED: Raised variants of the Maxim M/09-21
- FIXED: 76 K 02 related issues. Artillery computer works now (hopefully!)
Vehicles
- ADDED: Vickers 6-ton
- ADDED: T-26 obr. 1931
- ADDED: T-26 obr. 1933
- ADDED: T-26 obr. 1938
- ADDED: T-26-K obr. 1933
- ADDED: T-26E ”Vickers”
- ADDED: KhT-130
- ADDED: T-28 obr. 1938
- ADDED: T-28-K obr.1938
- ADDED: T-28E
Uniforms:
- ADDED: [FIN] M/22-36 Greatcoats
- ADDED: [FIN] M/27 Uniforms
- ADDED: [FIN] M/27 Snowsuits
- ADDED: [FIN] M/30 Greatcoats
- ADDED: [FIN] M/36 Greatcoats
- ADDED: [FIN] M/36 Leather Jackets
- ADDED: [SOV] Obr. 31 Polushubuks
- ADDED: [SOV] Obr. 32 Telogreikas
- ADDED: [SOV] Obr. 35 Shinels
- ADDED: [SOV] Obr. 35 Gimnasterkas
- ADDED: [SOV] Obr. 35-41 Shinels
- ADDED: [SOV] Obr. 35 Gimnasterkas
- ADDED: [SOV] Obr. 37 Camouflage Uniforms
- NEW MODEL: [FIN] M/36 Summer Tunic
- NEW MODEL: [FIN] M/36 Uniform
- FIXED: Shadow issues on Norwegian Civilian clothing
Headgear:
- ADDED: [FIN] M/16 Helmets
- ADDED: [FIN] M/18 Helmets
- ADDED: [FIN] M/22 Field Caps
- ADDED: [FIN] M/22 Fur Hats
- ADDED: [FIN] M/22 Officer Caps
- ADDED: [FIN] M/26 Helmets
- ADDED: [FIN] M/27 Civil Guard Field Caps
- ADDED: [FIN] M/27 Fur hats
- ADDED: [FIN] M/36 Hats with piping
- ADDED: [FIN] M/39 Officer Fur hats
- ADDED: [FIN] M/39 Fur Hat opened variants
- ADDED: [GER] M35 Helmets
- ADDED: [GER] M40 Helmets
- ADDED: [GER] M42 Helmets
- ADDED: [SOV] Obr. 27 Budenovkas
- ADDED: [SOV] Obr. 31 Finkas
- ADDED: [SOV] Obr. 35 Furazhkas
- ADDED: [SOV] Obr. 35 Pilotkas
- ADDED: [SOV] Obr. 40 Ushankas
- ADDED: [SOV] SSh-36
- ADDED: [SOV] SSh-38
- ADDED: [SOV] SSh-40
- NEW MODEL: [FIN] M/17 Helmets
- NEW MODEL: [FIN] M/33 Helmets
- NEW MODEL: [FIN] M/34 Helmets
- NEW MODEL: [FIN] M/35 Helmets
- NEW MODEL: [FIN] M/36 Field Caps
- NEW MODEL: [FIN] M/37 Helmets
- NEW MODEL: [FIN] M/38 Helmets
- NEW MODEL: [FIN] M/39 Side Caps
- NEW MODEL: [FIN] M/39 Fur Hats
- NEW MODEL: [FIN] M/40 Helmets
Cosmetics:
- ADDED: [FIN] Balaclavas
- ADDED: [FIN] Scarves
- ADDED: [FIN] Glasses
- ADDED: [FIN] Sunglasses
- ADDED: [FIN] Medical armband
- ADDED: [SOV] Balaclavas
- ADDED: [SOV] Scarves
- ADDED: [SOV] Glasses
- ADDED: [SOV] Guards Badge
- ADDED: Various types of gloves
Gear:
- ADDED: 49 Finnish gearing variants
- ADDED: 20 Soviet gearing variants
- ADDED: [FIN] Kyynel radio (TFAR-compatible)
- ADDED: [FIN] Molotov Bag
- ADDED: [FIN] Panzershreck Frame
- ADDED: [SOV] Gasmask Bag
- ADDED: [SOV] M35 Backpack
- ADDED: [SOV] M38 Backpack
- ADDED: [SOV] Meshok
- ADDED: [SOV] Shinel
- NEW MODEL: [FIN] Gasmask Bag
- NEW MODEL: [FIN] Breadbag
- CHANGED: All other Finnish backpacks textures updated

0.3.1c.03
0.3.1c.02
0.3.1c.01
0.3.1c
- Fixed: Even if you try very, very hard, you won't break the manual bolting. We dare you.
- Fixed: Updated animation sounds
- New Easter Egg added, we don't even know what it is so please
don't ask. (Just an excuse that we can use when you find a bug so we can call it an easter egg really)

0.3.1b.04
0.3.1b.03
0.3.1b.02
0.3.1b.01
0.3.1b
- Fixed: StaticReload signed with new key, old one caused issues on server keycheck

0.3.1a
- Added: Soviet F1, RGD33 and RG42 grenades
- Fixed: DP27 and Nagant revolver issues
- Fixed: Supply canisters no longer roll down even the slightest hill
- Fixed: Norwegian revolver normalmaps
- Fixed: The startup menu error
- Fixed: LS26 prone animation being too fast
- Fixed: DP27 prone animation not playing properly

0.3.1
- HNEG updated to 1.15 - bolt action rifles now have automatic, manual or semi-manual bolting.
- Added: M39 with scope
- Added: 2 new binoculars
- Added: 2 new airdrop canisters (Finnish supply "Torpedo" and British CLE canister
- Updated: new Kp31, LS26 and Mosin animations
- Updated: new Mosin textures
- Updated: Kp31 sounds
- Updated: Panzerfaust and Explosives AT values
- Fixed: shadow issues on headgear
- Fixed: manual bolting issues
- Fixed: static weapon can now be re-loaded from inventory with their magazines
- Fixed: prone animations added to most Finnish weapons, more to come

0.3.01
Fixed:
- No more ACE required error
- Rifle bolting
- No more CfgVehicles/Saakijarven error

0.3
Weapons:
[NOR] M/1893 Nagant (placeholder)
[NOR] M/1894 Krag-Jørgensen
[NOR] M/1914 Madsen
[NOR] M/1914 Kongsberg-Colt
[NOR] M/1922 Madsen
[NOR] Sten Mk. II
[NOR] Lee-Enfield SMLE Mk.III*
[FIN] SIG Model 1920 "Brevet Bergmann"
Headgear:
[NOR] M/1914 Kepi
[NOR] M/1914 Cap
[NOR] M/1931 Helmet
[CIV] Fedora
[CIV] Homburg
[CIV] Flat Cap
[CIV] Worker Cap
Gearing
[NOR] Belt
[NOR] Krag Belt
[NOR] Madsen Belt M/14
[NOR] Madsen Belt M/22
[NOR] Officer Belt
Uniforms:
[NOR] M/1914 Norwegian Uniform + variants
[CIV] 40's Sweater + variants
[CIV] 40's Jacket + variants
[CIV] 40's Suit + variants
Gearing:
[NOR] Madsen Bag
[NOR] Telemark Backpack
Explosives:
[NOR] Rokboks smoke grenade
[NOR] Improvised frag grenade
[NOR] molotov
Misc:
- A whole bunch of texture, sound and animation upgrades for existing assets.
- Optimalisation update

0.2.3.1
FIXED: ACE compat being part of the pack and causing error message on startup

0.2.3
FIXED: Global mutiplayer lag occuring on big mutiplayer servers

0.2.09
FIXED: Panzerfaust 30 and Klein now can be properly aimed

0.2.08
- FiIXED: map key issue

0.2.07
- ADDED: A dummy vest for static weapon crews to carry more magazines for static weapons

0.2.06
-FIXED: L39 movement

0.2.05
- Fixed: obsolete HNEG_Bace replaced with current version

0.2.04
- Fixed shadowLOD on M26Rv
- Fixed DP27 magazine rotating wrong direction
- Fixed bolting animations not working properly

0.2.03
- FIXED: ACE dependency issue

0.2.02
Re-upload of recent hotfix

0.2.01
- FIXED: Signed missing pbo's
- FIXED: Eden issue

0.2
ADDED: [FIN] M27
ADDED: [FIN] M27Rv
ADDED: [FIN] 76/k02 howitzer
ADDED: [FIN] Cavalry uniform
ADDED: [FIN] Cavalry officer uniform
ADDED: [RU] DP27
ADDED: [RU] Nagan revolver
ADDED: Static weapons magazines for infantry system (soldiers can carry additional magazines to static weapons)
ADDED. M36 Field Cap variants
ADDED: M38 Helmet variants
ADDED: M39 Sidecap variants
ADDED: Static weapon UI icons

FIXED: LS26 size
FIXED: All mosin variants now have visible clip on reload animation
FIXED: Uniform shadows missing heads
FIXED: Minor gearing and bag shadow issues
FIXED: Lahti L39 now prioritises vehicles over infantry when picking targets
FIXED: Various weapons deploypoints (limited sinking into ground when deploying weapon in prone position)(edited)
FIXED: Magazine crosspack
FIXED: Molotov compatibility with IFA3 vehicles
FIXED: NF units can be used in spawn module


ADDED: weapons and magazines as editor placeable pickable items.
FIXED: reported crosspack bug (visible scripting error and freezing repack dialog)
ADDED: mag crosspack is available in the plain action menu if ACE is not used
ADDED: Finnnns into the Spawn AI Eden modules.

FIXED: Manual bolting was not synced across network
FIXED: freelook key was blocked while bolting

ADDED: Scenario start module to create a unified style "fade into scenario" film effect
ADDED: Scenario end module, akin to above one with scenario end attributes (as in which ending to select etc).
ADDED: A typewriter style font (default used by the above modules)
ADDED: Modules for constant film effect (you know, for cutscenes etc), and for starting/ending the constant film effect (in case someone wants to do that)
ADDED: Module for adding the "film reel wiggling text" with extra functionality
ADDED: Serverside Settings module. Possibility to override the client settings available in the in-game pause menu -> options -> north options

FIXED: Insect swarms were not deleted when module was deleted(edited)
Molotov:
FIXED: the reported scripting error pop-up
FIXED: another possible scripting error pop-up (most likely shown up for people but gone unreported)
FIXED: IFA tanks were not being killed with fire
FIXED: getting into a burning tank did not kill you, only when exiting it..
FIXED: flames on vehicles and men would burn forever
FIXED: Player killed by molotov should no longer respawn in flames...
ADDED: burning men now lose all their inventory
ADDED: burning men can have their inventory cook-off when caught on fire, at 30% probability. Probability can be tweaked in mod settings
TWEAKED: molotoved vehicle may explode after being burned for a while.
TWEAKED: molotov flames now go out faster depending on rain
ADDED: if soldier moves through a molotov flame (on ground) depending on the speed of the movement the following will happen: move slow and you die into the flame, move faster and your feet will catch fire (and will get damaged ofc). In latter case if you stop you will be engulfed in flames after a few seconds (need feedback on this), if you keep running the flames will die out in some seconds, if you run into water they of course go out immediately.

0.1.4:
FIXED: Shadow issues with some gear and backpacks
FIXED: ShadowLOD added to M36 Summer uniform
FIXED: Better rigging on M36 Summer uniform
FIXED: Manual Bolting AI issue

v0.1.3
REMOVED: Mag repack module (will be back after being fixed)

v0.1.1.02
- FIXED: Smaller Maxim recoil
- FIXED: Mosin zeroing disabled
- FIXED: Modname

v0.1.1.01
Fixed Maxim shadow (even more!)

v0.1.1
FIXED: L39 too big elevation
FIXED: Kp/31 missing deploypoint in memoryLOD
FIXED: Maxim shadow

v0.1.06
v0.1.05
v0.1.04
v0.1.03
Probably last pre-release update.

v0.1.02
v0.1.01
v0.1



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Tags: Germany,   Danmark,   Finland,   Norway,   Scandinavia,   Wwii,   Blufor,   Opfor,   Military,   Equipment,   Character,   Units,   Vehicle,   Gear,   Weapons,   Retexture,   Mechanized,   Mod