First version for Arma 3. After a 3 year hiatus all the boats are back! Nautical mines, nautical barricades, Nautical Minefields supporting editor / script placement, SOC-R special operations boats, and the tugboat and freighter. Freighter also has a vehicle-in-vehicle configuration option. The 8-man life raft is back too! Air-launched sea mines including US-designed Quick Strike sea mines, and Russian/Soviet design MDM-3 and MDM-5 models. Air-launched mines support Jets dynamic loadouts for vanilla and several mod factions to include CUP, pook BOMBER pack, pook EF-2000, and VME PLA mods. More mod support may be added in the future.
To install Pook Boat Pack you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
IMPROVED: Cargo placement on Tugboat and Trawler
FIX: Missing Trawler cargo view
FIX: Removed smoke shells from Civ Tugs and Trawlers
NEW: Trawler for CIV factions. Based on the BIS Trawler - simply uses the BIS trawler 3D model as a proxy for external views.
LCAC should be considered "Version 1" at present. Wanted to get this out in time for Christmas! :)
- Only for Vanilla BLUFOR and INDFOR factions - CUP factions pending later release.
- Uses BIS vehicle-in-vehicle placement, no longer script-based.
- Textures could use refinement
- Some minor issues remain to be addressed.
- Needs improved boat sounds
Credits & Thanks:
Burnes for sharing the Arma 3 MLOD's.
LCAC visual LODs were based on/built around the unfinished Arma 2 LCAC model by Sgt Flyer.
IMPROVED: MDM-3 air-dropped nautical mine support for pook_SovAF pack
FIX: Signature mismatch error
FIX: Compatibility fix for other mods
FIX: Armor multipliers adjusted to correct values
- BI forums