Date: 2018-09-28 11:14
A compilation of numerous coalition special operations forces. This all in one package includes the Australian Special Operations Task Group, the Canadian Special Operations Regiment, the French Army's 1st Marine Infantry Parachute Regiment (1er R.P.I.Ma), Germany's Kommando Spezialkräfte, the Latvian Special Task Unit, Norwegian Special Operation Forces, Polish Special Operations Command, the Swedish Special Operations Group, and the United Kingdom Special Air Service.
A Special Operations Joint Task Force conducts Special Operations activities within a Coalition Joint Operations Area to establish security and stability and deny enemy sanctuaries that threaten western interest. For instance, the objective of Special Operations Joint Task Force - Afghanistan (SOJTF-A) is to bring all US special operations forces in Afghanistan under a more unified command structure, and the commander is also designated as the commander of the NATO Special Operations Component Command - Afghanistan (NSOCC-A), placing all US and ISAF special operations forces under the control of a single individual, adding a certain unity to the special operations community in Afghanistan. SOJTF-A and NSOCC-A consists of some 13,000 special operations forces and approximately 200 aircraft, including Predator and Reaper unmanned aerial vehicles. More than 25 nations provides forces to either SOJTF-A or NSOCC-A.
This mod comes with several factions inspired by the above units, and depending on the unit, the factions are armed with a wide array of G36s, M4A1s, Mk18s and HK416s in various configurations, as well as numerous side arms. Other specialized troops carry the M82, M107, M240, M249, M2010, Mk11, and the SVDS. Some troops have vanilla laser designator and UAV terminal, and they also have a single IR Grenade in addition to first aid kits, flashbangs, grenades, smoke grenades, and lightsticks. Each faction has several anti-tank troops armed with the FGM-148 Javelin, M3 MAAWS, M136 AT4, MBT LAW (vanilla PCML) and the SPIKE (vanilla Titan missile launcher) respectively, and finally each faction has a UAV Operator with the either the vanilla UAV. There are also troops with sound suppressors on their primary weapons, ideal for recon and stealth. All operators units have access to ANPVS-15 and AN/PVS-31 (vanilla) NVGs.
Due to mod limitations, numerous weapons, vehicles and other equipment are used as stand ins for actual weaponry and equipment which is unavailable with RHS mods or vanilla ARMA 3. For example, the Titan or the Javelin will represent any other man-portable anti-tank missile guided systems when neccessary; and the Swedish Special Operations Group uses the LWRC M6, not the HK416.
There are a few Arma 3 vanilla vehicles present but named after their real world equivalent, and other vehicles are taken from RHS.
To use with ALiVE use the following class names with ALiVE modules, and pick the Motorized Infantry and Special Forces categories for ALiVE to draw forces from.
Faction class names:
Required addons: Community Based Addons, Release 0.4.8: RHS: Serbian Armed Forces, Release 0.4.8: RHS: Armed Forces of the Russian Federation, and Release 0.4.8: RHS: United States Armed Forces
ALiVE is not required.
To install Special Operations Joint Task Force (RHS) you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
Credits & Thanks:
A gratefull thank you two @War (wsxcgy on BI Forums) for letting me include his "WS MBAV Extension" in this mod. He retextured the RHS MBAV vests in Ranger Green and Multicam. The vests are included in his "Extra RHS Uniform Re-textures", but I felt there would be too many dependencies if I used that mod with the Ranger configuration files.
As of February 1, 2018, Road Runner's Arma 3 mods will cease to be available as his addon making is over, but he allowed anyone who wished to host his mods to do so. I double checked if I could use his mods with my factions and he allowed me to do that, so a big grateful thank you to Road Runner for allowing me to do that.
I (GrizzlyBear83) will leave NO support for the mods sans my configuration files as I've not made the mods. There will be some clipping here and there with Road Runner's mods, but I did my best to use vests and helmets that offered little to no clipping. There will be clipping between pistols and the holsters on some of Road Runner's vests.
Faction and loadout configuration: GrizzlyBear83
MBAV re-texture: @War (wsxcgy on BI Forums)
Vests: Road Runner/Warden_1/Gerard Merry/Sabre/Jonny (Johannes)/sha9ow
Uniforms: Road Runner/ThePunisher/Hawaiian/Vanschmoozin/Sabre
Ops_Core (helmet addon): Road Runner/Warden_1/Gerard Merry
- Community Base addons A3