Another pretty basic script, MIL_ClearGrass allows players to create firelanes through grass or to simply clear small patches of grass to give unobstructed observation. "Land_ClutterCutter_small_F" is used to clear the grass, and when clearing patches is spawned 0.5m in front of the player.
- Mission designers can choose to enable/disable clearing of both patches and/or firelanes.
- Mission designers can also add a required item to be in the player's inventory to be able to clear any grass.
Installation / Usage:
For usage instructions and information of how to use the MIL ClearGrass please refer to the included documentation and/or example mission.
- Copy the file MIL_ClearGrass.sqf to your mission folder.
- Run the script using:
nul = [_availableActions,_itemsRequired] execVM "MIL_ClearGrass.sqf"; - _availableActions - number (optional) - default: 0 - determine what grass clearing option can be used - 0 - both - 1 - clear grass patch - 2 - clear fire lane - _itemsRequired - array of strings (optional) - default:  - classNames of any items required to clear any grass - Example: nul =  execVM "MIL_ClearGrass.sqf"; - Players will be able to use both actions without restrictions. nul = [1,["ACE_EntrenchingTool"]] execVM "MIL_CAS.sqf"; - Players will only be able to clear patches of grass any need to have an ACE Entrenching Tool in their inventory.
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- Be aware, it can be a bit fiddly sometimes to get the right spot to remove patches of grass.
If anyone finds any problems please let me know.
- Armaholic forums