Date: 2020-07-09 09:41
Macaco's Mod is a "collection" of my scripts in a single mod (now much more intuitive to set up)
and offers these features:
- AI Reaction (Requires CBA, TASKFORCERADIO)
With this module you can activate the "hearing" of the AI, which will hear you when you speak with TASK FORCE RADIO
- Timer (Requires CBA, ACE)
With this module you can activate a timer, based on the DAYTIME variable. (totally rewritten)
- FollowMe (Requires CBA, ACE)
With this module it is possible to enable an ACE interaction menu that allows the
player to have some AI commands run:
* go up to the nearest vehicle
* wears protective clothing (helmet + harness)
* handcuffing (use a band)
- "Logistic Vehicle" module. (Requires CBA, ACE)
With this module (can be synchronized with just one faction vehicle) it is possible to create a logistic vehicle for refueling / resetting and
vehicle repair ...
Also you can use an AI that "simulates" the repair of the vehicle but that if killed will make subsequent repairs impossible ...
- "Earthquake" (Requires CBA, ACE)
The module allows to create earthquakes with destructive areas; the intensity of the earthquake is adjustable ...
- Module "HQ" (Requires CBA, TASKFORCERADIO)
The module allows you to create an HQ vehicle with different features:
* Equip the vehicle with aeronautical radio with 40km range (Task Force Radio)
* Equip the vehicle (in the inventory) with UAV backpack (Darter), batteries and terminal (depending on faction)
* Equip the vehicle with an omnidirectional radio disturbance antenna (Task Force Radio)
* Equip the vehicle with a directive antenna (movable) to increase the range / power of the radio (Task Force Radio)
-"Sounds Of War" module (Requires CBA, ACE)
The module allows you to create areas with war sound effects and possibly (real) explosions and light flares, useful for example to delimit areas
game recreating a more realistic situation ...
-"Supplies" module (Requires CBA, ACE)
The module allows you to request a supply case, with a virtual arsenal set by the editor. The module is equipped with various options for operating dynamics.
-"Watch" Module (Requires CBA, ACE)
With this module it is possible to activate a clock (with graphic interface) that creates two alarms, publishes useful variables for triggers and executes sqf files at the end of alarms ....
- "Tablet" module (Requires CBA, ACE)
With this module it is possible, for those who have the appropriate tablet in the inventory, to use a team tablet for the management of multiplayer teams
- "Radio/Sensor" module (Requires CBA, ACE,TFR)
With this module it is possible to change / exclude the vehicle radio and exclude the sensors (by type)
- "Sonic Boom" Module (Requires CBA)
With this module it is possible to attribute the characteristic "sonic boom" and the related steam cone to supersonic planes.
- "Advanced Stamina" Module (Requires CBA, ACE) (feat. Hollywood)
This module manages advanced stamina, adding the possibility of drinking, eating, etc ...
Note for those who used the previous mod "Advanced Stamina Mod": Edit the missions with the old mod and then re-insert the modules with Macaco's Mod
The mod is translated into:
For now ... 13 modules .... but I'm working ... .... I'm working on more modules !!!!
To install Macaco's Mod you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
Tutorials (ITA) on Youtube: https://www.youtube.com/channel/UCNF1SmLeys9IHx1zqRpMTag
BUG TRACKER: https://docs.google.com/forms/d/e/1FAIpQLSdCNHU7iZOFIE7NB2eIsuGwXqwC6MZ3jPNxh3HBRAv2wS-uaw/viewform?vc=0&c=0&w=1
-Added "Sonic Boom Module"
-Improved "Intercom Module"
-Fix minor bugs in "Intercom" module
-Fix tablet module;
Now the tablet follows the teams and it is possible to check the medical situation of the team by the team leader
-Fix some bugs in followme module
-Fix some bugs in earthquake and advanced stamina modules (caused by old ACE medical system)
Important FIX: (HQ Module) Now the signal jammer / amplifier works correctly ... when you are out of range, the range of the radios is restored in real time.
-Major bug fix... Now, modules do not create variables if not used.
-Followme module work better
-Supplies module now work with helicopter too (also is restructured module setting)
-Added "Radio/Sensors" Module
-Minor bug fix
-Fixed compatibility of ACE configuration entries / suggestions (they are all visible now)
-Minor bug fix
-Re-written part of Watch Module; now with "o" letter ,new watch is visualized instead vanilla watch
-(BETA) new module: TABLET for MP squad organization
-Added "Watch" Module
-Re-written the "timer" module
-Added Advanced Stamina Module (feat. Hollywood)
-Litlle bug fix (sound in earthquake module)
-Now Supplies module work propely in MP
-Minor bug fix
-Fixed Timer module (sqf exec)
-Re-written Supplies module
-Added Supplies module
-Fixed the TIMER module, which gave problems when starting SQF files
-Added HQ module
-Added "Sounds of War" module
-Fixed earthquake in vehicles
-Added the possibility of making cracks appear on the ground during the earthquake
- Minor sound bug-fix
-Added Earthquake Module
-Added Logistic Module
-Minor Bug Fix
- Advanced Combat Environment 3 (ACE 3)
- Task Force Arrowhead Radio
- Community Base addons A3
- BI forums