Author: TeTeTe3
Author Website:

Requirements: Community Base addons A3

Version: 1.31
Signed: Yes, serverkey included

Short description: This is the experimental build series for the Nimitz. It contains untested and new changes and is intended primarily for developers and users that don't mind the bleeding edge of mod development.

Date: 2021-01-05 12:52


Comments: (1)
Rating:



 







Nimitz Experimental Build

by
TeTeTe3


Description:
This is the experimental build series for the Nimitz. It contains untested and new changes and is intended primarily for developers and users that don't mind the bleeding edge of mod development.


Installation:
To install Nimitz Experimental Build you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
*.pbo


Changelog: (05-01-2021 - updated as it happens, displayed in news once every month)
1.31
Fix bisign issue

1.30
2021-01-02 scripts
- add UAV compatibility for launch sequence
- ATTENTION: UAV operator need to face in the same direction as the UAV for launch to succeed

1.29
2020-10-23 config
- use CBA XEH init handler, remove conflict with ACE medical

1.28
2020-06-08 scripts
- nose up script less aggressive
- smooth tranisition from shooter idle to launch
- reduce steam particle duration

1.27
2020-05-31 scripts
- fix keyhandler and scripted event handlers to run on all clients for dedicated server/hosted server
- remove further key handling on cltr-l and ctrl-shift-l when the action is actually performed

1.26
Revert because new launch scripts are not working on dedicated server.

1.25
2020-05-27 scripts
- use CBA keyhandler for launch (ctrl-l lower launchbar and shift-ctrl-l for salute)
- transition launch process to events, see Scripting the Nimitz google doc
- reduce debug output for landing statistics
2020-05-23 scripts, config
- remove debug message for c1shuttlestart
- fix sidewalk texture in hangar
- fix dimensions missing for AA assets
2020-05-22 scripts
- fix launch script
- reduce debug output for crane

1.24
2020-05-22 scripts
- fix launch script
- reduce debug output for crane
2020-05-21 model
- reduce geo lod of shuttle
- improve hangars

1.23
2020-05-20 scripts
- attach shuttle in Eden
- make shuttle invulnerable
- disabled shuttle launch support, did not work correctly
2020-05-19 model, config
- make shuttle a plane
- change geo lod of shuttle
- change shuttle dampers
2020-05-18 scripts, config, model, textures
- applied new hangar textures by bludclot
- removed cat shuttle as it caused CTD
- re-added Nimitz radar
2020-05-17 scripts, config, model, textures
- add TheSn4k3 catapult shuttle to carrier spawn
- integrate catapult shuttle in start sequence
- remove NormalMap shader from bridge rvmats
- split internal nimlights into 9 p3ds, each max 6 lights
- add buoyancy lod and named attribute to nimtech aa
2020-05-12 scripts
- add support for Massi's US Navy units as deck crew

1.22
2020-05-12 scripts
- add support for Massi's US Navy units as deck crew
2020-05-08 scripts
- fix _despawn arg for arrest, no longer errors on landing
- increase Catapult Launch.ogg volume
- reduce volume in playSound3D for Catapult Launch.ogg to max of 5

1.21
2020-05-04 config
- add new bulletin boards by Snakebite
- remove not needed properties from p3ds
- remove textures from road lod
- replace elevator scripts with Leshrack's version

1.20
2020-04-28 scripts, config
- start to integrate virtual garage
2020-04-27 scripts
- add custom Virtual Garage

1.19
Fix Tilly attach/detach plane
Add Tilly reset wires/catapults action

1.18
Make crew placement more robust
- was hardcoded to 17.5 meters, now depends on the height of the Nimitz object

1.17
2020-03-17 model, textures, config
- revert to old island and carrier_9
- use joe_nauticalBridge again

1.16
2020-03-17 model, textures, config
- revert to old island and carrier_9
- use joe_nauticalBridge again

1.15
Make rescue multiplayer compatible
Add boat action to respawn eventhandler

1.14
Fix signature of JDG_Carrier

1.13
2020-01-29 config
- add/fix despawn option for arrest:
[this, true] spawn TTT_fnc_arrest; this landAt (Nimitz getVariable "JDG_dynamicAirportNimitz");
this code will despawn the AI plane after landing

1.12
2020-01-28 model, config
- Allow Firewill's F-14 to be used for populate carrier
- Update and fix the island slightly
- fix despawn option for landing

1.11
Allow Firewill's F-14 to be used for populate carrier.
Update and fix the island slightly.

1.10
2019-08-16 init
- planeInit/heloInit/camanInit is now spawned rather than called to prevent race when using Zeus in MP
- use new bikey (tetet_nimitz_exp)

1.09
2019-07-21
- automatically attach AI pilots to the cat before launching
- fourth parameter of ttt_fnc_planeStart needs to be true for that, false and the plane won't be attached
- added Belknap pole
- added cat shuttle to things
- cleanup script for launch crew that deletes them after 120 seconds

1.08
2019-07-05
- fix auto sync loop

1.07
2019-05-30
- remove old RSC classes from nimitzfunctions config.cpp

1.06
2019-05-28
- integrate Odyseys new island and lower deck

1.05
2019-05-22
- expose reset wires and cat to ground floor island action
- fix reset cat for launch crew
- fix air defense direction
- improve ambiance 3 to be less error prone
- add CBA keybinds for crane operation, ctrl-wsqe, keys need to be tapped
2019-05-21
- fix duplicate actions
- check for variable before adding action
- only add action where vehicle/unit is local

1.04
2019-05-01
- fix scrollbar problem, thx for Drift_91's bug report

1.03
2019-04-21
- bug fixes on island
- add reworked carrier_9 by Odyseus
- add needed rvmat and textures for carrier_9
- re-add dll-tow to stay backward compatible

1.02
2019-04-07
- added Odyseus' reworked island
- remove joe_nauticalbridge as it's integrated now
- place air defenses with setPosASL rather than setPos
- remove dll-tow
2019-04-01
- added LSO platform
2019-03-30
- Fix landing statistics, available in the island ground floor
2018-12-25
- fixed general quarters sound on island base
2018-12-09
- replaced bombs with new weapons cart on weapons elevator
- add radar to island
- inherit from B_Radar_System_01_F for ttt_nimitz_radar

1.01
2019-03-30
- Fix landing statistics, available in the island ground floor

1.00
Initial Release



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Tags: Carrier,   Static,   Vehicle,   Military,   Ship,   Blufor,   Modern,   Nimitz,   Aircraft Carrier