Date: 2019-01-12 10:49
All the objects that were modified/created in order to create the terrain Rosche.
Modifications include fixes to trees to prevent bush/tree lurking. Fixes to buildings with occlusion issue. Modified bridges for both rail and road. New/modified vegetation objects such as corn, wheat, grass, and sugar beet. Modified rail objects. Custom town signs and much much more.
List of Items:
barn and garage
and the most important object, the paper clip monument to the drift war fallen (Crappy monument that I made in an hour)
To install HAG Objects Full you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
This mod is open source it requires CUP Terrains Core in order to use. The source files can be found here.
Credits & Thanks:
Big thanks to Bad Benson for his original source files. WA lancer for modifying the bridges/other things, and being able to tolerate me. full credits can be found within the PBO in a notes file.
Should be a hot fix for packing with mikero's tools.
Updated to the latest version being used with rosche.
Fixed: Wheat geometry should no longer flip vehicles.
Fixed: Miscellaneous RPT's
deleted a space that was in the class property of hag Pillar, due to possible packing issue.
- CUP Terrains Core
- BI forums