Author: Psyfox
Author Website:

Requirements: No addons required

Version: 0.3.0
Signed: Yes, serverkey included

Short description: 15x15km terrain with open forests for combined arms warfare, delta region for brown navy, clearings in forests for Air Cav, urban areas for CQC and kilometers of dense jungle for LRRP and SAS operations.

Date: 2019-04-14 16:31


Comments: (0)
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Phuoc Tuy Province, Vietnam

by
Psyfox


Description:
This is a WIP map to introduce the 1st Australian Task Force's area of operation during the Vietnam War. So far no buildings or bridges are available. As such this is not currently a playable map and is merely being used for testing purposes by the B52 community for later releases.

15x15km terrain with open forests for combined arms warfare, delta region for brown navy, clearings in forests for Air Cav, urban areas for CQC and kilometers of dense jungle for LRRP and SAS operations. Made with topographical and historical data with adjustments to suit ARMA's playing style.


Installation:
To install Phuoc Tuy Province, Vietnam you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
PSYFX_PhT.pbo


Notes:
FOR TESTERS:
- Currently trying to achieve frame rate optimisation by varying the fauna density's, clutter density etc.
- Paddies are work in progress
- Roads are not yet leveled
- Pilots check if your able to land at airfields.


Changelog:
0.3.0
First of the cities updates
Added:
- Vung Tau City
- 1 Australian Logitics and Support Base
- VT Port
- VT Airport
Map:
- New satmap textures (64px textures rather than previous 512px)
- Added "Cleared/Deforested" areas
- Ashpalt textures added to satmap and surface mask
- Smoother runway at VT Airport

0.2.0
- 1 ATF Base added!
- Dirt areas added to sat map for placement of Vung Tau Airport and 1 ALSG Base
- Dunes added to beaches
- Less fallen logs in Coastal and Dense Forest layers
- Levelled bump on Main Highway (again)
- Added more Coastal Forest to Marshlands
- Replaced Main Bridge type (AI vehicles should use them reliably now)
- Added road to Phuoc Thush
- Squared Kangaroo pad to increase room for helicopter pads
- More space in Long Tan plantation for town
- Freed up space in Bihn Ba plantation for large town and fields
- Added name to Nui Nghae Hill
- Added town Duc My S of Bihn Ba
- Increased density in reed layer
- missing road from Long Phuoc to Xan Tay now added
WIP or Known Errors
- Lights for 1 ATF Base
- Fortifications for 1 ATF base
- Ground lanterns aren't currently illuminating completely
- Ground lights for aircraft should be different colours (looking to change or find work around)
- Flagpoles are just base BIS poles instead of displaying flag

ALPHA 0.2.0
- 1 ATF Base added!
- Dirt areas added to sat map for placement of Vung Tau Airport and 1 ALSG Base
- Dunes added to beaches
- Less fallen logs in Coastal and Dense Forest layers
- Leveled bump on Main Highway (again)
- Added more Coastal Forest to Marshlands
- Replacd Main Bridge type (AI vehicles should use them reliably now)
- Added road to Phuoc Thush
- Squared Kangaroo pad to increase room for helicopter pads
- More space in Long Tan plantation for town
- Freed up space in Bihn Ba plantation for large town and fields
- Added name to Nui Nghae Hill
- Added town Duc My S of Bihn Ba
- Increased density in reed layer
- missing road from Long Phuoc to Xan Tay now added
WIP or Known Errors
- Lights for 1 ATF Base
- Fortifications for 1 ATF base

0.1.9
- Bridges added!
- Brown water added (WIP)
- Reduced object density for Coastal Forest, Marsh Forest, Open Forest and Marsh (500,000 objects removed)
Map
- Cliffs added to Lake W of Kim Long
- Marshlands sunken to resemble mangroves
- SatMap Redone
- Trails added to Nui May Tao Mt
- Various Villages were listed as hills map
- Gap in Coastal Forest layer SW of Tan Hoa
- Cliffs added to lake SE of Nui Dat2
- More plantation added to E of Long Tan
- Several Villages added to map
1 ATF Base
- Trees E of Airfield cleared
- Dirt area added W of Airfield
- Dirt added to Kangaroo Pad S of Nui Dat Hill
- Flatten base area around Nui Dat Hill
- Flatten S side of base
Roads
- More "bends" in trails
- Flatten some of the Main Roads

0.1.1
- Fixed cgfworlds/psyfx_pht.Sounds error
- Fixed cgfworlds/psyfx_pht.Icon error
- Possible fix missing addon ""
- Possible fix Too many objects 0,511 - cleaned up roads and objects that extended beyond the mapframe, less density in forest layers.
- West and East ends of Nui Dat Airfield cleared

0.1


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